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Server.vcxproj
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125 lines (125 loc) · 6.34 KB
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{3AAC79A6-EB60-4872-91BE-C4F432D0C8E4}</ProjectGuid>
<RootNamespace>Server</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v120</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v120</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<TargetName>$(ProjectName)-d</TargetName>
<OutDir>$(SolutionDir)bin\</OutDir>
<IntDir>$(SolutionDir)junk\$(ProjectName)\$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<OutDir>$(SolutionDir)bin\</OutDir>
<IntDir>$(SolutionDir)junk\$(ProjectName)\$(Configuration)\</IntDir>
<TargetName>$(ProjectName)</TargetName>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<SDLCheck>true</SDLCheck>
<AdditionalIncludeDirectories>$(SolutionDir)dep\include;$(SolutionDir)include</AdditionalIncludeDirectories>
<PreprocessorDefinitions>SERVER;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalLibraryDirectories>$(SolutionDir)dep\lib</AdditionalLibraryDirectories>
<AdditionalDependencies>sfml-system-d.lib;sfml-network-d.lib;thor-d.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<AdditionalIncludeDirectories>$(SolutionDir)dep\include;$(SolutionDir)include</AdditionalIncludeDirectories>
<PreprocessorDefinitions>SERVER;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalLibraryDirectories>$(SolutionDir)dep\lib</AdditionalLibraryDirectories>
<AdditionalDependencies>sfml-system.lib;sfml-network.lib;thor.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="src\Server\ServerGame.cpp" />
<ClCompile Include="src\Server\ServerGameWorld.cpp" />
<ClCompile Include="src\Server\Main.cpp" />
<ClCompile Include="src\Server\Peer.cpp" />
<ClCompile Include="src\Server\Server.cpp" />
<ClCompile Include="src\Shared\Bullet.cpp" />
<ClCompile Include="src\Shared\DynamicEntity.cpp" />
<ClCompile Include="src\Shared\Entity.cpp" />
<ClCompile Include="src\Shared\EntityManager.cpp" />
<ClCompile Include="src\Shared\GameEvent.cpp" />
<ClCompile Include="src\Shared\GameMap.cpp" />
<ClCompile Include="src\Shared\Human.cpp" />
<ClCompile Include="src\Shared\PickUp.cpp" />
<ClCompile Include="src\Shared\StaticEntity.cpp" />
<ClCompile Include="src\Shared\ValueParser.cpp" />
<ClCompile Include="src\Shared\Wall.cpp" />
<ClCompile Include="src\Shared\Zombie.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="include\Server\ServerGame.h" />
<ClInclude Include="include\Server\ServerGameWorld.h" />
<ClInclude Include="include\Server\Peer.h" />
<ClInclude Include="include\Server\Server.h" />
<ClInclude Include="include\Shared\Bullet.h" />
<ClInclude Include="include\Shared\DynamicEntity.h" />
<ClInclude Include="include\Shared\Entity.h" />
<ClInclude Include="include\Shared\EntityManager.h" />
<ClInclude Include="include\Shared\GameEvent.h" />
<ClInclude Include="include\Shared\GameMap.h" />
<ClInclude Include="include\Shared\Human.h" />
<ClInclude Include="include\Shared\Icon.h" />
<ClInclude Include="include\Shared\NetProtocol.h" />
<ClInclude Include="include\Shared\PickUp.h" />
<ClInclude Include="include\Shared\StaticEntity.h" />
<ClInclude Include="include\Shared\ValueParser.h" />
<ClInclude Include="include\Shared\Wall.h" />
<ClInclude Include="include\Shared\Zombie.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>