////////////////////////////////////////////////////////////////////// // This file is part of Remere's Map Editor ////////////////////////////////////////////////////////////////////// // Remere's Map Editor is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // Remere's Map Editor is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . ////////////////////////////////////////////////////////////////////// #include "main.h" #include "sprites.h" #include "graphics.h" #include "filehandle.h" #include "settings.h" #include "gui.h" #include "otml.h" #include #include #include #include "pngfiles.h" #include "../brushes/door_normal.xpm" #include "../brushes/door_normal_small.xpm" #include "../brushes/door_locked.xpm" #include "../brushes/door_locked_small.xpm" #include "../brushes/door_magic.xpm" #include "../brushes/door_magic_small.xpm" #include "../brushes/door_quest.xpm" #include "../brushes/door_quest_small.xpm" #include "../brushes/door_normal_alt.xpm" #include "../brushes/door_normal_alt_small.xpm" #include "../brushes/door_archway.xpm" #include "../brushes/door_archway_small.xpm" // All 133 template colors static uint32_t TemplateOutfitLookupTable[] = { 0xFFFFFF, 0xFFD4BF, 0xFFE9BF, 0xFFFFBF, 0xE9FFBF, 0xD4FFBF, 0xBFFFBF, 0xBFFFD4, 0xBFFFE9, 0xBFFFFF, 0xBFE9FF, 0xBFD4FF, 0xBFBFFF, 0xD4BFFF, 0xE9BFFF, 0xFFBFFF, 0xFFBFE9, 0xFFBFD4, 0xFFBFBF, 0xDADADA, 0xBF9F8F, 0xBFAF8F, 0xBFBF8F, 0xAFBF8F, 0x9FBF8F, 0x8FBF8F, 0x8FBF9F, 0x8FBFAF, 0x8FBFBF, 0x8FAFBF, 0x8F9FBF, 0x8F8FBF, 0x9F8FBF, 0xAF8FBF, 0xBF8FBF, 0xBF8FAF, 0xBF8F9F, 0xBF8F8F, 0xB6B6B6, 0xBF7F5F, 0xBFAF8F, 0xBFBF5F, 0x9FBF5F, 0x7FBF5F, 0x5FBF5F, 0x5FBF7F, 0x5FBF9F, 0x5FBFBF, 0x5F9FBF, 0x5F7FBF, 0x5F5FBF, 0x7F5FBF, 0x9F5FBF, 0xBF5FBF, 0xBF5F9F, 0xBF5F7F, 0xBF5F5F, 0x919191, 0xBF6A3F, 0xBF943F, 0xBFBF3F, 0x94BF3F, 0x6ABF3F, 0x3FBF3F, 0x3FBF6A, 0x3FBF94, 0x3FBFBF, 0x3F94BF, 0x3F6ABF, 0x3F3FBF, 0x6A3FBF, 0x943FBF, 0xBF3FBF, 0xBF3F94, 0xBF3F6A, 0xBF3F3F, 0x6D6D6D, 0xFF5500, 0xFFAA00, 0xFFFF00, 0xAAFF00, 0x54FF00, 0x00FF00, 0x00FF54, 0x00FFAA, 0x00FFFF, 0x00A9FF, 0x0055FF, 0x0000FF, 0x5500FF, 0xA900FF, 0xFE00FF, 0xFF00AA, 0xFF0055, 0xFF0000, 0x484848, 0xBF3F00, 0xBF7F00, 0xBFBF00, 0x7FBF00, 0x3FBF00, 0x00BF00, 0x00BF3F, 0x00BF7F, 0x00BFBF, 0x007FBF, 0x003FBF, 0x0000BF, 0x3F00BF, 0x7F00BF, 0xBF00BF, 0xBF007F, 0xBF003F, 0xBF0000, 0x242424, 0x7F2A00, 0x7F5500, 0x7F7F00, 0x557F00, 0x2A7F00, 0x007F00, 0x007F2A, 0x007F55, 0x007F7F, 0x00547F, 0x002A7F, 0x00007F, 0x2A007F, 0x54007F, 0x7F007F, 0x7F0055, 0x7F002A, 0x7F0000, }; GraphicManager::GraphicManager() : client_version(nullptr), unloaded(true), dat_format(DAT_FORMAT_UNKNOWN), otfi_found(false), is_extended(false), has_transparency(false), has_frame_durations(false), has_frame_groups(false), loaded_textures(0), lastclean(0) { animation_timer = newd wxStopWatch(); animation_timer->Start(); } GraphicManager::~GraphicManager() { for (SpriteMap::iterator iter = sprite_space.begin(); iter != sprite_space.end(); ++iter) { delete iter->second; } for (ImageMap::iterator iter = image_space.begin(); iter != image_space.end(); ++iter) { delete iter->second; } delete animation_timer; } bool GraphicManager::hasTransparency() const { return has_transparency; } bool GraphicManager::isUnloaded() const { return unloaded; } GLuint GraphicManager::getFreeTextureID() { static GLuint id_counter = 0x10000000; return id_counter++; // This should (hopefully) never run out } void GraphicManager::clear() { SpriteMap new_sprite_space; for (SpriteMap::iterator iter = sprite_space.begin(); iter != sprite_space.end(); ++iter) { if (iter->first >= 0) { // Don't clean internal sprites delete iter->second; } else { new_sprite_space.insert(std::make_pair(iter->first, iter->second)); } } for (ImageMap::iterator iter = image_space.begin(); iter != image_space.end(); ++iter) { delete iter->second; } sprite_space.swap(new_sprite_space); image_space.clear(); cleanup_list.clear(); item_count = 0; creature_count = 0; loaded_textures = 0; lastclean = time(nullptr); spritefile = ""; unloaded = true; } void GraphicManager::cleanSoftwareSprites() { for (SpriteMap::iterator iter = sprite_space.begin(); iter != sprite_space.end(); ++iter) { if (iter->first >= 0) { // Don't clean internal sprites iter->second->unloadDC(); } } } Sprite* GraphicManager::getSprite(int id) { SpriteMap::iterator it = sprite_space.find(id); if (it != sprite_space.end()) { return it->second; } return nullptr; } GameSprite* GraphicManager::getCreatureSprite(int id) { if (id < 0) { return nullptr; } SpriteMap::iterator it = sprite_space.find(id + item_count); if (it != sprite_space.end()) { return static_cast(it->second); } return nullptr; } uint16_t GraphicManager::getItemSpriteMaxID() const { return item_count; } uint16_t GraphicManager::getCreatureSpriteMaxID() const { return creature_count; } #define loadPNGFile(name) _wxGetBitmapFromMemory(name, sizeof(name)) inline wxBitmap* _wxGetBitmapFromMemory(const unsigned char* data, int length) { wxMemoryInputStream is(data, length); wxImage img(is, "image/png"); if (!img.IsOk()) { return nullptr; } return newd wxBitmap(img, -1); } bool GraphicManager::loadEditorSprites() { // Unused graphics MIGHT be loaded here, but it's a neglectable loss sprite_space[EDITOR_SPRITE_SELECTION_MARKER] = newd EditorSprite( newd wxBitmap(selection_marker_xpm16x16), newd wxBitmap(selection_marker_xpm32x32) ); sprite_space[EDITOR_SPRITE_BRUSH_CD_1x1] = newd EditorSprite( loadPNGFile(circular_1_small_png), loadPNGFile(circular_1_png) ); sprite_space[EDITOR_SPRITE_BRUSH_CD_3x3] = newd EditorSprite( loadPNGFile(circular_2_small_png), loadPNGFile(circular_2_png) ); sprite_space[EDITOR_SPRITE_BRUSH_CD_5x5] = newd EditorSprite( loadPNGFile(circular_3_small_png), loadPNGFile(circular_3_png) ); sprite_space[EDITOR_SPRITE_BRUSH_CD_7x7] = newd EditorSprite( loadPNGFile(circular_4_small_png), loadPNGFile(circular_4_png) ); sprite_space[EDITOR_SPRITE_BRUSH_CD_9x9] = newd EditorSprite( loadPNGFile(circular_5_small_png), loadPNGFile(circular_5_png) ); sprite_space[EDITOR_SPRITE_BRUSH_CD_15x15] = newd EditorSprite( loadPNGFile(circular_6_small_png), loadPNGFile(circular_6_png) ); sprite_space[EDITOR_SPRITE_BRUSH_CD_19x19] = newd EditorSprite( loadPNGFile(circular_7_small_png), loadPNGFile(circular_7_png) ); sprite_space[EDITOR_SPRITE_BRUSH_SD_1x1] = newd EditorSprite( loadPNGFile(rectangular_1_small_png), loadPNGFile(rectangular_1_png) ); sprite_space[EDITOR_SPRITE_BRUSH_SD_3x3] = newd EditorSprite( loadPNGFile(rectangular_2_small_png), loadPNGFile(rectangular_2_png) ); sprite_space[EDITOR_SPRITE_BRUSH_SD_5x5] = newd EditorSprite( loadPNGFile(rectangular_3_small_png), loadPNGFile(rectangular_3_png) ); sprite_space[EDITOR_SPRITE_BRUSH_SD_7x7] = newd EditorSprite( loadPNGFile(rectangular_4_small_png), loadPNGFile(rectangular_4_png) ); sprite_space[EDITOR_SPRITE_BRUSH_SD_9x9] = newd EditorSprite( loadPNGFile(rectangular_5_small_png), loadPNGFile(rectangular_5_png) ); sprite_space[EDITOR_SPRITE_BRUSH_SD_15x15] = newd EditorSprite( loadPNGFile(rectangular_6_small_png), loadPNGFile(rectangular_6_png) ); sprite_space[EDITOR_SPRITE_BRUSH_SD_19x19] = newd EditorSprite( loadPNGFile(rectangular_7_small_png), loadPNGFile(rectangular_7_png) ); sprite_space[EDITOR_SPRITE_OPTIONAL_BORDER_TOOL] = newd EditorSprite( loadPNGFile(optional_border_small_png), loadPNGFile(optional_border_png) ); sprite_space[EDITOR_SPRITE_ERASER] = newd EditorSprite( loadPNGFile(eraser_small_png), loadPNGFile(eraser_png) ); sprite_space[EDITOR_SPRITE_PZ_TOOL] = newd EditorSprite( loadPNGFile(protection_zone_small_png), loadPNGFile(protection_zone_png) ); sprite_space[EDITOR_SPRITE_PVPZ_TOOL] = newd EditorSprite( loadPNGFile(pvp_zone_small_png), loadPNGFile(pvp_zone_png) ); sprite_space[EDITOR_SPRITE_NOLOG_TOOL] = newd EditorSprite( loadPNGFile(no_logout_small_png), loadPNGFile(no_logout_png) ); sprite_space[EDITOR_SPRITE_NOPVP_TOOL] = newd EditorSprite( loadPNGFile(no_pvp_small_png), loadPNGFile(no_pvp_png) ); sprite_space[EDITOR_SPRITE_DOOR_NORMAL] = newd EditorSprite( newd wxBitmap(door_normal_small_xpm), newd wxBitmap(door_normal_xpm) ); sprite_space[EDITOR_SPRITE_DOOR_LOCKED] = newd EditorSprite( newd wxBitmap(door_locked_small_xpm), newd wxBitmap(door_locked_xpm) ); sprite_space[EDITOR_SPRITE_DOOR_MAGIC] = newd EditorSprite( newd wxBitmap(door_magic_small_xpm), newd wxBitmap(door_magic_xpm) ); sprite_space[EDITOR_SPRITE_DOOR_QUEST] = newd EditorSprite( newd wxBitmap(door_quest_small_xpm), newd wxBitmap(door_quest_xpm) ); sprite_space[EDITOR_SPRITE_DOOR_NORMAL_ALT] = newd EditorSprite( newd wxBitmap(door_normal_alt_small_xpm), newd wxBitmap(door_normal_alt_xpm) ); sprite_space[EDITOR_SPRITE_DOOR_ARCHWAY] = newd EditorSprite( newd wxBitmap(door_archway_small_xpm), newd wxBitmap(door_archway_xpm) ); sprite_space[EDITOR_SPRITE_WINDOW_NORMAL] = newd EditorSprite( loadPNGFile(window_normal_small_png), loadPNGFile(window_normal_png) ); sprite_space[EDITOR_SPRITE_WINDOW_HATCH] = newd EditorSprite( loadPNGFile(window_hatch_small_png), loadPNGFile(window_hatch_png) ); sprite_space[EDITOR_SPRITE_SELECTION_GEM] = newd EditorSprite( loadPNGFile(gem_edit_png), nullptr ); sprite_space[EDITOR_SPRITE_DRAWING_GEM] = newd EditorSprite( loadPNGFile(gem_move_png), nullptr ); return true; } bool GraphicManager::loadOTFI(const FileName& filename, wxString& error, wxArrayString& warnings) { wxDir dir(filename.GetFullPath()); wxString otfi_file; otfi_found = false; if (dir.GetFirst(&otfi_file, "*.otfi", wxDIR_FILES)) { wxFileName otfi(filename.GetFullPath(), otfi_file); OTMLDocumentPtr doc = OTMLDocument::parse(otfi.GetFullPath().ToStdString()); if (doc->size() == 0 || !doc->hasChildAt("DatSpr")) { error += "'DatSpr' tag not found"; return false; } OTMLNodePtr node = doc->get("DatSpr"); is_extended = node->valueAt("extended"); has_transparency = node->valueAt("transparency"); has_frame_durations = node->valueAt("frame-durations"); has_frame_groups = node->valueAt("frame-groups"); std::string metadata = node->valueAt("metadata-file", std::string(ASSETS_NAME) + ".dat"); std::string sprites = node->valueAt("sprites-file", std::string(ASSETS_NAME) + ".spr"); metadata_file = wxFileName(filename.GetFullPath(), wxString(metadata)); sprites_file = wxFileName(filename.GetFullPath(), wxString(sprites)); otfi_found = true; } if (!otfi_found) { is_extended = false; has_transparency = false; has_frame_durations = false; has_frame_groups = false; metadata_file = wxFileName(filename.GetFullPath(), wxString(ASSETS_NAME) + ".dat"); sprites_file = wxFileName(filename.GetFullPath(), wxString(ASSETS_NAME) + ".spr"); } return true; } bool GraphicManager::loadSpriteMetadata(const FileName& datafile, wxString& error, wxArrayString& warnings) { // items.otb has most of the info we need. This only loads the GameSprite metadata FileReadHandle file(nstr(datafile.GetFullPath())); if (!file.isOk()) { error += "Failed to open " + datafile.GetFullPath() + " for reading\nThe error reported was:" + wxstr(file.getErrorMessage()); return false; } uint16_t effect_count, distance_count; uint32_t datSignature; file.getU32(datSignature); // get max id file.getU16(item_count); file.getU16(creature_count); file.getU16(effect_count); file.getU16(distance_count); uint32_t minID = 100; // items start with id 100 // We don't load distance/effects, if we would, just add effect_count & distance_count here uint32_t maxID = item_count + creature_count; dat_format = client_version->getDatFormatForSignature(datSignature); if (!otfi_found) { is_extended = dat_format >= DAT_FORMAT_96; has_frame_durations = dat_format >= DAT_FORMAT_1050; has_frame_groups = dat_format >= DAT_FORMAT_1057; } uint16_t id = minID; // loop through all ItemDatabase until we reach the end of file while (id <= maxID) { GameSprite* sType = newd GameSprite(); sprite_space[id] = sType; sType->id = id; // Load the sprite flags if (!loadSpriteMetadataFlags(file, sType, error, warnings)) { wxString msg; msg << "Failed to load flags for sprite " << sType->id; warnings.push_back(msg); } // Reads the group count uint8_t group_count = 1; if (has_frame_groups && id > item_count) { file.getU8(group_count); } for (uint32_t k = 0; k < group_count; ++k) { // Skipping the group type if (has_frame_groups && id > item_count) { file.skip(1); } // Size and GameSprite data file.getByte(sType->width); file.getByte(sType->height); // Skipping the exact size if ((sType->width > 1) || (sType->height > 1)) { file.skip(1); } file.getU8(sType->layers); // Number of blendframes (some sprites consist of several merged sprites) file.getU8(sType->pattern_x); file.getU8(sType->pattern_y); if (dat_format <= DAT_FORMAT_74) { sType->pattern_z = 1; } else { file.getU8(sType->pattern_z); } file.getU8(sType->frames); // Length of animation if (sType->frames > 1) { uint8_t async = 0; int loop_count = 0; int8_t start_frame = 0; if (has_frame_durations) { file.getByte(async); file.get32(loop_count); file.getSByte(start_frame); } sType->animator = newd Animator(sType->frames, start_frame, loop_count, async == 1); if (has_frame_durations) { for (int i = 0; i < sType->frames; i++) { uint32_t min; uint32_t max; file.getU32(min); file.getU32(max); FrameDuration* frame_duration = sType->animator->getFrameDuration(i); frame_duration->setValues(int(min), int(max)); } sType->animator->reset(); } } sType->numsprites = (int)sType->width * (int)sType->height * (int)sType->layers * (int)sType->pattern_x * (int)sType->pattern_y * sType->pattern_z * (int)sType->frames; // Read the sprite ids for (uint32_t i = 0; i < sType->numsprites; ++i) { uint32_t sprite_id; if (is_extended) { file.getU32(sprite_id); } else { uint16_t u16 = 0; file.getU16(u16); sprite_id = u16; } if (image_space[sprite_id] == nullptr) { GameSprite::NormalImage* img = newd GameSprite::NormalImage(); img->id = sprite_id; image_space[sprite_id] = img; } sType->spriteList.push_back(static_cast(image_space[sprite_id])); } } ++id; } return true; } bool GraphicManager::loadSpriteMetadataFlags(FileReadHandle& file, GameSprite* sType, wxString& error, wxArrayString& warnings) { uint8_t prev_flag = 0; uint8_t flag = DatFlagLast; for (int i = 0; i < DatFlagLast; ++i) { prev_flag = flag; file.getU8(flag); if (flag == DatFlagLast) { return true; } if (dat_format >= DAT_FORMAT_1010) { /* In 10.10+ all attributes from 16 and up were * incremented by 1 to make space for 16 as * "No Movement Animation" flag. */ if (flag == 16) { flag = DatFlagNoMoveAnimation; } else if (flag > 16) { flag -= 1; } } else if (dat_format >= DAT_FORMAT_86) { /* Default attribute values follow * the format of 8.6-9.86. * Therefore no changes here. */ } else if (dat_format >= DAT_FORMAT_78) { /* In 7.80-8.54 all attributes from 8 and higher were * incremented by 1 to make space for 8 as * "Item Charges" flag. */ if (flag == 8) { flag = DatFlagChargeable; } else if (flag > 8) { flag -= 1; } } else if (dat_format >= DAT_FORMAT_755) { /* In 7.55-7.72 attributes 23 is "Floor Change". */ if (flag == 23) { flag = DatFlagFloorChange; } } else if (dat_format >= DAT_FORMAT_74) { /* In 7.4-7.5 attribute "Ground Border" did not exist * attributes 1-15 have to be adjusted. * Several other changes in the format. */ if (flag > 0 && flag <= 15) { flag += 1; } else if (flag == 16) { flag = DatFlagLight; } else if (flag == 17) { flag = DatFlagFloorChange; } else if (flag == 18) { flag = DatFlagFullGround; } else if (flag == 19) { flag = DatFlagElevation; } else if (flag == 20) { flag = DatFlagDisplacement; } else if (flag == 22) { flag = DatFlagMinimapColor; } else if (flag == 23) { flag = DatFlagRotateable; } else if (flag == 24) { flag = DatFlagLyingCorpse; } else if (flag == 25) { flag = DatFlagHangable; } else if (flag == 26) { flag = DatFlagHookSouth; } else if (flag == 27) { flag = DatFlagHookEast; } else if (flag == 28) { flag = DatFlagAnimateAlways; } /* "Multi Use" and "Force Use" are swapped */ if (flag == DatFlagMultiUse) { flag = DatFlagForceUse; } else if (flag == DatFlagForceUse) { flag = DatFlagMultiUse; } } switch (flag) { case DatFlagGroundBorder: case DatFlagOnBottom: case DatFlagOnTop: case DatFlagContainer: case DatFlagStackable: case DatFlagForceUse: case DatFlagMultiUse: case DatFlagFluidContainer: case DatFlagSplash: case DatFlagNotWalkable: case DatFlagNotMoveable: case DatFlagBlockProjectile: case DatFlagNotPathable: case DatFlagPickupable: case DatFlagHangable: case DatFlagHookSouth: case DatFlagHookEast: case DatFlagRotateable: case DatFlagDontHide: case DatFlagTranslucent: case DatFlagLyingCorpse: case DatFlagAnimateAlways: case DatFlagFullGround: case DatFlagLook: case DatFlagWrappable: case DatFlagUnwrappable: case DatFlagTopEffect: case DatFlagFloorChange: case DatFlagNoMoveAnimation: case DatFlagChargeable: break; case DatFlagGround: case DatFlagWritable: case DatFlagWritableOnce: case DatFlagCloth: case DatFlagLensHelp: case DatFlagUsable: file.skip(2); break; case DatFlagLight: { SpriteLight light; uint16_t intensity; uint16_t color; file.getU16(intensity); file.getU16(color); sType->has_light = true; sType->light = SpriteLight { static_cast(intensity), static_cast(color) }; break; } case DatFlagDisplacement: { if (dat_format >= DAT_FORMAT_755) { uint16_t offset_x; uint16_t offset_y; file.getU16(offset_x); file.getU16(offset_y); sType->drawoffset_x = offset_x; sType->drawoffset_y = offset_y; } else { sType->drawoffset_x = 8; sType->drawoffset_y = 8; } break; } case DatFlagElevation: { uint16_t draw_height; file.getU16(draw_height); sType->draw_height = draw_height; break; } case DatFlagMinimapColor: { uint16_t minimap_color; file.getU16(minimap_color); sType->minimap_color = minimap_color; break; } case DatFlagMarket: { file.skip(6); std::string marketName; file.getString(marketName); file.skip(4); break; } default: { wxString err; err << "Metadata: Unknown flag: " << i2ws(flag) << ". Previous flag: " << i2ws(prev_flag) << "."; warnings.push_back(err); break; } } } return true; } bool GraphicManager::loadSpriteData(const FileName& datafile, wxString& error, wxArrayString& warnings) { FileReadHandle fh(nstr(datafile.GetFullPath())); if (!fh.isOk()) { error = "Failed to open file for reading"; return false; } #define safe_get(func, ...) \ do { \ if (!fh.get##func(__VA_ARGS__)) { \ error = wxstr(fh.getErrorMessage()); \ return false; \ } \ } while (false) uint32_t sprSignature; safe_get(U32, sprSignature); uint32_t total_pics = 0; if (is_extended) { safe_get(U32, total_pics); } else { uint16_t u16 = 0; safe_get(U16, u16); total_pics = u16; } if (!g_settings.getInteger(Config::USE_MEMCACHED_SPRITES)) { spritefile = nstr(datafile.GetFullPath()); unloaded = false; return true; } std::vector sprite_indexes; for (uint32_t i = 0; i < total_pics; ++i) { uint32_t index; safe_get(U32, index); sprite_indexes.push_back(index); } // Now read individual sprites int id = 1; for (std::vector::iterator sprite_iter = sprite_indexes.begin(); sprite_iter != sprite_indexes.end(); ++sprite_iter, ++id) { uint32_t index = *sprite_iter + 3; fh.seek(index); uint16_t size; safe_get(U16, size); ImageMap::iterator it = image_space.find(id); if (it != image_space.end()) { GameSprite::NormalImage* spr = dynamic_cast(it->second); if (spr && size > 0) { if (spr->size > 0) { wxString ss; ss << "items.spr: Duplicate GameSprite id " << id; warnings.push_back(ss); fh.seekRelative(size); } else { spr->id = id; spr->size = size; spr->dump = newd uint8_t[size]; if (!fh.getRAW(spr->dump, size)) { error = wxstr(fh.getErrorMessage()); return false; } } } } else { fh.seekRelative(size); } } #undef safe_get unloaded = false; return true; } bool GraphicManager::loadSpriteDump(uint8_t*& target, uint16_t& size, int sprite_id) { if (g_settings.getInteger(Config::USE_MEMCACHED_SPRITES)) { return false; } if (sprite_id == 0) { // Empty GameSprite size = 0; target = nullptr; return true; } FileReadHandle fh(spritefile); if (!fh.isOk()) { return false; } unloaded = false; if (!fh.seek((is_extended ? 4 : 2) + sprite_id * sizeof(uint32_t))) { return false; } uint32_t to_seek = 0; if (fh.getU32(to_seek)) { fh.seek(to_seek + 3); uint16_t sprite_size; if (fh.getU16(sprite_size)) { target = newd uint8_t[sprite_size]; if (fh.getRAW(target, sprite_size)) { size = sprite_size; return true; } delete[] target; target = nullptr; } } return false; } void GraphicManager::addSpriteToCleanup(GameSprite* spr) { cleanup_list.push_back(spr); // Clean if needed if (cleanup_list.size() > std::max(100, g_settings.getInteger(Config::SOFTWARE_CLEAN_THRESHOLD))) { for (int i = 0; i < g_settings.getInteger(Config::SOFTWARE_CLEAN_SIZE) && static_cast(i) < cleanup_list.size(); ++i) { cleanup_list.front()->unloadDC(); cleanup_list.pop_front(); } } } void GraphicManager::garbageCollection() { if (g_settings.getInteger(Config::TEXTURE_MANAGEMENT)) { int t = time(nullptr); if (loaded_textures > g_settings.getInteger(Config::TEXTURE_CLEAN_THRESHOLD) && t - lastclean > g_settings.getInteger(Config::TEXTURE_CLEAN_PULSE)) { ImageMap::iterator iit = image_space.begin(); while (iit != image_space.end()) { iit->second->clean(t); ++iit; } SpriteMap::iterator sit = sprite_space.begin(); while (sit != sprite_space.end()) { GameSprite* gs = dynamic_cast(sit->second); if (gs) { gs->clean(t); } ++sit; } lastclean = t; } } } EditorSprite::EditorSprite(wxBitmap* b16x16, wxBitmap* b32x32) { bm[SPRITE_SIZE_16x16] = b16x16; bm[SPRITE_SIZE_32x32] = b32x32; } EditorSprite::~EditorSprite() { unloadDC(); } void EditorSprite::DrawTo(wxDC* dc, SpriteSize sz, int start_x, int start_y, int width, int height) { wxBitmap* sp = bm[sz]; if (sp) { dc->DrawBitmap(*sp, start_x, start_y, true); } } void EditorSprite::unloadDC() { delete bm[SPRITE_SIZE_16x16]; delete bm[SPRITE_SIZE_32x32]; bm[SPRITE_SIZE_16x16] = nullptr; bm[SPRITE_SIZE_32x32] = nullptr; } GameSprite::GameSprite() : id(0), height(0), width(0), layers(0), pattern_x(0), pattern_y(0), pattern_z(0), frames(0), numsprites(0), animator(nullptr), draw_height(0), drawoffset_x(0), drawoffset_y(0), minimap_color(0) { dc[SPRITE_SIZE_16x16] = nullptr; dc[SPRITE_SIZE_32x32] = nullptr; } GameSprite::~GameSprite() { unloadDC(); for (std::list::iterator iter = instanced_templates.begin(); iter != instanced_templates.end(); ++iter) { delete *iter; } delete animator; } void GameSprite::clean(int time) { for (std::list::iterator iter = instanced_templates.begin(); iter != instanced_templates.end(); ++iter) { (*iter)->clean(time); } } void GameSprite::unloadDC() { delete dc[SPRITE_SIZE_16x16]; delete dc[SPRITE_SIZE_32x32]; dc[SPRITE_SIZE_16x16] = nullptr; dc[SPRITE_SIZE_32x32] = nullptr; } int GameSprite::getDrawHeight() const { return draw_height; } std::pair GameSprite::getDrawOffset() const { return std::make_pair(drawoffset_x, drawoffset_y); } uint8_t GameSprite::getMiniMapColor() const { return minimap_color; } int GameSprite::getIndex(int width, int height, int layer, int pattern_x, int pattern_y, int pattern_z, int frame) const { return ((((((frame % this->frames) * this->pattern_z + pattern_z) * this->pattern_y + pattern_y) * this->pattern_x + pattern_x) * this->layers + layer) * this->height + height) * this->width + width; } GLuint GameSprite::getHardwareID(int _x, int _y, int _layer, int _count, int _pattern_x, int _pattern_y, int _pattern_z, int _frame) { uint32_t v; if (_count >= 0 && height <= 1 && width <= 1) { v = _count; } else { v = ((((((_frame)*pattern_y + _pattern_y) * pattern_x + _pattern_x) * layers + _layer) * height + _y) * width + _x); } if (v >= numsprites) { if (numsprites == 1) { v = 0; } else { v %= numsprites; } } return spriteList[v]->getHardwareID(); } GameSprite::TemplateImage* GameSprite::getTemplateImage(int sprite_index, const Outfit& outfit) { if (instanced_templates.empty()) { TemplateImage* img = newd TemplateImage(this, sprite_index, outfit); instanced_templates.push_back(img); return img; } // While this is linear lookup, it is very rare for the list to contain more than 4-8 entries, so it's faster than a hashmap anyways. for (std::list::iterator iter = instanced_templates.begin(); iter != instanced_templates.end(); ++iter) { TemplateImage* img = *iter; if (img->sprite_index == sprite_index) { uint32_t lookHash = img->lookHead << 24 | img->lookBody << 16 | img->lookLegs << 8 | img->lookFeet; if (outfit.getColorHash() == lookHash) { return img; } } } TemplateImage* img = newd TemplateImage(this, sprite_index, outfit); instanced_templates.push_back(img); return img; } GLuint GameSprite::getHardwareID(int _x, int _y, int _dir, int _addon, int _pattern_z, const Outfit& _outfit, int _frame) { uint32_t v = getIndex(_x, _y, 0, _dir, _addon, _pattern_z, _frame); if (v >= numsprites) { if (numsprites == 1) { v = 0; } else { v %= numsprites; } } if (layers > 1) { // Template TemplateImage* img = getTemplateImage(v, _outfit); return img->getHardwareID(); } return spriteList[v]->getHardwareID(); } wxMemoryDC* GameSprite::getDC(SpriteSize size) { ASSERT(size == SPRITE_SIZE_16x16 || size == SPRITE_SIZE_32x32); if (!dc[size]) { ASSERT(width >= 1 && height >= 1); const int bgshade = g_settings.getInteger(Config::ICON_BACKGROUND); int image_size = std::max(width, height) * SPRITE_PIXELS; wxImage image(image_size, image_size); image.Clear(bgshade); for (uint8_t l = 0; l < layers; l++) { for (uint8_t w = 0; w < width; w++) { for (uint8_t h = 0; h < height; h++) { const int i = getIndex(w, h, l, 0, 0, 0, 0); uint8_t* data = spriteList[i]->getRGBData(); if (data) { wxImage img(SPRITE_PIXELS, SPRITE_PIXELS, data); img.SetMaskColour(0xFF, 0x00, 0xFF); image.Paste(img, (width - w - 1) * SPRITE_PIXELS, (height - h - 1) * SPRITE_PIXELS); img.Destroy(); } } } } // Now comes the resizing / antialiasing if (size == SPRITE_SIZE_16x16 || image.GetWidth() > SPRITE_PIXELS || image.GetHeight() > SPRITE_PIXELS) { int new_size = SPRITE_SIZE_16x16 ? 16 : 32; image.Rescale(new_size, new_size); } wxBitmap bmp(image); dc[size] = newd wxMemoryDC(bmp); g_gui.gfx.addSpriteToCleanup(this); image.Destroy(); } return dc[size]; } void GameSprite::DrawTo(wxDC* dc, SpriteSize sz, int start_x, int start_y, int width, int height) { if (width == -1) { width = sz == SPRITE_SIZE_32x32 ? 32 : 16; } if (height == -1) { height = sz == SPRITE_SIZE_32x32 ? 32 : 16; } wxDC* sdc = getDC(sz); if (sdc) { dc->Blit(start_x, start_y, width, height, sdc, 0, 0, wxCOPY, true); } else { const wxBrush& b = dc->GetBrush(); dc->SetBrush(*wxRED_BRUSH); dc->DrawRectangle(start_x, start_y, width, height); dc->SetBrush(b); } } GameSprite::Image::Image() : isGLLoaded(false), lastaccess(0) { //// } GameSprite::Image::~Image() { unloadGLTexture(0); } void GameSprite::Image::createGLTexture(GLuint whatid) { ASSERT(!isGLLoaded); uint8_t* rgba = getRGBAData(); if (!rgba) { return; } isGLLoaded = true; g_gui.gfx.loaded_textures += 1; glBindTexture(GL_TEXTURE_2D, whatid); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); // Nearest-neighbor glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); // Nearest-neighbor glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 0x812F); // GL_CLAMP_TO_EDGE glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 0x812F); // GL_CLAMP_TO_EDGE glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, SPRITE_PIXELS, SPRITE_PIXELS, 0, GL_RGBA, GL_UNSIGNED_BYTE, rgba); delete[] rgba; #undef SPRITE_SIZE } void GameSprite::Image::unloadGLTexture(GLuint whatid) { isGLLoaded = false; g_gui.gfx.loaded_textures -= 1; glDeleteTextures(1, &whatid); } void GameSprite::Image::visit() { lastaccess = time(nullptr); } void GameSprite::Image::clean(int time) { if (isGLLoaded && time - lastaccess > g_settings.getInteger(Config::TEXTURE_LONGEVITY)) { unloadGLTexture(0); } } GameSprite::NormalImage::NormalImage() : id(0), size(0), dump(nullptr) { //// } GameSprite::NormalImage::~NormalImage() { delete[] dump; } void GameSprite::NormalImage::clean(int time) { Image::clean(time); if (time - lastaccess > 5 && !g_settings.getInteger(Config::USE_MEMCACHED_SPRITES)) { // We keep dumps around for 5 seconds. delete[] dump; dump = nullptr; } } uint8_t* GameSprite::NormalImage::getRGBData() { if (!dump) { if (g_settings.getInteger(Config::USE_MEMCACHED_SPRITES)) { return nullptr; } if (!g_gui.gfx.loadSpriteDump(dump, size, id)) { return nullptr; } } const int pixels_data_size = SPRITE_PIXELS * SPRITE_PIXELS * 3; uint8_t* data = newd uint8_t[pixels_data_size]; uint8_t bpp = g_gui.gfx.hasTransparency() ? 4 : 3; int write = 0; int read = 0; // decompress pixels while (read < size && write < pixels_data_size) { int transparent = dump[read] | dump[read + 1] << 8; read += 2; for (int i = 0; i < transparent && write < pixels_data_size; i++) { data[write + 0] = 0xFF; // red data[write + 1] = 0x00; // green data[write + 2] = 0xFF; // blue write += 3; } int colored = dump[read] | dump[read + 1] << 8; read += 2; for (int i = 0; i < colored && write < pixels_data_size; i++) { data[write + 0] = dump[read + 0]; // red data[write + 1] = dump[read + 1]; // green data[write + 2] = dump[read + 2]; // blue write += 3; read += bpp; } } // fill remaining pixels while (write < pixels_data_size) { data[write + 0] = 0xFF; // red data[write + 1] = 0x00; // green data[write + 2] = 0xFF; // blue write += 3; } return data; } uint8_t* GameSprite::NormalImage::getRGBAData() { if (!dump) { if (g_settings.getInteger(Config::USE_MEMCACHED_SPRITES)) { return nullptr; } if (!g_gui.gfx.loadSpriteDump(dump, size, id)) { return nullptr; } } const int pixels_data_size = SPRITE_PIXELS_SIZE * 4; uint8_t* data = newd uint8_t[pixels_data_size]; bool use_alpha = g_gui.gfx.hasTransparency(); uint8_t bpp = use_alpha ? 4 : 3; int write = 0; int read = 0; // decompress pixels while (read < size && write < pixels_data_size) { int transparent = dump[read] | dump[read + 1] << 8; if (use_alpha && transparent >= SPRITE_PIXELS_SIZE) { // Corrupted sprite? break; } read += 2; for (int i = 0; i < transparent && write < pixels_data_size; i++) { data[write + 0] = 0x00; // red data[write + 1] = 0x00; // green data[write + 2] = 0x00; // blue data[write + 3] = 0x00; // alpha write += 4; } int colored = dump[read] | dump[read + 1] << 8; read += 2; for (int i = 0; i < colored && write < pixels_data_size; i++) { data[write + 0] = dump[read + 0]; // red data[write + 1] = dump[read + 1]; // green data[write + 2] = dump[read + 2]; // blue data[write + 3] = use_alpha ? dump[read + 3] : 0xFF; // alpha write += 4; read += bpp; } } // fill remaining pixels while (write < pixels_data_size) { data[write + 0] = 0x00; // red data[write + 1] = 0x00; // green data[write + 2] = 0x00; // blue data[write + 3] = 0x00; // alpha write += 4; } return data; } GLuint GameSprite::NormalImage::getHardwareID() { if (!isGLLoaded) { createGLTexture(id); } visit(); return id; } void GameSprite::NormalImage::createGLTexture(GLuint ignored) { Image::createGLTexture(id); } void GameSprite::NormalImage::unloadGLTexture(GLuint ignored) { Image::unloadGLTexture(id); } GameSprite::TemplateImage::TemplateImage(GameSprite* parent, int v, const Outfit& outfit) : gl_tid(0), parent(parent), sprite_index(v), lookHead(outfit.lookHead), lookBody(outfit.lookBody), lookLegs(outfit.lookLegs), lookFeet(outfit.lookFeet) { //// } GameSprite::TemplateImage::~TemplateImage() { //// } void GameSprite::TemplateImage::colorizePixel(uint8_t color, uint8_t& red, uint8_t& green, uint8_t& blue) { // Thanks! Khaos, or was it mips? Hmmm... =) uint8_t ro = (TemplateOutfitLookupTable[color] & 0xFF0000) >> 16; // rgb outfit uint8_t go = (TemplateOutfitLookupTable[color] & 0xFF00) >> 8; uint8_t bo = (TemplateOutfitLookupTable[color] & 0xFF); red = (uint8_t)(red * (ro / 255.f)); green = (uint8_t)(green * (go / 255.f)); blue = (uint8_t)(blue * (bo / 255.f)); } uint8_t* GameSprite::TemplateImage::getRGBData() { uint8_t* rgbdata = parent->spriteList[sprite_index]->getRGBData(); uint8_t* template_rgbdata = parent->spriteList[sprite_index + parent->height * parent->width]->getRGBData(); if (!rgbdata) { delete[] template_rgbdata; return nullptr; } if (!template_rgbdata) { delete[] rgbdata; return nullptr; } if (lookHead > (sizeof(TemplateOutfitLookupTable) / sizeof(TemplateOutfitLookupTable[0]))) { lookHead = 0; } if (lookBody > (sizeof(TemplateOutfitLookupTable) / sizeof(TemplateOutfitLookupTable[0]))) { lookBody = 0; } if (lookLegs > (sizeof(TemplateOutfitLookupTable) / sizeof(TemplateOutfitLookupTable[0]))) { lookLegs = 0; } if (lookFeet > (sizeof(TemplateOutfitLookupTable) / sizeof(TemplateOutfitLookupTable[0]))) { lookFeet = 0; } for (int y = 0; y < SPRITE_PIXELS; ++y) { for (int x = 0; x < SPRITE_PIXELS; ++x) { uint8_t& red = rgbdata[y * SPRITE_PIXELS * 3 + x * 3 + 0]; uint8_t& green = rgbdata[y * SPRITE_PIXELS * 3 + x * 3 + 1]; uint8_t& blue = rgbdata[y * SPRITE_PIXELS * 3 + x * 3 + 2]; uint8_t& tred = template_rgbdata[y * SPRITE_PIXELS * 3 + x * 3 + 0]; uint8_t& tgreen = template_rgbdata[y * SPRITE_PIXELS * 3 + x * 3 + 1]; uint8_t& tblue = template_rgbdata[y * SPRITE_PIXELS * 3 + x * 3 + 2]; if (tred && tgreen && !tblue) { // yellow => head colorizePixel(lookHead, red, green, blue); } else if (tred && !tgreen && !tblue) { // red => body colorizePixel(lookBody, red, green, blue); } else if (!tred && tgreen && !tblue) { // green => legs colorizePixel(lookLegs, red, green, blue); } else if (!tred && !tgreen && tblue) { // blue => feet colorizePixel(lookFeet, red, green, blue); } } } delete[] template_rgbdata; return rgbdata; } uint8_t* GameSprite::TemplateImage::getRGBAData() { uint8_t* rgbadata = parent->spriteList[sprite_index]->getRGBAData(); uint8_t* template_rgbdata = parent->spriteList[sprite_index + parent->height * parent->width]->getRGBData(); if (!rgbadata) { delete[] template_rgbdata; return nullptr; } if (!template_rgbdata) { delete[] rgbadata; return nullptr; } if (lookHead > (sizeof(TemplateOutfitLookupTable) / sizeof(TemplateOutfitLookupTable[0]))) { lookHead = 0; } if (lookBody > (sizeof(TemplateOutfitLookupTable) / sizeof(TemplateOutfitLookupTable[0]))) { lookBody = 0; } if (lookLegs > (sizeof(TemplateOutfitLookupTable) / sizeof(TemplateOutfitLookupTable[0]))) { lookLegs = 0; } if (lookFeet > (sizeof(TemplateOutfitLookupTable) / sizeof(TemplateOutfitLookupTable[0]))) { lookFeet = 0; } for (int y = 0; y < SPRITE_PIXELS; ++y) { for (int x = 0; x < SPRITE_PIXELS; ++x) { uint8_t& red = rgbadata[y * SPRITE_PIXELS * 4 + x * 4 + 0]; uint8_t& green = rgbadata[y * SPRITE_PIXELS * 4 + x * 4 + 1]; uint8_t& blue = rgbadata[y * SPRITE_PIXELS * 4 + x * 4 + 2]; uint8_t& tred = template_rgbdata[y * SPRITE_PIXELS * 3 + x * 3 + 0]; uint8_t& tgreen = template_rgbdata[y * SPRITE_PIXELS * 3 + x * 3 + 1]; uint8_t& tblue = template_rgbdata[y * SPRITE_PIXELS * 3 + x * 3 + 2]; if (tred && tgreen && !tblue) { // yellow => head colorizePixel(lookHead, red, green, blue); } else if (tred && !tgreen && !tblue) { // red => body colorizePixel(lookBody, red, green, blue); } else if (!tred && tgreen && !tblue) { // green => legs colorizePixel(lookLegs, red, green, blue); } else if (!tred && !tgreen && tblue) { // blue => feet colorizePixel(lookFeet, red, green, blue); } } } delete[] template_rgbdata; return rgbadata; } GLuint GameSprite::TemplateImage::getHardwareID() { if (!isGLLoaded) { if (gl_tid == 0) { gl_tid = g_gui.gfx.getFreeTextureID(); } createGLTexture(gl_tid); if (!isGLLoaded) { return 0; } } visit(); return gl_tid; } void GameSprite::TemplateImage::createGLTexture(GLuint unused) { Image::createGLTexture(gl_tid); } void GameSprite::TemplateImage::unloadGLTexture(GLuint unused) { Image::unloadGLTexture(gl_tid); } // ============================================================================ // Animator Animator::Animator(int frame_count, int start_frame, int loop_count, bool async) : frame_count(frame_count), start_frame(start_frame), loop_count(loop_count), async(async), current_frame(0), current_loop(0), current_duration(0), total_duration(0), direction(ANIMATION_FORWARD), last_time(0), is_complete(false) { ASSERT(start_frame >= -1 && start_frame < frame_count); for (int i = 0; i < frame_count; i++) { durations.push_back(newd FrameDuration(ITEM_FRAME_DURATION, ITEM_FRAME_DURATION)); } reset(); } Animator::~Animator() { for (int i = 0; i < frame_count; i++) { delete durations[i]; } durations.clear(); } int Animator::getStartFrame() const { if (start_frame > -1) { return start_frame; } return uniform_random(0, frame_count - 1); } FrameDuration* Animator::getFrameDuration(int frame) { ASSERT(frame >= 0 && frame < frame_count); return durations[frame]; } int Animator::getFrame() { long time = g_gui.gfx.getElapsedTime(); if (time != last_time && !is_complete) { long elapsed = time - last_time; if (elapsed >= current_duration) { int frame = 0; if (loop_count < 0) { frame = getPingPongFrame(); } else { frame = getLoopFrame(); } if (current_frame != frame) { int duration = getDuration(frame) - (elapsed - current_duration); if (duration < 0 && !async) { calculateSynchronous(); } else { current_frame = frame; current_duration = std::max(0, duration); } } else { is_complete = true; } } else { current_duration -= elapsed; } last_time = time; } return current_frame; } void Animator::setFrame(int frame) { ASSERT(frame == -1 || frame == 255 || frame == 254 || (frame >= 0 && frame < frame_count)); if (current_frame == frame) { return; } if (async) { if (frame == 255) { // Async mode current_frame = 0; } else if (frame == 254) { // Random mode current_frame = uniform_random(0, frame_count - 1); } else if (frame >= 0 && frame < frame_count) { current_frame = frame; } else { current_frame = getStartFrame(); } is_complete = false; last_time = g_gui.gfx.getElapsedTime(); current_duration = getDuration(current_frame); current_loop = 0; } else { calculateSynchronous(); } } void Animator::reset() { total_duration = 0; for (int i = 0; i < frame_count; i++) { total_duration += durations[i]->max; } is_complete = false; direction = ANIMATION_FORWARD; current_loop = 0; async = false; setFrame(-1); } int Animator::getDuration(int frame) const { ASSERT(frame >= 0 && frame < frame_count); return durations[frame]->getDuration(); } int Animator::getPingPongFrame() { int count = direction == ANIMATION_FORWARD ? 1 : -1; int next_frame = current_frame + count; if (next_frame < 0 || next_frame >= frame_count) { direction = direction == ANIMATION_FORWARD ? ANIMATION_BACKWARD : ANIMATION_FORWARD; count *= -1; } return current_frame + count; } int Animator::getLoopFrame() { int next_phase = current_frame + 1; if (next_phase < frame_count) { return next_phase; } if (loop_count == 0) { return 0; } if (current_loop < (loop_count - 1)) { current_loop++; return 0; } return current_frame; } void Animator::calculateSynchronous() { long time = g_gui.gfx.getElapsedTime(); if (time > 0 && total_duration > 0) { long elapsed = time % total_duration; int total_time = 0; for (int i = 0; i < frame_count; i++) { int duration = getDuration(i); if (elapsed >= total_time && elapsed < total_time + duration) { current_frame = i; current_duration = duration - (elapsed - total_time); break; } total_time += duration; } last_time = time; } }