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sprite.rkt
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298 lines (256 loc) · 9.09 KB
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#lang racket/base
(require racket/list racket/function racket/math racket/path sdl "sdl-image.rkt" "sdl-mixer.rkt" "renderer.rkt")
(provide
(all-defined-out))
;; sprite file example:
;; (
;; (width . 128)
;; (height . 128)
;; (speed
;; (idle . 2)
;; (move . 5)
;; (swing . 5)
;; (block . 5)
;; (hit . 5)
;; (die . 5))
;; (sounds
;; (4 . "sounds/stomp_01.ogg")
;; (8 . "sounds/stomp_01.ogg")
;; (13 . "sounds/mino-attack.ogg")
;; (18 . "sounds/mino-hit.ogg")
;; (20 . "sounds/mino-death.ogg"))
;; (layers
;; (default . "minotaur_alpha.png"))
;; (stances
;; (idle . 4)
;; (move . 8)
;; (swing . 4)
;; (block . 2)
;; (hit . 2)
;; (die . 4))
;; )
(define (make-sprite path #:player [player #f])
(define debug? #f)
(define width 0)
(define height 0)
(define stance-time-deltas #f)
(define layers #f)
(define stances #f)
(define sounds #f)
(define last-sounded-frame -1)
(define angle 0)
;; NOTE : screen coords
(define pos-x 0)
(define pos-y 0)
(define current-stance #f)
(define current-frame 0)
(define current-direction 0)
(define time-counter 0.0)
(define layers-toggled #f)
(define (conf config)
(set! debug? (hash-ref config 'debug #f)))
(define (load renderer)
(call-with-input-file path
(lambda (port)
(let* ([data (read port)]
[data-width (assq 'width data)]
[data-height (assq 'height data)]
[data-speed (assq 'speed data)]
[data-layers (assq 'layers data)]
[data-stances (assq 'stances data)]
[data-sounds (assq 'sounds data)])
(unless (and data-width data-height data-layers data-stances
data-sounds)
(error 'sprite "invalid sprite file: ~a" path))
(set! width (cdr data-width))
(set! height (cdr data-height))
(let* ([layers-list (cdr data-layers)]
[layer-names (map car layers-list)]
[layer-file-paths (map cdr layers-list)])
(set! layers
(make-immutable-hasheq
(map cons layer-names
(map (lambda (layer-path)
(IMG_LoadTexture
renderer
(build-path
(path-only path)
layer-path)))
layer-file-paths))))
(set! layers-toggled
(make-hasheq
(map cons layer-names
(make-list (length layer-names) #t)))))
(set! stances
(make-immutable-hasheq
(let* ([stances (cdr data-stances)]
[stance-names (map car stances)]
[stance-lengths (map cdr stances)])
(map cons stance-names
(map
(let ([index 0])
(lambda (len)
(set! index (+ index len))
(range (- index len) index)))
stance-lengths)))))
(set! stance-time-deltas
(make-immutable-hasheq
(map
(lambda (speed)
(cons (car speed) (/ 1.0 (cdr speed))))
(cdr data-speed))))
(set! sounds
(make-immutable-hasheq
(map
(lambda (sound)
(cons
(car sound)
(Mix_LoadWAV
(build-path
(path-only path)
(cdr sound)))))
(cdr data-sounds))))
(set-stance 'idle)))))
(define (time-delta)
(hash-ref stance-time-deltas current-stance))
(define (draw renderer)
(hash-for-each
layers
(lambda (name texture)
(when (hash-ref layers-toggled name #f)
(renderer-render
renderer
(cond
[player 30]
[(eq? current-stance 'die) 10]
[else 50])
(lambda (sdl-renderer)
(SDL_RenderCopy
sdl-renderer texture
(make-SDL_Rect
(* current-frame width)
(* current-direction height)
width height)
(make-SDL_Rect
(exact-round pos-x)
(exact-round pos-y)
width height)))))))
(when debug?
(renderer-render
renderer
1010
(lambda (sdl-renderer)
(SDL_SetRenderDrawColor sdl-renderer 255 15 192 255)
(SDL_RenderDrawRect
sdl-renderer
(make-SDL_Rect
(exact-round pos-x)
(exact-round pos-y)
width height))))))
(define (update dt)
(unless (= last-sounded-frame current-frame)
(set! last-sounded-frame current-frame)
(define sound (hash-ref sounds current-frame #f))
(when sound
(Mix_PlayChannel -1 sound 0)))
(set! time-counter (+ time-counter dt))
(when (> time-counter (time-delta))
(set! time-counter (- time-counter (time-delta)))
(define all-frames (hash-ref stances current-stance))
(define remaining-frames
(cdr (memq current-frame all-frames)))
(set! current-frame
(if (null? remaining-frames)
(if (eq? current-stance 'die)
current-frame
(first all-frames))
(first remaining-frames)))))
(define (get-width)
width)
(define (get-height)
height)
(define (get-x)
pos-x)
(define (get-y)
pos-y)
(define (set-x x)
(set! pos-x x))
(define (set-y y)
(set! pos-y y))
(define (get-angle)
angle)
(define (set-angle a)
(set! angle a)
(when (negative? angle)
(set! angle (+ angle (* 2 pi))))
;; NOTE : west direction is 0 degree angle; counted clockwise
(set! current-direction (remainder (exact-round (/ angle (/ pi 4))) 8)))
(define (get-stance)
current-stance)
(define (set-stance s)
(set! current-stance s)
(set! current-frame (first (hash-ref stances current-stance)))
(set! time-counter 0))
(define (get-layer-toggled l)
(hash-ref layers-toggled l))
(define (set-layer-toggled l t)
(hash-set! layers-toggled l t))
(define (player?)
player)
(define (stance-finished?)
(= current-frame (last (hash-ref stances current-stance))))
(define (quit)
(hash-for-each
layers
(lambda (name texture)
(SDL_DestroyTexture texture))))
(lambda (msg)
(case msg
[(conf) conf]
[(load) load]
[(draw) draw]
[(update) update]
[(get-width) get-width]
[(get-height) get-height]
[(get-x) get-x]
[(get-y) get-y]
[(set-x) set-x]
[(set-y) set-y]
[(get-angle) get-angle]
[(set-angle) set-angle]
[(get-stance) get-stance]
[(set-stance) set-stance]
[(get-layer-toggled) get-layer-toggled]
[(set-layer-toggled) set-layer-toggled]
[(player?) player?]
[(stance-finished?) stance-finished?]
[(quit) quit]
[else (const #t)])))
(define (sprite-get-width s)
((s 'get-width)))
(define (sprite-get-height s)
((s 'get-height)))
(define (sprite-get-x s)
((s 'get-x)))
(define (sprite-get-y s)
((s 'get-y)))
(define (sprite-set-x s x)
((s 'set-x) x))
(define (sprite-set-y s y)
((s 'set-y) y))
(define (sprite-get-angle s)
((s 'get-angle)))
(define (sprite-set-angle s a)
((s 'set-angle) a))
(define (sprite-get-stance s)
((s 'get-stance)))
(define (sprite-set-stance s st)
((s 'set-stance) st))
(define (sprite-get-layer-toggled s l)
((s 'get-layer-toggled) l))
(define (sprite-set-layer-toggled s l t)
((s 'set-layer-toggled) l t))
(define (sprite-player? s)
((s 'player?)))
(define (sprite-stance-finished? s)
((s 'stance-finished?)))