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pathable.cpp
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436 lines (365 loc) · 14.9 KB
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#include "Debug.h"
#include "MemAccess.h"
#include "PluginManager.h"
#include "TileTypes.h"
#include "modules/EventManager.h"
#include "modules/Gui.h"
#include "modules/Job.h"
#include "modules/Maps.h"
#include "modules/Screen.h"
#include "modules/Textures.h"
#include "df/block_square_event_designation_priorityst.h"
#include "df/init.h"
#include "df/job_list_link.h"
#include "df/map_block.h"
#include "df/tile_designation.h"
#include "df/world.h"
#include <functional>
using namespace DFHack;
DFHACK_PLUGIN("pathable");
REQUIRE_GLOBAL(init);
REQUIRE_GLOBAL(window_x);
REQUIRE_GLOBAL(window_y);
REQUIRE_GLOBAL(window_z);
REQUIRE_GLOBAL(world);
namespace DFHack {
DBG_DECLARE(pathable, log, DebugCategory::LINFO);
}
static std::vector<TexposHandle> textures;
DFhackCExport command_result plugin_init(color_ostream &out, std::vector<PluginCommand> &commands) {
textures = Textures::loadTileset("hack/data/art/pathable.png", 32, 32, true);
return CR_OK;
}
DFhackCExport command_result plugin_shutdown(color_ostream &out) {
return CR_OK;
}
static void paintScreenPathable(df::coord target, bool show_hidden = false) {
DEBUG(log).print("entering paintScreen\n");
bool use_graphics = Screen::inGraphicsMode();
int selected_tile_texpos = 0;
Screen::findGraphicsTile("CURSORS", 4, 3, &selected_tile_texpos);
long pathable_tile_texpos = init->load_bar_texpos[1];
long unpathable_tile_texpos = init->load_bar_texpos[4];
long on_off_texpos = Textures::getTexposByHandle(textures[0]);
if (on_off_texpos > 0) {
pathable_tile_texpos = on_off_texpos;
unpathable_tile_texpos = Textures::getTexposByHandle(textures[1]);
}
auto dims = Gui::getDwarfmodeViewDims().map();
for (int y = dims.first.y; y <= dims.second.y; ++y) {
for (int x = dims.first.x; x <= dims.second.x; ++x) {
df::coord map_pos(*window_x + x, *window_y + y, *window_z);
if (!Maps::isValidTilePos(map_pos))
continue;
// don't overwrite the target tile
if (!use_graphics && map_pos == target) {
TRACE(log).print("skipping target tile\n");
continue;
}
if (!show_hidden && !Maps::isTileVisible(map_pos)) {
TRACE(log).print("skipping hidden tile\n");
continue;
}
DEBUG(log).print("scanning map tile at offset %d, %d\n", x, y);
Screen::Pen cur_tile = Screen::readTile(x, y, true);
DEBUG(log).print("tile data: ch=%d, fg=%d, bg=%d, bold=%s\n",
cur_tile.ch, cur_tile.fg, cur_tile.bg, cur_tile.bold ? "true" : "false");
DEBUG(log).print("tile data: tile=%d, tile_mode=%d, tile_fg=%d, tile_bg=%d\n",
cur_tile.tile, cur_tile.tile_mode, cur_tile.tile_fg, cur_tile.tile_bg);
if (!cur_tile.valid()) {
DEBUG(log).print("cannot read tile at offset %d, %d\n", x, y);
continue;
}
bool can_walk = Maps::canWalkBetween(target, map_pos);
DEBUG(log).print("tile is %swalkable at offset %d, %d\n",
can_walk ? "" : "not ", x, y);
if (use_graphics) {
if (map_pos == target) {
cur_tile.tile = selected_tile_texpos;
} else{
cur_tile.tile = can_walk ?
pathable_tile_texpos : unpathable_tile_texpos;
}
} else {
int color = can_walk ? COLOR_GREEN : COLOR_RED;
if (cur_tile.fg && cur_tile.ch != ' ') {
cur_tile.fg = color;
cur_tile.bg = 0;
} else {
cur_tile.fg = 0;
cur_tile.bg = color;
}
cur_tile.bold = false;
if (cur_tile.tile)
cur_tile.tile_mode = Screen::Pen::CharColor;
}
Screen::paintTile(cur_tile, x, y, true);
}
}
}
static bool is_warm(const df::coord &pos) {
auto block = Maps::getTileBlock(pos);
if (!block)
return false;
return block->temperature_1[pos.x&15][pos.y&15] >= 10075;
}
static bool is_rough_wall(int16_t x, int16_t y, int16_t z) {
df::tiletype *tt = Maps::getTileType(x, y, z);
if (!tt)
return false;
return tileShape(*tt) == df::tiletype_shape::WALL &&
tileSpecial(*tt) != df::tiletype_special::SMOOTH;
}
static bool will_leak(int16_t x, int16_t y, int16_t z) {
auto des = Maps::getTileDesignation(x, y, z);
if (!des)
return false;
if (des->bits.liquid_type == df::tile_liquid::Water && des->bits.flow_size >= 1)
return true;
if (des->bits.water_table && is_rough_wall(x, y, z))
return true;
return false;
}
static bool is_damp(const df::coord &pos) {
return will_leak(pos.x-1, pos.y-1, pos.z) ||
will_leak(pos.x, pos.y-1, pos.z) ||
will_leak(pos.x+1, pos.y-1, pos.z) ||
will_leak(pos.x-1, pos.y, pos.z) ||
will_leak(pos.x+1, pos.y, pos.z) ||
will_leak(pos.x-1, pos.y+1, pos.z) ||
will_leak(pos.x, pos.y+1, pos.z) ||
will_leak(pos.x+1, pos.y+1, pos.z);
will_leak(pos.x, pos.y+1, pos.z+1);
}
static void paintScreenWarmDamp(bool show_hidden = false) {
DEBUG(log).print("entering paintScreenDampWarm\n");
if (Screen::inGraphicsMode())
return;
auto dims = Gui::getDwarfmodeViewDims().map();
for (int y = dims.first.y; y <= dims.second.y; ++y) {
for (int x = dims.first.x; x <= dims.second.x; ++x) {
df::coord map_pos(*window_x + x, *window_y + y, *window_z);
if (!Maps::isValidTilePos(map_pos))
continue;
if (!show_hidden && !Maps::isTileVisible(map_pos)) {
TRACE(log).print("skipping hidden tile\n");
continue;
}
TRACE(log).print("scanning map tile at (%d, %d, %d) screen offset (%d, %d)\n",
map_pos.x, map_pos.y, map_pos.z, x, y);
Screen::Pen cur_tile = Screen::readTile(x, y, true);
if (!cur_tile.valid()) {
DEBUG(log).print("cannot read tile at offset %d, %d\n", x, y);
continue;
}
int color = is_warm(map_pos) ? COLOR_RED : is_damp(map_pos) ? COLOR_BLUE : COLOR_BLACK;
if (color == COLOR_BLACK) {
TRACE(log).print("skipping non-warm, non-damp tile\n");
continue;
}
// this will also change the color of the cursor or any selection box that overlaps
// the tile. this is intentional since it makes the UI more readable
if (cur_tile.fg && cur_tile.ch != ' ') {
cur_tile.fg = color;
cur_tile.bg = 0;
} else {
cur_tile.fg = 0;
cur_tile.bg = color;
}
cur_tile.bold = false;
if (cur_tile.tile)
cur_tile.tile_mode = Screen::Pen::CharColor;
Screen::paintTile(cur_tile, x, y, true);
}
}
}
struct designation{
df::coord pos;
df::tile_designation td;
df::tile_occupancy to;
designation() = default;
designation(const df::coord &c, const df::tile_designation &td, const df::tile_occupancy &to) : pos(c), td(td), to(to) {}
bool operator==(const designation &rhs) const {
return pos == rhs.pos;
}
bool operator!=(const designation &rhs) const {
return !(rhs == *this);
}
};
namespace std {
template<>
struct hash<designation> {
std::size_t operator()(const designation &c) const {
std::hash<df::coord> hash_coord;
return hash_coord(c.pos);
}
};
}
class Designations {
private:
std::unordered_map<df::coord, designation> designations;
public:
Designations() {
df::job_list_link *link = world->jobs.list.next;
for (; link; link = link->next) {
df::job *job = link->item;
if(!job || !Maps::isValidTilePos(job->pos))
continue;
df::tile_designation td;
df::tile_occupancy to;
bool keep_if_taken = false;
switch (job->job_type) {
case df::job_type::SmoothWall:
case df::job_type::SmoothFloor:
keep_if_taken = true;
// fallthrough
case df::job_type::CarveFortification:
td.bits.smooth = 1;
break;
case df::job_type::DetailWall:
case df::job_type::DetailFloor:
td.bits.smooth = 2;
break;
case job_type::CarveTrack:
to.bits.carve_track_north = (job->item_category.whole >> 18) & 1;
to.bits.carve_track_south = (job->item_category.whole >> 19) & 1;
to.bits.carve_track_west = (job->item_category.whole >> 20) & 1;
to.bits.carve_track_east = (job->item_category.whole >> 21) & 1;
break;
default:
continue;
}
if (keep_if_taken || !Job::getWorker(job))
designations.emplace(job->pos, designation(job->pos, td, to));
}
}
// get from job; if no job, then fall back to querying map
designation get(const df::coord &pos) const {
if (designations.count(pos)) {
return designations.at(pos);
}
auto pdes = Maps::getTileDesignation(pos);
auto pocc = Maps::getTileOccupancy(pos);
if (!pdes || !pocc)
return {};
return designation(pos, *pdes, *pocc);
}
};
static bool is_designated_for_smoothing(const designation &designation) {
return designation.td.bits.smooth == 1;
}
static bool is_designated_for_engraving(const designation &designation) {
return designation.td.bits.smooth == 2;
}
static bool is_designated_for_track_carving(const designation &designation) {
const df::tile_occupancy &occ = designation.to;
return occ.bits.carve_track_east || occ.bits.carve_track_north || occ.bits.carve_track_south || occ.bits.carve_track_west;
}
static char get_track_char(const designation &designation) {
const df::tile_occupancy &occ = designation.to;
if (occ.bits.carve_track_east && occ.bits.carve_track_north && occ.bits.carve_track_south && occ.bits.carve_track_west)
return (char)0xCE; // NSEW
if (occ.bits.carve_track_east && occ.bits.carve_track_north && occ.bits.carve_track_south)
return (char)0xCC; // NSE
if (occ.bits.carve_track_east && occ.bits.carve_track_north && occ.bits.carve_track_west)
return (char)0xCA; // NEW
if (occ.bits.carve_track_east && occ.bits.carve_track_south && occ.bits.carve_track_west)
return (char)0xCB; // SEW
if (occ.bits.carve_track_north && occ.bits.carve_track_south && occ.bits.carve_track_west)
return (char)0xB9; // NSW
if (occ.bits.carve_track_north && occ.bits.carve_track_south)
return (char)0xBA; // NS
if (occ.bits.carve_track_east && occ.bits.carve_track_west)
return (char)0xCD; // EW
if (occ.bits.carve_track_east && occ.bits.carve_track_north)
return (char)0xC8; // NE
if (occ.bits.carve_track_north && occ.bits.carve_track_west)
return (char)0xBC; // NW
if (occ.bits.carve_track_east && occ.bits.carve_track_south)
return (char)0xC9; // SE
if (occ.bits.carve_track_south && occ.bits.carve_track_west)
return (char)0xBB; // SW
if (occ.bits.carve_track_north)
return (char)0xD0; // N
if (occ.bits.carve_track_south)
return (char)0xD2; // S
if (occ.bits.carve_track_east)
return (char)0xC6; // E
if (occ.bits.carve_track_west)
return (char)0xB5; // W
return (char)0xC5; // single line cross; should never happen
}
static bool is_smooth_wall(const df::coord &pos) {
df::tiletype *tt = Maps::getTileType(pos);
return tt && tileSpecial(*tt) == df::tiletype_special::SMOOTH
&& tileShape(*tt) == df::tiletype_shape::WALL;
}
static bool blink(int delay) {
return (Core::getInstance().p->getTickCount()/delay) % 2 == 0;
}
static char get_tile_char(const df::coord &pos, char desig_char, bool draw_priority) {
if (!draw_priority)
return desig_char;
std::vector<df::block_square_event_designation_priorityst *> priorities;
Maps::SortBlockEvents(Maps::getTileBlock(pos), NULL, NULL, NULL, NULL, NULL, NULL, NULL, &priorities);
if (priorities.empty())
return desig_char;
switch (priorities[0]->priority[pos.x % 16][pos.y % 16] / 1000) {
case 1: return '1';
case 2: return '2';
case 3: return '3';
case 4: return '4';
case 5: return '5';
case 6: return '6';
case 7: return '7';
default:
return '4';
}
}
static void paintScreenCarve() {
DEBUG(log).print("entering paintScreenCarve\n");
if (Screen::inGraphicsMode() || blink(500))
return;
Designations designations;
bool draw_priority = blink(1000);
auto dims = Gui::getDwarfmodeViewDims().map();
for (int y = dims.first.y; y <= dims.second.y; ++y) {
for (int x = dims.first.x; x <= dims.second.x; ++x) {
df::coord map_pos(*window_x + x, *window_y + y, *window_z);
if (!Maps::isValidTilePos(map_pos))
continue;
if (!Maps::isTileVisible(map_pos)) {
TRACE(log).print("skipping hidden tile\n");
continue;
}
TRACE(log).print("scanning map tile at (%d, %d, %d) screen offset (%d, %d)\n",
map_pos.x, map_pos.y, map_pos.z, x, y);
Screen::Pen cur_tile;
cur_tile.fg = COLOR_DARKGREY;
auto des = designations.get(map_pos);
if (is_designated_for_smoothing(des)) {
if (is_smooth_wall(map_pos))
cur_tile.ch = get_tile_char(map_pos, (char)206, draw_priority); // hash, indicating a fortification designation
else
cur_tile.ch = get_tile_char(map_pos, (char)219, draw_priority); // solid block, indicating a smoothing designation
}
else if (is_designated_for_engraving(des)) {
cur_tile.ch = get_tile_char(map_pos, (char)10, draw_priority); // solid block with a circle on it
}
else if (is_designated_for_track_carving(des)) {
cur_tile.ch = get_tile_char(map_pos, get_track_char(des), draw_priority); // directional track
}
else {
TRACE(log).print("skipping tile with no carving designation\n");
continue;
}
Screen::paintTile(cur_tile, x, y, true);
}
}
}
DFHACK_PLUGIN_LUA_FUNCTIONS {
DFHACK_LUA_FUNCTION(paintScreenPathable),
DFHACK_LUA_FUNCTION(paintScreenWarmDamp),
DFHACK_LUA_FUNCTION(paintScreenCarve),
DFHACK_LUA_END
};