Name: playerProgressChanged

Type: message

Syntax: playerProgressChanged

Summary:
Sent when the 'loadState' property has changed.

Introduced: 4.6

OS: ios

Platforms: mobile

Example:
on playerProgressChanged
    answer "Check the value of the loadState" with "Okay"
end playerProgressChanged

Description:
Handle the <playerProgressChanged> message when the loadState of the
player has changed.

You should query the <loadState> to determine which of the states have
changed: 

    * playable - enough data is available to start playing, but it may
      run out before playback finishes
    * playthrough - enough data has been buffered for playback to
      continue uninterrupted
    * stalled - buffer of data has stalled and playback may pause
      automatically if the player runs out of data


Zero or more of these are returned in a comma delimited string value.

References: loadState (function), playerFinished (message),
playerError (message), playerLeaveFullscreen (message),
playerStopped (message), playerMovieChanged (message),
playerPropertyAvailable (message), playerEnterFullscreen (message)

