|
| 1 | +import random |
| 2 | +import os |
| 3 | +import sys |
| 4 | + |
| 5 | + |
| 6 | +def clear_screen(): |
| 7 | + """Clear the terminal screen.""" |
| 8 | + os.system('cls' if os.name == 'nt' else 'clear') |
| 9 | + |
| 10 | + |
| 11 | +def create_maze(size=8): |
| 12 | + """Create a random number maze.""" |
| 13 | + maze = [[random.randint(1, 9) for _ in range(size)] for _ in range(size)] |
| 14 | + start = (0, 0) |
| 15 | + goal = (size - 1, size - 1) |
| 16 | + maze[start[0]][start[1]] = 'S' |
| 17 | + maze[goal[0]][goal[1]] = 'G' |
| 18 | + return maze, start, goal |
| 19 | + |
| 20 | + |
| 21 | +def display_maze(maze, player_pos): |
| 22 | + """Display the maze with player position.""" |
| 23 | + clear_screen() |
| 24 | + print("\nNumber Maze Game - Reach the Goal (G)!\n") |
| 25 | + print("Controls: W=Up, A=Left, S=Down, D=Right, Q=Quit\n") |
| 26 | + for i, row in enumerate(maze): |
| 27 | + for j, cell in enumerate(row): |
| 28 | + if (i, j) == player_pos: |
| 29 | + print('[P]', end=' ') |
| 30 | + elif cell == 'S': |
| 31 | + print('[S]', end=' ') |
| 32 | + elif cell == 'G': |
| 33 | + print('[G]', end=' ') |
| 34 | + else: |
| 35 | + print(f'[{cell}]', end=' ') |
| 36 | + print() |
| 37 | + print() |
| 38 | + |
| 39 | + |
| 40 | +def get_move(): |
| 41 | + """Get player move input.""" |
| 42 | + if os.name == 'nt': |
| 43 | + import msvcrt |
| 44 | + key = msvcrt.getch().decode('utf-8').upper() |
| 45 | + else: |
| 46 | + import tty |
| 47 | + import termios |
| 48 | + fd = sys.stdin.fileno() |
| 49 | + old_settings = termios.tcgetattr(fd) |
| 50 | + try: |
| 51 | + tty.setraw(fd) |
| 52 | + key = sys.stdin.read(1).upper() |
| 53 | + finally: |
| 54 | + termios.tcsetattr(fd, termios.TCSADRAIN, old_settings) |
| 55 | + return key |
| 56 | + |
| 57 | + |
| 58 | +def move_player(pos, direction, size): |
| 59 | + """Calculate new player position.""" |
| 60 | + y, x = pos |
| 61 | + if direction == 'W' and y > 0: |
| 62 | + return (y - 1, x) |
| 63 | + elif direction == 'S' and y < size - 1: |
| 64 | + return (y + 1, x) |
| 65 | + elif direction == 'A' and x > 0: |
| 66 | + return (y, x - 1) |
| 67 | + elif direction == 'D' and x < size - 1: |
| 68 | + return (y, x + 1) |
| 69 | + return pos |
| 70 | + |
| 71 | + |
| 72 | +def play_game(): |
| 73 | + """Main game logic.""" |
| 74 | + maze, start, goal = create_maze() |
| 75 | + player_pos = start |
| 76 | + moves = 0 |
| 77 | + |
| 78 | + while player_pos != goal: |
| 79 | + display_maze(maze, player_pos) |
| 80 | + print(f"Moves: {moves}") |
| 81 | + move = get_move() |
| 82 | + |
| 83 | + if move == 'Q': |
| 84 | + print("\nGame quit. Thanks for playing!") |
| 85 | + return |
| 86 | + |
| 87 | + new_pos = move_player(player_pos, move, len(maze)) |
| 88 | + if new_pos != player_pos: |
| 89 | + moves += 1 |
| 90 | + player_pos = new_pos |
| 91 | + |
| 92 | + display_maze(maze, player_pos) |
| 93 | + print(f"\nCongratulations! You reached the goal in {moves} moves!") |
| 94 | + |
| 95 | + |
| 96 | +if __name__ == "__main__": |
| 97 | + play_game() |
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