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This also fixes waters? |
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I don't think it fixes water, but I'm not sure. I changed it to "Fixes part of..." so the issue doesn't close. |
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Fixes part of #13012 (except on GL ES 2.0 and maybe D3D9) by enabling the features I added to fix Outrun, and fixing a bug.
The effect is similar to Outrun's reflections, but uses a rotated precomputed shine map instead of realtime rendered reflection images.
Also does a bunch of code cleanup and an added feature I used for debugging this - in separate commits to not make the PR too messy.