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asteroid.py
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34 lines (28 loc) · 1.08 KB
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import pygame
import random
from circleshape import CircleShape
from constants import *
class Asteroid(CircleShape):
def __init__(self, x, y, radius):
super().__init__(x, y, radius)
def draw(self, screen):
self.screen = screen
self.width = 2
self.color = "white"
return pygame.draw.circle(self.screen, self.color, self.position, self.radius)
def update(self, dt):
self.position += dt * self.velocity
def split(self):
self.kill()
if self.radius <= ASTEROID_MIN_RADIUS:
return
random_angle = random.uniform(20, 50)
vector = self.velocity.rotate(random_angle)
vector2 = self.velocity.rotate(-random_angle)
new_radius = self.radius - ASTEROID_MIN_RADIUS
new_asteroid1 = Asteroid(self.position.x, self.position.y, new_radius)
new_asteroid2 = Asteroid(self.position.x, self.position.y, new_radius)
new_asteroid1.velocity = vector * 1.2
new_asteroid2.velocity = vector2 * 1.2
new_asteroid1.draw(self.screen)
new_asteroid2.draw(self.screen)