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Copy file name to clipboardExpand all lines: docs/ios/commands.md
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## Materials
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The `color`, `texture` and `opacity` commands are used to specify the appearance of shapes when rendered. These commands are documents in the [materials](materials.md) section.
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The `color`, `texture` and `opacity` commands are used to specify the appearance of shapes when rendered. These commands are documented in the [materials](materials.md) section.
For strings, you can use the `lines`, `words` and `characters` members:
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For [meshes](meshes.md) you can access the `name`, `bounds` and `polygons` members:
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```swift
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print cube.bounds.size// 1 1 1
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print cube.polygons.count// 6
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print cube.bounds.size//prints 1 1 1
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print cube.polygons.count//prints 6
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```
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For [polygons](meshes.md#polygons-and-points) you can get the `bounds` or `center`, or use `points` to access the individual vertices. For points you can access the `position` and `color`:
Copy file name to clipboardExpand all lines: docs/ios/import.md
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## Models
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The `import` command is not limited to loading `.shape` files. It can load models in any of the [export formats](export.md) supported by ShapeScript. Imported models can be used just like imported script files:
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The `import` command is not limited to loading `.shape` files. It can load models in many of the [export formats](export.md) supported by ShapeScript. Imported models can be used just like imported script files:
Copy file name to clipboardExpand all lines: docs/mac/commands.md
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## Materials
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The `color`, `texture` and `opacity` commands are used to specify the appearance of shapes when rendered. These commands are documents in the [materials](materials.md) section.
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The `color`, `texture` and `opacity` commands are used to specify the appearance of shapes when rendered. These commands are documented in the [materials](materials.md) section.
For strings, you can use the `lines`, `words` and `characters` members:
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For [meshes](meshes.md) you can access the `name`, `bounds` and `polygons` members:
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```swift
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print cube.bounds.size// 1 1 1
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print cube.polygons.count// 6
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print cube.bounds.size//prints 1 1 1
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print cube.polygons.count//prints 6
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```
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For [polygons](meshes.md#polygons-and-points) you can get the `bounds` or `center`, or use `points` to access the individual vertices. For points you can access the `position` and `color`:
Copy file name to clipboardExpand all lines: docs/mac/import.md
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@@ -25,7 +25,7 @@ In this way, the loaded shape is bound to a symbol of your choice, and can be us
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## Models
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The `import` command is not limited to loading `.shape` files. It can load models in any of the [export formats](export.md) supported by ShapeScript. Imported models can be used just like imported script files:
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The `import` command is not limited to loading `.shape` files. It can load models in many of the [export formats](export.md) supported by ShapeScript. Imported models can be used just like imported script files:
Copy file name to clipboardExpand all lines: docs/src/commands.md
+1-1Lines changed: 1 addition & 1 deletion
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@@ -55,7 +55,7 @@ The `smoothing` command can be used anywhere in the ShapeScript file to override
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## Materials
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The `color`, `texture` and `opacity` commands are used to specify the appearance of shapes when rendered. These commands are documents in the [materials](materials.md) section.
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+
The `color`, `texture` and `opacity` commands are used to specify the appearance of shapes when rendered. These commands are documented in the [materials](materials.md) section.
For strings, you can use the `lines`, `words` and `characters` members:
@@ -210,8 +210,8 @@ for point in circle.points {
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For [meshes](meshes.md) you can access the `name`, `bounds` and `polygons` members:
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```swift
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print cube.bounds.size// 1 1 1
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print cube.polygons.count// 6
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print cube.bounds.size//prints 1 1 1
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print cube.polygons.count//prints 6
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```
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For [polygons](meshes.md#polygons-and-points) you can get the `bounds` or `center`, or use `points` to access the individual vertices. For points you can access the `position` and `color`:
Copy file name to clipboardExpand all lines: docs/src/import.md
+1-1Lines changed: 1 addition & 1 deletion
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -25,7 +25,7 @@ In this way, the loaded shape is bound to a symbol of your choice, and can be us
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## Models
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27
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-
The `import` command is not limited to loading `.shape` files. It can load models in any of the [export formats](export.md) supported by ShapeScript. Imported models can be used just like imported script files:
28
+
The `import` command is not limited to loading `.shape` files. It can load models in many of the [export formats](export.md) supported by ShapeScript. Imported models can be used just like imported script files:
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