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Copy file name to clipboardExpand all lines: docs/ios/commands.md
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## Materials
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The `color`, `texture` and `opacity` commands are used to specify the appearance of shapes when rendered. These commands are documented in the [materials](materials.md) section.
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The `material` command (along with individual material property commands such as `color` and `texture`) are used to specify the appearance of shapes when rendered. These commands are documented in the [materials](materials.md) section.
Copy file name to clipboardExpand all lines: docs/mac/commands.md
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## Materials
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The `color`, `texture` and `opacity` commands are used to specify the appearance of shapes when rendered. These commands are documented in the [materials](materials.md) section.
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The `material` command (along with individual material property commands such as `color` and `texture`) are used to specify the appearance of shapes when rendered. These commands are documented in the [materials](materials.md) section.
Copy file name to clipboardExpand all lines: docs/src/commands.md
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## Materials
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The `color`, `texture` and `opacity` commands are used to specify the appearance of shapes when rendered. These commands are documented in the [materials](materials.md) section.
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The `material` command (along with individual material property commands such as `color` and `texture`) are used to specify the appearance of shapes when rendered. These commands are documented in the [materials](materials.md) section.
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