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Use right and left arrow to walk, up arrow to jump.
If the player is yawning no input is processed.

-	ExamplePlayer (script Player.cs) heavily uses events.
-	ExamplePlayerWithoutEvents (script PlayerWithoutEvents.cs) uses the conventional approach until version 0.7 i.e. 
	states are checked with their IsXXX () methods
-	ExamplePlayerOld (script PlayerOld.cs) doesn't use AnimatorAccess at all