- Added gravity
- Added rudimentary collision
- Added updates (for compiled clients)
- Improved rendering pipeline (cause it sucks!)
- Added singleplayer support
- Bug fix where world format isn't working
- Bug fix where ray casting isn't accurate
- Added version compatibility with server (postponed)
- Added block placing
- Added block removing
- Bug fixes
- Added mod loading
- Transition to WebGL2
- Initial release