-
Notifications
You must be signed in to change notification settings - Fork 2
Expand file tree
/
Copy pathActionRPGGame.Target.cs
More file actions
45 lines (41 loc) · 1.38 KB
/
ActionRPGGame.Target.cs
File metadata and controls
45 lines (41 loc) · 1.38 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
public class ActionRPGGameTarget : TargetRules
{
public ActionRPGGameTarget(TargetInfo Target)
{
Type = TargetType.Game;
}
//
// TargetRules interface.
//
public override void SetupBinaries(
TargetInfo Target,
ref List<UEBuildBinaryConfiguration> OutBuildBinaryConfigurations,
ref List<string> OutExtraModuleNames
)
{
OutExtraModuleNames.Add("TimeOfDay");
OutExtraModuleNames.Add("GameInterfaces");
OutExtraModuleNames.Add("GameTrace");
OutExtraModuleNames.Add("GameInventorySystem");
OutExtraModuleNames.Add("GameAttributes");
OutExtraModuleNames.Add("GameAbilities");
OutExtraModuleNames.Add("GameSystem");
OutExtraModuleNames.Add("GameSystem");
OutExtraModuleNames.Add("GameWidgets");
OutExtraModuleNames.Add("ActionRPGGame");
if (UEBuildConfiguration.bBuildEditor)
{
OutExtraModuleNames.Add("GameTraceEditor");
OutExtraModuleNames.Add("GameInventorySystemEditor");
OutExtraModuleNames.Add("GameAttributesEditor");
OutExtraModuleNames.Add("GameAbilitiesEditor");
OutExtraModuleNames.Add("GameWidgetsEditor");
OutExtraModuleNames.Add("GameSystemEditor");
OutExtraModuleNames.Add("GameSystemEditor");
OutExtraModuleNames.Add("ActionRPGGameEditor");
}
}
}