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NodeToCode.Build.cs
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50 lines (44 loc) · 875 Bytes
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// Copyright (c) 2025 Nick McClure (Protospatial). All Rights Reserved.
using UnrealBuildTool;
public class NodeToCode : ModuleRules
{
public NodeToCode(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicIncludePaths.AddRange(
new string[] {
}
);
PrivateIncludePaths.AddRange(
new string[] {
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"InputCore",
"Json",
"UnrealEd",
"BlueprintGraph",
"Slate",
"SlateCore",
"Kismet",
"GraphEditor",
"HTTP",
"UMG",
"ToolMenus",
"ApplicationCore",
"Projects"
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"DeveloperSettings", "Blutility", "UMGEditor"
}
);
}
}