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wall_and_railing.xml
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334 lines (316 loc) · 9.04 KB
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<materialsextension
name="walls and railings"
author="Marco/Heer Karel"
authorurl="https://otland.net/members/karel.3338/"
description="Walls and railing extension"
client="8.00;8.10;8.20 - 8.31">
<brush name="jungle stone wall" type="wall" server_lookid="3458">
<wall type="horizontal">
<item id="3458" chance="500"/>
<item id="3457" chance="100"/>
<item id="3455" chance="100"/>
</wall>
<wall type="vertical">
<item id="3460" chance="400"/>
<item id="3459" chance="100"/>
<item id="3456" chance="100"/>
</wall>
<wall type="corner">
<item id="3461" chance="1000"/>
</wall>
<wall type="pole">
<item id="3462" chance="1000"/>
</wall>
</brush>
<brush name="jungle stone wall ornamented" type="wall" server_lookid="3454">
<wall type="horizontal">
<item id="3454" chance="500"/>
<item id="3470" chance="100"/>
<item id="3469" chance="100"/>
</wall>
<wall type="vertical">
<item id="3463" chance="500"/>
<item id="3466" chance="100"/>
<item id="3465" chance="100"/>
</wall>
<wall type="corner">
<item id="3473" chance="1000"/>
</wall>
<wall type="pole">
<item id="3464" chance="1000"/>
</wall>
</brush>
<brush name="bone wall" type="wall" server_lookid="6396">
<wall type="horizontal">
<item id="6396" chance="500"/>
<item id="6398" chance="100"/>
<item id="6404" chance="100"/>
<door id="6408" type="normal" open="false"/>
<door id="6409" type="normal" open="true"/>
<door id="6414" type="window"/>
</wall>
<wall type="vertical">
<item id="6395" chance="400"/>
<item id="6400" chance="100"/>
<item id="6402" chance="100"/>
<door id="6410" type="normal" open="false"/>
<door id="6411" type="normal" open="true"/>
<door id="6415" type="window"/>
</wall>
<wall type="corner">
<item id="6399" chance="1000"/>
<door id="6412" type="normal" open="false"/>
</wall>
<wall type="pole">
<item id="6397" chance="1000"/>
</wall>
</brush>
<brush name="bamboo wall" type="wall" server_lookid="3424">
<wall type="horizontal">
<item id="3424" chance="500"/>
<item id="3426" chance="100"/>
<item id="3432" chance="100"/>
<door id="3535" type="normal" open="false" locked="true"/>
<door id="3536" type="normal" open="false"/>
<door id="3537" type="normal" open="true"/>
<door id="3538" type="locked" open="false"/>
<door id="3539" type="locked" open="true"/>
<door id="3540" type="quest" open="false"/>
<door id="3541" type="quest" open="true"/>
<door id="3542" type="magic" open="false"/>
<door id="3543" type="magic" open="true"/>
<door id="3449" type="window"/>
</wall>
<wall type="vertical">
<item id="3423" chance="400"/>
<item id="3428" chance="100"/>
<item id="3430" chance="100"/>
<door id="3544" type="normal" open="false" locked="true"/>
<door id="3545" type="normal" open="false"/>
<door id="3546" type="normal" open="true"/>
<door id="3547" type="locked" open="false"/>
<door id="3548" type="locked" open="true"/>
<door id="3549" type="quest" open="false"/>
<door id="3550" type="quest" open="true"/>
<door id="3551" type="magic" open="false"/>
<door id="3552" type="magic" open="true"/>
<door id="3452" type="window"/>
</wall>
<wall type="corner">
<item id="3427" chance="1000"/>
</wall>
<wall type="pole">
<item id="3425" chance="1000"/>
</wall>
</brush>
<brush name="marble railing" type="wall" server_lookid="1582">
<wall type="horizontal">
<item id="1582" chance="500"/>
</wall>
<wall type="vertical">
<item id="1584" chance="400"/>
</wall>
<wall type="corner">
<item id="1588" chance="1000"/>
</wall>
<wall type="pole">
<item id="1586" chance="1000"/>
</wall>
</brush>
<brush name="ornamented marble railing" type="wall" server_lookid="1583">
<wall type="horizontal">
<item id="1583" chance="500"/>
</wall>
<wall type="vertical">
<item id="1585" chance="400"/>
</wall>
<wall type="corner">
<item id="1589" chance="1000"/>
</wall>
<wall type="pole">
<item id="1587" chance="1000"/>
</wall>
</brush>
<brush name="pillared marble railing" type="wall" server_lookid="1590">
<wall type="horizontal">
<item id="1590" chance="500"/>
</wall>
<wall type="vertical">
<item id="1591" chance="400"/>
</wall>
<wall type="corner">
<item id="1593" chance="1000"/>
</wall>
<wall type="pole">
<item id="1592" chance="1000"/>
</wall>
</brush>
<brush name="stone railing" type="wall" server_lookid="1524">
<wall type="horizontal">
<item id="1524" chance="500"/>
</wall>
<wall type="vertical">
<item id="1526" chance="400"/>
</wall>
<wall type="corner">
<item id="1530" chance="1000"/>
</wall>
<wall type="pole">
<item id="1528" chance="1000"/>
</wall>
</brush>
<brush name="metal wall" type="wall" server_lookid="1090">
<wall type="horizontal">
<item id="1090" chance="500"/>
<item id="1092" chance="100"/>
<item id="1098" chance="100"/>
</wall>
<wall type="vertical">
<item id="1089" chance="400"/>
<item id="1096" chance="100"/>
<item id="5009" chance="100"/>
</wall>
<wall type="corner">
<item id="1093" chance="1000"/>
</wall>
<wall type="pole">
<item id="1091" chance="1000"/>
</wall>
</brush>
<brush name="ornamented sandstone railing" type="wall" server_lookid="1570">
<wall type="horizontal">
<item id="1570" chance="500"/>
</wall>
<wall type="vertical">
<item id="1572" chance="400"/>
</wall>
<wall type="corner">
<item id="1576" chance="1000"/>
</wall>
<wall type="pole">
<item id="1574" chance="1000"/>
</wall>
</brush>
<brush name="sandstone railing" type="wall" server_lookid="1562">
<wall type="horizontal">
<item id="1562" chance="500"/>
</wall>
<wall type="vertical">
<item id="1564" chance="400"/>
</wall>
<wall type="corner">
<item id="1568" chance="1000"/>
</wall>
<wall type="pole">
<item id="1566" chance="1000"/>
</wall>
</brush>
<brush name="jungle stone railing" type="wall" server_lookid="3481">
<wall type="horizontal">
<item id="3481" chance="500"/>
</wall>
<wall type="vertical">
<item id="3482" chance="400"/>
</wall>
<wall type="corner">
<item id="3480" chance="1000"/>
</wall>
<wall type="pole">
<item id="3483" chance="1000"/>
</wall>
</brush>
<brush name="grass wall" type="wall" server_lookid="3497">
<wall type="horizontal">
<item id="3497" chance="500"/>
<item id="3498" chance="100"/>
<door id="3499" type="window"/>
</wall>
<wall type="vertical">
<item id="3500" chance="400"/>
<item id="3501" chance="100"/>
<door id="3502" type="window"/>
</wall>
<wall type="corner">
<item id="3503" chance="1000"/>
</wall>
<wall type="pole">
<item id="3496" chance="1000"/>
</wall>
</brush>
<brush name="thin bamboo wall" type="wall" server_lookid="3795">
<wall type="horizontal">
<item id="3795" chance="500"/>
</wall>
<wall type="vertical">
<item id="3796" chance="400"/>
</wall>
<wall type="corner">
<item id="3801" chance="1000"/>
</wall>
<wall type="pole">
<item id="3800" chance="1000"/>
</wall>
</brush>
<brush name="paravent wall" type="wall" server_lookid="1171">
<wall type="horizontal">
<item id="1171" chance="500"/>
</wall>
<wall type="vertical">
<item id="1170" chance="400"/>
</wall>
<wall type="corner">
<item id="1173" chance="1000"/>
</wall>
<wall type="pole">
<item id="1172" chance="1000"/>
</wall>
</brush>
<brush name="fiery wall" type="wall" server_lookid="1197">
<wall type="horizontal">
<item id="1197" chance="500"/>
<item id="1199" chance="100"/>
<item id="1203" chance="100"/>
</wall>
<wall type="vertical">
<item id="1196" chance="400"/>
<item id="1201" chance="100"/>
<item id="5012" chance="100"/>
</wall>
<wall type="corner">
<item id="1200" chance="1000"/>
</wall>
<wall type="pole">
<item id="1198" chance="1000"/>
</wall>
</brush>
<tileset name="Town">
<terrain>
<!-- walls -->
<brush name="paravent wall" after="rock wall"/>
<brush name="fiery wall" after="rock wall"/>
<brush name="jungle stone wall" after="rock wall"/>
<brush name="jungle stone wall ornamented" after="rock wall"/>
<brush name="metal wall" after="rock wall"/>
<brush name="bone wall" after="rock wall"/>
<brush name="bamboo wall" after="rock wall"/>
<brush name="thin bamboo wall" after="rock wall"/>
<brush name="grass wall" after="rock wall"/>
<!-- railings -->
<brush name="marble railing" after="dark fence"/>
<brush name="ornamented marble railing" after="dark fence"/>
<brush name="pillared marble railing" after="dark fence"/>
<brush name="stone railing" after="dark fence"/>
<brush name="ornamented sandstone railing" after="dark fence"/>
<brush name="sandstone railing" after="dark fence"/>
<brush name="jungle stone railing" after="dark fence"/>
</terrain>
</tileset>
<tileset name="Cave">
<terrain>
<!-- walls -->
<brush name="fiery wall" after="rock wall"/>
<brush name="metal wall" after="rock wall"/>
<brush name="bone wall" after="rock wall"/>
</terrain>
</tileset>
</materialsextension>