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InspectionList.cs
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144 lines (118 loc) · 4.73 KB
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using System;
using System.Collections.Generic;
using OXGaming.TibiaAPI.Appearances;
using OXGaming.TibiaAPI.Constants;
namespace OXGaming.TibiaAPI.Network.ServerPackets
{
public class InspectionList : ServerPacket
{
public byte UnknownByte1 { get; set; }
public List<(string Name, byte Slot, ObjectInstance Item, List<ushort> ImbuementIds, List<(string Name, string Description)> Details)> Items { get; } =
new List<(string Name, byte Slot, ObjectInstance Item, List<ushort> ImbuementIds, List<(string Name, string Description)> Details)>();
public List<(string Name, string Description)> PlayerDetails { get; } = new List<(string Name, string Description)>();
public AppearanceInstance PlayerOutfit { get; set; }
public string PlayerName { get; set; }
public bool IsPlayer { get; set; }
public InspectionList(Client client)
{
Client = client;
PacketType = ServerPacketType.InspectionList;
}
public override void ParseFromNetworkMessage(NetworkMessage message)
{
IsPlayer = message.ReadBool();
if (Client.VersionNumber >= 12300000)
{
// TODO
UnknownByte1 = message.ReadByte();
}
Items.Capacity = message.ReadByte();
for (var i = 0; i < Items.Capacity; ++i)
{
var slotId = IsPlayer ? message.ReadByte() : (byte)0;
var itemName = message.ReadString();
var item = message.ReadObjectInstance();
var imbuementIds = new List<ushort>(message.ReadByte());
for (var x = 0; x < imbuementIds.Capacity; ++x)
{
imbuementIds.Add(message.ReadUInt16());
}
var details = new List<(string, string)>(message.ReadByte());
for (var n = 0; n < details.Capacity; ++n)
{
var name = message.ReadString();
var description = message.ReadString();
details.Add((name, description));
}
Items.Add((itemName, slotId, item, imbuementIds, details));
}
if (IsPlayer)
{
PlayerName = message.ReadString();
PlayerOutfit = message.ReadCreatureOutfit();
PlayerDetails.Capacity = message.ReadByte();
for (var n = 0; n < PlayerDetails.Capacity; ++n)
{
var name = message.ReadString();
var description = message.ReadString();
PlayerDetails.Add((name, description));
}
}
}
public override void AppendToNetworkMessage(NetworkMessage message)
{
// TODO
message.Write((byte)ServerPacketType.InspectionList);
message.Write(IsPlayer);
if (Client.VersionNumber >= 12300000)
{
message.Write(UnknownByte1);
}
var count = Math.Min(Items.Count, byte.MaxValue);
message.Write((byte)count);
for (var i = 0; i < count; ++i)
{
var (Name, Slot, Item, ImbuementIds, Details) = Items[i];
message.Write(Name);
if (IsPlayer)
{
message.Write(Slot);
}
message.Write(Item);
var size = Math.Min(ImbuementIds.Count, byte.MaxValue);
message.Write((byte)size);
for (var j = 0; j < size; ++j)
{
message.Write(ImbuementIds[j]);
}
size = Math.Min(Details.Count, byte.MaxValue);
message.Write((byte)size);
for (var j = 0; j < size; ++j)
{
message.Write(Details[j].Name);
message.Write(Details[j].Description);
}
}
if (IsPlayer)
{
message.Write(PlayerName);
if (PlayerOutfit is OutfitInstance instance)
{
message.Write(instance);
}
else
{
message.Write((ushort)0);
message.Write((ushort)PlayerOutfit.Id);
}
count = Math.Min(PlayerDetails.Count, byte.MaxValue);
message.Write((byte)count);
for (var j = 0; j < count; ++j)
{
message.Write(PlayerDetails[j].Name);
message.Write(PlayerDetails[j].Description);
}
}
}
}
}