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plants.cpp
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208 lines (187 loc) · 5.95 KB
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#include <iostream>
#include <iomanip>
#include <map>
#include <algorithm>
#include <vector>
#include <string>
#include "Core.h"
#include "Console.h"
#include "Export.h"
#include "PluginManager.h"
#include "modules/Maps.h"
#include "modules/Gui.h"
#include "TileTypes.h"
#include "modules/MapCache.h"
#include "df/plant.h"
#include "df/world.h"
using std::vector;
using std::string;
using namespace DFHack;
DFHACK_PLUGIN("plants");
REQUIRE_GLOBAL(world);
const uint32_t sapling_to_tree_threshold = 120 * 28 * 12 * 3 - 1; // 3 years minus 1 - let the game handle the actual growing-up
command_result df_grow (color_ostream &out, vector <string> & parameters)
{
for(size_t i = 0; i < parameters.size();i++)
{
if(parameters[i] == "help" || parameters[i] == "?")
{
return CR_WRONG_USAGE;
}
}
CoreSuspender suspend;
if (!Maps::IsValid())
{
out.printerr("Map is not available!\n");
return CR_FAILURE;
}
MapExtras::MapCache map;
int32_t x,y,z;
int grown = 0;
if(Gui::getCursorCoords(x,y,z))
{
for(size_t i = 0; i < world->plants.all.size(); i++)
{
df::plant * tree = world->plants.all[i];
if(tree->pos.x == x && tree->pos.y == y && tree->pos.z == z)
{
if(tileShape(map.tiletypeAt(DFCoord(x,y,z))) == tiletype_shape::SAPLING &&
tileSpecial(map.tiletypeAt(DFCoord(x,y,z))) != tiletype_special::DEAD)
{
tree->grow_counter = sapling_to_tree_threshold;
grown++;
}
break;
}
}
}
else
{
for(size_t i = 0 ; i < world->plants.all.size(); i++)
{
df::plant *p = world->plants.all[i];
df::tiletype ttype = map.tiletypeAt(df::coord(p->pos.x,p->pos.y,p->pos.z));
if(!p->flags.bits.is_shrub && tileShape(ttype) == tiletype_shape::SAPLING && tileSpecial(ttype) != tiletype_special::DEAD)
{
p->grow_counter = sapling_to_tree_threshold;
grown++;
}
}
}
if (grown)
out.print("%i plants grown.\n", grown);
else
out.printerr("No plant(s) found!\n");
return CR_OK;
}
command_result df_createplant (color_ostream &out, vector <string> & parameters)
{
if ((parameters.size() != 1) || (parameters[0] == "help" || parameters[0] == "?"))
{
return CR_WRONG_USAGE;
}
CoreSuspender suspend;
if (!Maps::IsValid())
{
out.printerr("Map is not available!\n");
return CR_FAILURE;
}
int32_t x,y,z;
if(!Gui::getCursorCoords(x,y,z))
{
out.printerr("No cursor detected - please place the cursor over the location in which you wish to create a new plant.\n");
return CR_FAILURE;
}
df::map_block *map = Maps::getTileBlock(x, y, z);
df::map_block_column *col = Maps::getBlockColumn((x / 48) * 3, (y / 48) * 3);
if (!map || !col)
{
out.printerr("Invalid location selected!\n");
return CR_FAILURE;
}
int tx = x & 15, ty = y & 15;
int mat = tileMaterial(map->tiletype[tx][ty]);
if ((tileShape(map->tiletype[tx][ty]) != tiletype_shape::FLOOR) || ((mat != tiletype_material::SOIL) && (mat != tiletype_material::GRASS_DARK) && (mat != tiletype_material::GRASS_LIGHT)))
{
out.printerr("Plants can only be placed on dirt or grass floors!\n");
return CR_FAILURE;
}
int plant_id = -1;
df::plant_raw *plant_raw = NULL;
for (size_t i = 0; i < world->raws.plants.all.size(); i++)
{
plant_raw = world->raws.plants.all[i];
if (plant_raw->id == parameters[0])
{
plant_id = i;
break;
}
}
if (plant_id == -1)
{
out.printerr("Invalid plant ID specified!\n");
return CR_FAILURE;
}
if (plant_raw->flags.is_set(plant_raw_flags::GRASS))
{
out.printerr("You cannot plant grass using this command.\n");
return CR_FAILURE;
}
df::plant *plant = df::allocate<df::plant>();
if (plant_raw->flags.is_set(plant_raw_flags::TREE))
plant->hitpoints = 400000;
else
{
plant->hitpoints = 100000;
plant->flags.bits.is_shrub = 1;
}
// for now, always set "watery" for WET-permitted plants, even if they're spawned away from water
// the proper method would be to actually look for nearby water features, but it's not clear exactly how that works
if (plant_raw->flags.is_set(plant_raw_flags::WET))
plant->flags.bits.watery = 1;
plant->material = plant_id;
plant->pos.x = x;
plant->pos.y = y;
plant->pos.z = z;
plant->update_order = rand() % 10;
world->plants.all.push_back(plant);
switch (plant->flags.whole & 3)
{
case 0: world->plants.tree_dry.push_back(plant); break;
case 1: world->plants.tree_wet.push_back(plant); break;
case 2: world->plants.shrub_dry.push_back(plant); break;
case 3: world->plants.shrub_wet.push_back(plant); break;
}
col->plants.push_back(plant);
if (plant->flags.bits.is_shrub)
map->tiletype[tx][ty] = tiletype::Shrub;
else
map->tiletype[tx][ty] = tiletype::Sapling;
return CR_OK;
}
command_result df_plant (color_ostream &out, vector <string> & parameters)
{
if (parameters.size() >= 1)
{
if (parameters[0] == "grow") {
parameters.erase(parameters.begin());
return df_grow(out, parameters);
} else if (parameters[0] == "create") {
parameters.erase(parameters.begin());
return df_createplant(out, parameters);
}
}
return CR_WRONG_USAGE;
}
DFhackCExport command_result plugin_init ( color_ostream &out, std::vector <PluginCommand> &commands)
{
commands.push_back(PluginCommand(
"plant",
"Grow shrubs or trees.",
df_plant));
return CR_OK;
}
DFhackCExport command_result plugin_shutdown ( color_ostream &out )
{
return CR_OK;
}