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SoundPlayer.swift
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62 lines (50 loc) · 2.06 KB
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// The MIT License (MIT)
//
// Copyright (c) 2015 James Tang ([email protected])
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
import UIKit
import AudioToolbox
public class SoundPlayer: NSObject {
@IBInspectable var filename : String?
@IBInspectable var enabled : Bool = true
private struct Internal {
static var cache = [NSURL:SystemSoundID]()
}
public func playSound(soundFile:String) {
if !enabled {
return
}
if let url = NSBundle.mainBundle().URLForResource(soundFile, withExtension: nil) {
var soundID : SystemSoundID = Internal.cache[url] ?? 0
if soundID == 0 {
AudioServicesCreateSystemSoundID(url, &soundID)
Internal.cache[url] = soundID
}
AudioServicesPlaySystemSound(soundID)
} else {
print("Could not find sound file name `\(soundFile)`")
}
}
@IBAction public func play(sender: AnyObject?) {
if let filename = filename {
self.playSound(filename)
}
}
}