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creature.h
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128 lines (105 loc) · 2.68 KB
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//////////////////////////////////////////////////////////////////////
// This file is part of Remere's Map Editor
//////////////////////////////////////////////////////////////////////
// Remere's Map Editor is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Remere's Map Editor is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//////////////////////////////////////////////////////////////////////
#ifndef RME_CREATURE_H_
#define RME_CREATURE_H_
#include "creatures.h"
enum Direction {
NORTH = 0,
EAST = 1,
SOUTH = 2,
WEST = 3,
DIRECTION_FIRST = NORTH,
DIRECTION_LAST = WEST
};
IMPLEMENT_INCREMENT_OP(Direction)
class Creature {
public:
Creature(CreatureType* ctype);
Creature(std::string type_name);
~Creature();
// Static conversions
static std::string DirID2Name(uint16_t id);
static uint16_t DirName2ID(std::string id);
Creature* deepCopy() const;
const Outfit& getLookType() const;
bool isSaved();
void save();
void reset();
bool isSelected() const {
return selected;
}
void deselect() {
selected = false;
}
void select() {
selected = true;
}
bool isNpc() const;
std::string getName() const;
CreatureBrush* getBrush() const;
int getSpawnTime() const {
return spawntime;
}
void setSpawnTime(int spawntime) {
this->spawntime = spawntime;
}
Direction getDirection() const {
return direction;
}
void setDirection(Direction direction) {
this->direction = direction;
}
protected:
std::string type_name;
Direction direction;
int spawntime;
bool saved;
bool selected;
};
inline void Creature::save() {
saved = true;
}
inline void Creature::reset() {
saved = false;
}
inline bool Creature::isSaved() {
return saved;
}
inline bool Creature::isNpc() const {
CreatureType* type = g_creatures[type_name];
if (type) {
return type->isNpc;
}
return false;
}
inline std::string Creature::getName() const {
CreatureType* type = g_creatures[type_name];
if (type) {
return type->name;
}
return "";
}
inline CreatureBrush* Creature::getBrush() const {
CreatureType* type = g_creatures[type_name];
if (type) {
return type->brush;
}
return nullptr;
}
typedef std::vector<Creature*> CreatureVector;
typedef std::list<Creature*> CreatureList;
#endif