forked from codehouseindia/Python-Programs
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathmain.py
More file actions
184 lines (144 loc) · 4.51 KB
/
main.py
File metadata and controls
184 lines (144 loc) · 4.51 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
'''
post link :- https://www.facebook.com/vtusolution/posts/923367628154366 (Shared on a my page for larger reach)
subscribed by Sumit Raj
Download the whole folder and open it as a project in Pycharm and play
'''
import pygame
import random
import math
from pygame import mixer
# initialize the pygame
pygame.init()
# create the screen
screen = pygame.display.set_mode((800, 600))
# background
background = pygame.image.load('background.png')
# background sound
mixer.music.load('background.wav')
mixer.music.play(-1)
# Title and Icon
pygame.display.set_caption("Space Invaders")
icon = pygame.image.load('rocket.png')
pygame.display.set_icon(icon)
# player
playerImg = pygame.image.load('space-invaders.png')
playerX = 370
playerY = 480
playerXChange = 0
# enemy
enemyImg = []
enemyX = []
enemyY = []
enemyXChange = []
enemyYChange = []
num_of_enemies = 6
for i in range(num_of_enemies):
enemyImg.append(pygame.image.load('enemy.png'))
enemyX.append(random.randint(0, 735))
enemyY.append(random.randint(50, 150))
enemyXChange.append(3)
enemyYChange.append(16)
# bullet
bulletImg = pygame.image.load('bullet.png')
bulletX = 0
bulletY = 480
# ready state means bullet is invisible and fire means bullet is moving
bulletYChange = 10
bulletState = "ready"
#Score
score = 0
font = pygame.font.Font('freesansbold.ttf', 32)
scoreX = 10
scoreY = 0
# Game over text
game_over_font = pygame.font.Font('freesansbold.ttf', 100)
game_overX = 200
game_overY = 250
def show_score(x, y):
score_value = font.render("Score : " + str(score), True, (255,255,255))
screen.blit(score_value, (x, y))
def game_over_text(x, y):
game_overText = game_over_font.render("GAME OVER !!!", True, (255, 255, 255))
screen.blit(game_overText, (game_overX, game_overY))
def player(x, y):
screen.blit(playerImg, (x, y))
def fire_bullet(x, y):
global bulletState
bulletState = "fire"
screen.blit(bulletImg, (x+16, y+10))
def enemy(x, y, j):
screen.blit(enemyImg[j], (x, y))
def is_collision(enemyX, enemyY, bulletX, bulletY):
distance = math.sqrt(math.pow(enemyX-bulletX, 2) + math.pow(enemyY-bulletY, 2))
if distance < 27:
return True
else:
return False
# Game Loop
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
# if key stroke is presses check whether it is right or left
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
print("Left key pressed")
playerXChange = -5
if event.key == pygame.K_RIGHT:
print("Right key pressed")
playerXChange = 5
if event.key == pygame.K_SPACE:
if bulletState is "ready":
bulletSound = mixer.Sound('laser.wav')
bulletSound.play()
# copy the current x coordinate of the spaceship
bulletX = playerX
fire_bullet(bulletX, bulletY)
if event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
print("Key released")
playerXChange = 0
screen.fill((0, 0, 0))
# background image
screen.blit(background, (0, 0))
playerX += playerXChange
if playerX <= 0:
playerX = 0
elif playerX >= 736:
playerX = 736
player(playerX, playerY)
# enemy movement
for i in range(num_of_enemies):
enemyX[i] += enemyXChange[i]
if enemyX[i] <= 0:
enemyXChange[i] = 3
enemyY[i] += enemyYChange[i]
elif enemyX[i] >= 736:
enemyXChange[i] = -3
enemyY[i] += enemyYChange[i]
# collision
collision = is_collision(enemyX[i], enemyY[i], bulletX, bulletY)
if collision:
explosionSound = mixer.Sound('explosion.wav')
explosionSound.play()
bulletY = 480
bulletState = "ready"
score += 1
print(score)
enemyX[i] = random.randint(0, 735)
enemyY[i] = random.randint(50, 150)
enemy(enemyX[i], enemyY[i], i)
# Game over
if enemyY[i] >= 440:
game_over_text(game_overX,game_overY)
break
# Bullet movement
if bulletY <= 0:
bulletY = 480
bulletState = "ready"
if bulletState is "fire":
fire_bullet(bulletX, bulletY)
bulletY -= bulletYChange
show_score(scoreX, scoreY)
pygame.display.update()