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1.py
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49 lines (34 loc) · 1.14 KB
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background_image_filename = '1.jpg'
sprite_image_filename = '2.jpg'
import pygame
from pygame.locals import *
from sys import exit
from gameobjects.vector2 import Vector2
pygame.init()
screen = pygame.display.set_mode((640, 480), 0, 32)
background = pygame.image.load(background_image_filename).convert()
sprite = pygame.image.load(sprite_image_filename).convert_alpha()
clock = pygame.time.Clock()
sprite_pos = Vector2(200, 150)
sprite_speed = 300.
while True:
for event in pygame.event.get():
if event.type == QUIT:
exit()
pressed_keys = pygame.key.get_pressed()
key_direction = Vector2(0, 0)
if pressed_keys[K_LEFT]:
key_direction.x = -1
elif pressed_keys[K_RIGHT]:
key_direction.x = +1
if pressed_keys[K_UP]:
key_direction.y = -1
elif pressed_keys[K_DOWN]:
key_direction.y = +1
key_direction.normalize()
screen.blit(background, (0,0))
screen.blit(sprite, sprite_pos)
time_passed = clock.tick(30)
time_passed_seconds = time_passed / 1000.0
sprite_pos+= key_direction * sprite_speed * time_passed_seconds
pygame.display.update()