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<!doctype html>
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<title>PyBox - Connect 4 </title>
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<h1 class="game-title">Connect 4 </h1>
<p class="game-desc">A popular board game where players take turns dropping colored discs from the top into a vertically held grid.
The pieces fall straight down, occupying lowest empty space possible. Connect four of your discs in a row to win the game. </p>
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<h4 class="dwnld">Download</h4>
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<!-- CODE -->
<pre class="code">
<span class="comment">
# This game is from freeCodeCamp.org
# https://www.freecodecamp.org/
# pip install pygame
# pip install numpy
# Place Mouse Over Row And Click To Drop Disc
# Player with first 4-in-a-row wins!
# import modules </span>
<span class="in-built">import</span> numpy as np
<span class="in-built">import</span> pygame
<span class="in-built">import</span> sys
<span class="in-built">import</span> math
<span class="variable">icon</span> = pygame.image.<span class="function">load</span>('logo-ico.ico')
pygame.display.<span class="function">set_icon</span>(<span class="variable">icon</span>)
pygame.display.<span class="function">set_caption</span>('Connect-4')
<span class="comment"># Set Colors</span>
<span class="variable">BLACK</span> = (0, 0, 0)
<span class="variable">GREEN</span> = (0, 128, 0)
<span class="variable"><span class="variable">RED</span></span> = (255, 0, 0)
<span class="variable">YELLOW</span> = (255, 255, 0)
<span class="comment"># Set Dimensions</span>
<span class="variable">ROW_COUNT</span> = 6
<span class="variable">COLUMN_COUNT</span> = 7
<span class="comment"># Functions</span>
<span class="in-built">def</span> <span class="function">create_board</span>():
<span class="variable">board</span> = np.zeros((<span class="variable">ROW_COUNT</span>, <span class="variable">COLUMN_COUNT</span>))
<span class="in-built">return</span> <span class="variable">board</span>
<span class="in-built">def</span> <span class="function">drop_piece</span>(<span class="variable">board</span>, row, <span class="variable">col</span>, piece):
<span class="variable">board</span>[row][<span class="variable">col</span>] = piece
<span class="in-built">def</span> <span class="function">is_valid_location</span>(<span class="variable">board</span>, <span class="variable">col</span>):
<span class="in-built">return</span> <span class="variable">board</span>[<span class="variable">ROW_COUNT</span> - 1][<span class="variable">col</span>] == 0
<span class="in-built">def</span> <span class="function">get_next_open_row</span>(<span class="variable">board</span>, <span class="variable">col</span>):
<span class="in-built">for</span> r <span class="in-built">in</span> <span class="function">range</span>(<span class="variable">ROW_COUNT</span>):
<span class="in-built">if</span> <span class="variable">board</span>[r][<span class="variable">col</span>] == 0:
<span class="in-built">return</span> r
<span class="in-built">def</span> <span class="function">print_board</span>(<span class="variable">board</span>):
print(np.flip(<span class="variable">board</span>, 0))
<span class="in-built">def</span> winning_move(<span class="variable">board</span>, piece):
<span class="comment"># Check horizontal locations for win</span>
<span class="in-built">for</span> c <span class="in-built">in</span> <span class="function">range</span>(<span class="variable">COLUMN_COUNT</span> - 3):
<span class="in-built">for</span> r <span class="in-built">in</span> <span class="function">range</span>(<span class="variable">ROW_COUNT</span>):
<span class="in-built">if</span> <span class="variable">board</span>[r][c] == piece and <span class="variable">board</span>[r][c + 1] == piece and <span class="variable">board</span>[r][c + 2] == piece and <span class="variable">board</span>[r][
c + 3] == piece:
<span class="in-built">return</span> True
<span class="comment"># Check vertical locations for win</span>
<span class="in-built">for</span> c <span class="in-built">in</span> <span class="function">range</span>(<span class="variable">COLUMN_COUNT</span>):
<span class="in-built">for</span> r <span class="in-built">in</span> <span class="function">range</span>(<span class="variable">ROW_COUNT</span> - 3):
<span class="in-built">if</span> <span class="variable">board</span>[r][c] == piece and <span class="variable">board</span>[r + 1][c] == piece and <span class="variable">board</span>[r + 2][c] == piece and <span class="variable">board</span>[r + 3][
c] == piece:
<span class="in-built">return</span> True
<span class="comment"># Check positively sloped diaganols</span>
<span class="in-built">for</span> c <span class="in-built">in</span> <span class="function">range</span>(<span class="variable">COLUMN_COUNT</span> - 3):
<span class="in-built">for</span> r <span class="in-built">in</span> <span class="function">range</span>(<span class="variable">ROW_COUNT</span> - 3):
<span class="in-built">if</span> <span class="variable">board</span>[r][c] == piece and <span class="variable">board</span>[r + 1][c + 1] == piece and <span class="variable">board</span>[r + 2][c + 2] == piece and <span class="variable">board</span>[r + 3][
c + 3] == piece:
<span class="in-built">return</span> True
<span class="comment"># Check negatively sloped diaganols</span>
<span class="in-built">for</span> c <span class="in-built">in</span> <span class="function">range</span>(<span class="variable">COLUMN_COUNT</span> - 3):
<span class="in-built">for</span> r <span class="in-built">in</span> <span class="function">range</span>(3, <span class="variable">ROW_COUNT</span>):
<span class="in-built">if</span> <span class="variable">board</span>[r][c] == piece and <span class="variable">board</span>[r - 1][c + 1] == piece and <span class="variable">board</span>[r - 2][c + 2] == piece and <span class="variable">board</span>[r - 3][
c + 3] == piece:
<span class="in-built">return</span> True
<span class="in-built">def</span> <span class="function">draw_board</span>(<span class="variable">board</span>):
<span class="in-built">for</span> c <span class="in-built">in</span> <span class="function">range</span>(<span class="variable">COLUMN_COUNT</span>):
<span class="in-built">for</span> r <span class="in-built">in</span> <span class="function">range</span>(<span class="variable">ROW_COUNT</span>):
pygame.draw.<span class="function">rect</span>(screen, <span class="variable">BLACK</span>, (c * <span class="variable">SQUARESIZE</span>, r * <span class="variable">SQUARESIZE</span> + <span class="variable">SQUARESIZE</span>, <span class="variable">SQUARESIZE</span>, <span class="variable">SQUARESIZE</span>))
pygame.draw.<span class="function">circle</span>(screen, <span class="variable">GREEN</span>, (
int(c * <span class="variable">SQUARESIZE</span> + <span class="variable">SQUARESIZE</span> / 2), int(r * <span class="variable">SQUARESIZE</span> + <span class="variable">SQUARESIZE</span> + <span class="variable">SQUARESIZE</span> / 2)), <span class="variable">RADIUS</span>)
<span class="in-built">for</span> c <span class="in-built">in</span> <span class="function">range</span>(<span class="variable">COLUMN_COUNT</span>):
<span class="in-built">for</span> r <span class="in-built">in</span> <span class="function">range</span>(<span class="variable">ROW_COUNT</span>):
<span class="in-built">if</span> <span class="variable">board</span>[r][c] == 1:
pygame.draw.<span class="function">circle</span>(screen, <span class="variable">RED</span>, (
int(c * <span class="variable">SQUARESIZE</span> + <span class="variable">SQUARESIZE</span> / 2), height - int(r * <span class="variable">SQUARESIZE</span> + <span class="variable">SQUARESIZE</span> / 2)), <span class="variable">RADIUS</span>)
<span class="in-built">elif</span> <span class="variable">board</span>[r][c] == 2:
pygame.draw.<span class="function">circle</span>(screen, <span class="variable">YELLOW</span>, (
int(c * <span class="variable">SQUARESIZE</span> + <span class="variable">SQUARESIZE</span> / 2), height - int(r * <span class="variable">SQUARESIZE</span> + <span class="variable">SQUARESIZE</span> / 2)), <span class="variable">RADIUS</span>)
pygame.display.<span class="function">update</span>()
<span class="variable">board</span> = <span class="function">create_board</span>()
<span class="function">print_board</span>(<span class="variable">board</span>)
<span class="variable">game_over</span> = False
<span class="variable">turn</span> = 0
pygame.init()
<span class="variable">SQUARESIZE</span> = 100
width = <span class="variable">COLUMN_COUNT</span> * <span class="variable">SQUARESIZE</span>
height = (<span class="variable">ROW_COUNT</span> + 1) * <span class="variable">SQUARESIZE</span>
size = (width, height)
<span class="variable">RADIUS</span> = int(<span class="variable">SQUARESIZE</span> / 2 - 5)
screen = pygame.display.<span class="function">set_mode</span>(size)
<span class="function">draw_board</span>(<span class="variable">board</span>)
pygame.display.<span class="function">update</span>()
myfont = pygame.font.<span class="function">SysFont</span>("monospace", 75)
<span class="in-built">while</span> not <span class="variable">game_over</span>:
<span class="in-built">for</span> event <span class="in-built"><span class="in-built">in</span></span> pygame.event.<span class="function">get</span>():
<span class="in-built">if</span> event.type == pygame.QUIT:
sys.exit()
<span class="in-built">if</span> event.type == pygame.MOUSEMOTION:
pygame.draw.<span class="function">rect</span>(screen, <span class="variable">GREEN</span>, (0, 0, width, <span class="variable">SQUARESIZE</span>))
<span class="variable">posx</span> = event.pos[0]
<span class="in-built">if</span> <span class="variable">turn</span> == 0:
pygame.draw.<span class="function">circle</span>(screen, <span class="variable">RED</span>, (<span class="variable">posx</span>, int(<span class="variable">SQUARESIZE</span> / 2)), <span class="variable">RADIUS</span>)
<span class="in-built">else</span>:
pygame.draw.<span class="function">circle</span>(screen, <span class="variable">YELLOW</span>, (<span class="variable">posx</span>, int(<span class="variable">SQUARESIZE</span> / 2)), <span class="variable">RADIUS</span>)
pygame.display.<span class="function">update</span>()
<span class="in-built">if</span> event.type == pygame.MOUSEBUTTONDOWN:
pygame.draw.<span class="function">rect</span>(screen, <span class="variable">GREEN</span>, (0, 0, width, <span class="variable">SQUARESIZE</span>))
<span class="comment">
# print(event.pos)
# Ask for Player 1 Input
</span>
<span class="in-built">if</span> <span class="variable">turn</span> == 0:
<span class="variable">posx</span> = event.pos[0]
<span class="variable">col</span> = int(math.floor(<span class="variable">posx</span> / <span class="variable">SQUARESIZE</span>))
<span class="in-built">if</span> <span class="function">is_valid_location</span>(<span class="variable">board</span>, <span class="variable">col</span>):
row = <span class="function">get_next_open_row</span>(<span class="variable">board</span>, <span class="variable">col</span>)
<span class="function">drop_piece</span>(<span class="variable">board</span>, row, <span class="variable">col</span>, 1)
<span class="in-built">if</span> winning_move(<span class="variable">board</span>, 1):
label = myfont.<span class="function">render</span>("Player 1 wins!!", 1, <span class="variable">RED</span>)
screen.<span class="function">blit</span>(label, (40, 10))
<span class="variable">game_over</span> = True
<span class="comment"># Ask for Player 2 Input</span>
<span class="in-built">else</span>::
<span class="variable">posx</span> = event.pos[0]
<span class="variable">col</span> = int(math.floor(<span class="variable">posx</span> / <span class="variable">SQUARESIZE</span>))
<span class="in-built">if</span> <span class="function">is_valid_location</span>(<span class="variable">board</span>, <span class="variable">col</span>):
row = <span class="function">get_next_open_row</span>(<span class="variable">board</span>, <span class="variable">col</span>)
<span class="function">drop_piece</span>(<span class="variable">board</span>, row, <span class="variable">col</span>, 2)
<span class="in-built">if</span> winning_move(<span class="variable">board</span>, 2):
label = myfont.<span class="function">render</span>("Player 2 wins!!", 1, <span class="variable">YELLOW</span>)
screen.<span class="function">blit</span>(label, (40, 10))
<span class="variable">game_over</span> = True
<span class="function">print_board</span>(<span class="variable">board</span>)
<span class="function">draw_board</span>(<span class="variable">board</span>)
<span class="variable">turn</span> += 1
<span class="variable">turn</span> = <span class="variable">turn</span> % 2
<span class="in-built">if</span> <span class="variable">game_over</span>:
pygame.time.<span class="function">wait</span>(3000)
</pre>
<!-- CODE -->
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