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127 lines (98 loc) · 1.48 KB
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Global.gd
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127 lines (98 loc) · 1.48 KB
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extends Node
var Main
var Player
var input_text_editor : TextEdit
var current_level = 0
enum DIRECTION {
UP = 0,
RIGHT,
DOWN,
LEFT
}
var direction_name = {
0 : "Up",
1 : "Right",
2 : "Down",
3 : "Left"
}
var direction_to_letter = {
DIRECTION.UP : "U",
DIRECTION.RIGHT : "R",
DIRECTION.DOWN : "D",
DIRECTION.LEFT : "L",
}
var letter_to_direction = {
"U" : DIRECTION.UP,
"R" : DIRECTION.RIGHT,
"D" : DIRECTION.DOWN,
"L" : DIRECTION.LEFT,
}
var keywords = [
"JU" ,
"JI" ,
"JN" ,
"CALL",
"VAR",
"PUT",
"CONTINUE",
"WHILE",
"JUMP" ,
"MOVE" ,
"GD_U" ,
"GD_L" ,
"GD_R" ,
"GD_D" ,
"GD_UL" ,
"GD_LU" ,
"GD_RD" ,
"GD_DR" ,
"GD_UR" ,
"GD_LD" ,
"GD_RU" ,
"GD_DL" ,
"U" ,
"L" ,
"R" ,
"D" ,
]
var camera_position = [
Vector2(-640, -360),
Vector2(640, -360),
Vector2(-640, 360),
Vector2(640, 360),
]
var auto_save_frequency :float= 60.0
var LEVELS = {
"1" : {
"path":"res://Levels/Level_1.tscn",
"prev":[],
},
"2" : {
"path":"res://Levels/Level_2.tscn",
"prev":["1"],
},
"3" : {
"path":"res://Levels/Level_3.tscn",
"prev":["2"],
},
"4" : {
"path":"res://Levels/Level_4.tscn",
"prev":["3"],
},
"5" : {
"path":"res://Levels/Level_5.tscn",
"prev":[],
},
"6" : {
"path":"res://Levels/Level_6.tscn",
"prev":[],
},
"7" : {
"path":"res://Levels/Level_7.tscn",
"prev":[],
},
}
func reset_game() -> void:
var nodes = get_tree().get_nodes_in_group("should_reset")
for node in nodes:
node.call_deferred("reset")