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setup.py
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executable file
·50 lines (39 loc) · 1.41 KB
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#!/usr/bin/python
# -*- coding: utf-8 -*-
import shutil
from pathlib import Path
from setuptools import setup
ANIME4K_COMMIT = "master"
GITHUB_GLSL_ROOT = (
f"https://raw.githubusercontent.com/bloc97/Anime4K/{ANIME4K_COMMIT}/glsl"
)
SHADERS_DIR = Path(__file__).parent / "anime4k_python" / Path("shaders")
def download_and_combine_files():
import requests
modes = {
"ModeA": [
f"{GITHUB_GLSL_ROOT}/Restore/Anime4K_Clamp_Highlights.glsl",
f"{GITHUB_GLSL_ROOT}/Restore/Anime4K_Restore_CNN_VL.glsl",
f"{GITHUB_GLSL_ROOT}/Upscale/Anime4K_Upscale_CNN_x2_VL.glsl",
f"{GITHUB_GLSL_ROOT}/Upscale/Anime4K_AutoDownscalePre_x2.glsl",
f"{GITHUB_GLSL_ROOT}/Upscale/Anime4K_AutoDownscalePre_x4.glsl",
f"{GITHUB_GLSL_ROOT}/Upscale/Anime4K_Upscale_CNN_x2_M.glsl",
]
}
for mode in modes:
file_contents = ""
for file in modes[mode]:
response = requests.get(file)
response.raise_for_status()
file_contents += response.text + "\n"
with (SHADERS_DIR / Path(f"Anime4K_{mode}.glsl")).open("w") as output_file:
output_file.write(file_contents)
# clear shaders directory
# if SHADERS_DIR.exists():
# shutil.rmtree(SHADERS_DIR)
# SHADERS_DIR.mkdir(exist_ok=True)
# download and combine shaders
# download_and_combine_files()
setup(
# install_requires=["requests"],
)