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ground.py
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55 lines (44 loc) · 1.51 KB
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import pygame
from pygame import *
import os, random
pygame.mixer.pre_init(44100, -16, 2, 2048) # fix audio delay
pygame.init()
class Ground():
def __init__(self,speed=-5):
self.scr_size = (600,150)
self.width = 600
self.height = 150
self.screen = pygame.display.set_mode(self.scr_size)
self.image,self.rect = self.load_image('ground.png',-1,-1,-1)
self.image1,self.rect1 = self.load_image('ground.png',-1,-1,-1)
self.rect.bottom = self.height
self.rect1.bottom = self.height
self.rect1.left = self.rect.right
self.speed = speed
def load_image(
self,
name,
sizex=-1,
sizey=-1,
colorkey=None,
):
fullname = os.path.join('sprites_copy', name)
image = pygame.image.load(fullname)
image = image.convert()
if colorkey is not None:
if colorkey is -1:
colorkey = image.get_at((0, 0))
image.set_colorkey(colorkey, RLEACCEL)
if sizex != -1 or sizey != -1:
image = pygame.transform.scale(image, (sizex, sizey))
return (image, image.get_rect())
def draw(self):
self.screen.blit(self.image,self.rect)
self.screen.blit(self.image1,self.rect1)
def update(self):
self.rect.left += self.speed
self.rect1.left += self.speed
if self.rect.right < 0:
self.rect.left = self.rect1.right
if self.rect1.right < 0:
self.rect1.left = self.rect.right