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ColonizationMethod.h
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208 lines (157 loc) · 3.8 KB
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#ifndef _COLONIZATIONMETHOD_H
#define _COLONIZATIONMETHOD_H
#include <cstdio>
#include <cstdlib>
#include "Node.h"
#include "Vector3d.h"
#include <vector>
#include <cassert>
#include "MethodParameters.h"
#include "Parameters.h"
#include "SplineCrown.h"
#include "TruncatedConeCrown.h"
using namespace std;
class GenerationMethod
{
public:
void init ();
void generate ();
Node *getRoot ();
};
class ColonizationMethod:public GenerationMethod
{
int points;//attraction points
void removeAPoint (int index)
{
Point3d *p = aPoints[index];
delete p;
aPoints.erase (aPoints.begin () + index);
}
void colonize ()
{
unsigned int i, j, k, left = aPoints.size ();
int runda = 0;
while (left && runda++ < 2000 && nodes.size () < 8000) {
while (gtk_events_pending()) {
gtk_main_iteration_do(FALSE);
}
left = aPoints.size ();
bool added = 0;
int ids[left]; //index najblizszego noda
float dis[left]; //odl do najblizszego noda
for (i = 0; i < left; i++) {
dis[i] = 10000;
ids[i] = -1;
}
//znajdz nablizszego noda dla kazdego apointa
// O(n*m)
for (i = 0; i < left; i++) {
Point3d *ap = aPoints[i];
for (j = 0; j < nodes.size (); j++) {
float newDistance = ap->getDistance (&nodes[j]->point);
if (newDistance <= params->methodParams->di && newDistance <= dis[i]) {
dis[i] = newDistance;
ids[i] = j;
}
}
}
static vector < int >N[8000];
for (i = 0; i < 8000; i++)
N[i].clear ();
for (i = 0; i < left; i++) {
if (ids[i] != -1)
N[ids[i]].push_back (i);
}
unsigned int oldNodesSize = nodes.size ();
for (i = 0; i < oldNodesSize; i++)
if (N[i].size () != 0) {
Vector3d sum (0, 0, 0);
for (j = 0; j < N[i].size (); j++) {
int index = N[i][j];
Point3d *s = aPoints[index];
Vector3d p (&nodes[i]->point);
Vector3d tmp = Vector3d (s);
Vector3d tmp2 = Vector3d (p);
tmp.sub (&tmp2);
sum.add (&tmp);
}
sum.normalize ();
sum.mul (params->methodParams->D);
Node *newNode = new Node(&nodes[i]->point);
newNode->point.x += sum.d[0];
newNode->point.y += sum.d[1];
newNode->point.z += sum.d[2];
added = 1;
int duplication = 0;
for (k = 0; k < nodes.size (); k++)
{
if (newNode->isEqual (nodes[k])) {
duplication = 1;
added = 0;
break;
}
}
if (duplication == 0) {
nodes.push_back (newNode);
nodes.at(nodes.size()-1)->prev = nodes[i];
nodes[i]->addChildren(nodes.at(nodes.size()-1));
for (j = 0; j < aPoints.size (); j++) {
if (newNode->point.getDistance (aPoints[j]) <= params->methodParams->dk) {
removeAPoint (j--);
}
}
} else
delete newNode;
}
if (added == 0) {
//puts ("nie dodano nic nowego");
break;
}
}
}
public:
vector < Node *> nodes; //tree nodes
vector < Point3d *> aPoints; //attraction points
//MethodParameters *params;
//Crown *crown;
GtkWidget *bar;
Parameters *params;
ColonizationMethod(Parameters *params)
{
this->params=params;
// this->params = params->methodParams;
// crown = params->crown;
}
void setBar(GtkWidget *pbar) {
bar=pbar;
}
void init ()
{
for(unsigned int i=0; i<nodes.size(); i++)
delete nodes[i];
for(unsigned int i=0; i<aPoints.size(); i++)
delete aPoints[i];
nodes.clear();
aPoints.clear();
srand (params->methodParams->seed);
}
void generate ()
{
aPoints = params->crown->generatePoints();
int i;
Node *prvNode = NULL;
for (i = 0; i < 5; i++) {
Node *newNode = new Node(0,0,i*0.1);
newNode->prev = prvNode;
if(prvNode)
prvNode->addChildren(newNode);
nodes.push_back (newNode);
prvNode = newNode;
}
colonize ();
}
Node *getRoot() {
return (nodes.size()==0)?NULL:nodes[0];
}
};
#endif