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module_meshes.py
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547 lines (501 loc) · 37.6 KB
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from header_meshes import *
from module_info import *
####################################################################################################################
# Each mesh record contains the following fields:
# 1) Mesh id: used for referencing meshes in other files. The prefix mesh_ is automatically added before each mesh id.
# 2) Mesh flags. See header_meshes.py for a list of available flags
# 3) Mesh resource name: Resource name of the mesh
# 4) Mesh translation on x axis: Will be done automatically when the mesh is loaded
# 5) Mesh translation on y axis: Will be done automatically when the mesh is loaded
# 6) Mesh translation on z axis: Will be done automatically when the mesh is loaded
# 7) Mesh rotation angle over x axis: Will be done automatically when the mesh is loaded
# 8) Mesh rotation angle over y axis: Will be done automatically when the mesh is loaded
# 9) Mesh rotation angle over z axis: Will be done automatically when the mesh is loaded
# 10) Mesh x scale: Will be done automatically when the mesh is loaded
# 11) Mesh y scale: Will be done automatically when the mesh is loaded
# 12) Mesh z scale: Will be done automatically when the mesh is loaded
####################################################################################################################
meshes = [#(set_background_mesh, "mesh_ui_default_menu_window"),
("ui_default_menu_window", 0, "ui_default_menu_window", 0, 0, 0, 0, 0, 0, 1, 1, 1),
# ("pic_bandits", 0, "pic_bandits", 0, 0, 0, 0, 0, 0, 1, 1, 1),
("pic_mb_warrior_1", 0, "pic_mb_warrior_1", 0, 0, 0, 0, 0, 0, 1, 1, 1),
("relief01", 0, "relief01", 0, 0, 0, 0, 0, 0, 1, 1, 1),
("draw_tribal_orcs", 0, "draw_tribal_orcs", 0, 0, 0, 0, 0, 0, 1, 1, 1),
("draw_orc_raiders", 0, "draw_orc_raiders", 0, 0, 0, 0, 0, 0, 1, 1, 1),
("draw_wild_troll", 0, "draw_wild_troll", 0, 0, 0, 0, 0, 0, 1, 1, 1),
("draw_fangorn", 0, "draw_fangorn", 0, 0, 0, 0, 0, 0, 1, 1, 1),
("draw_fangorn_orc", 0, "draw_fangorn_orc", 0, 0, 0, 0, 0, 0, 1, 1, 1),
("draw_ent_attack", 0, "draw_ent_attack", 0, 0, 0, 0, 0, 0, 1, 1, 1),
("draw_ent_attack_orc", 0, "draw_ent_attack_orc", 0, 0, 0, 0, 0, 0, 1, 1, 1),
("draw_entdrink_human", 0, "draw_entdrink_human", 0, 0, 0, 0, 0, 0, 1, 1, 1),
("draw_victory_orc", 0, "draw_victory_orc", 0, 0, 0, 0, 0, 0, 1, 1, 1),
("draw_victory_uruk", 0, "draw_victory_uruk", 0, 0, 0, 0, 0, 0, 1, 1, 1),
("draw_victory_dwarf", 0, "draw_victory_dwarf", 0, 0, 0, 0, 0, 0, 1, 1, 1),
("draw_defeat_human", 0, "draw_defeat_human", 0, 0, 0, 0, 0, 0, 1, 1, 1),
("draw_defeat_orc", 0, "draw_defeat_orc", 0, 0, 0, 0, 0, 0, 1, 1, 1),
("draw_victory_gondor", 0, "draw_victory_gondor", 0, 0, 0, 0, 0, 0, 1, 1, 1),
("draw_victory_rohan", 0, "draw_victory_rohan", 0, 0, 0, 0, 0, 0, 1, 1, 1),
("draw_victory_orc_orc", 0, "draw_victory_orc_orc", 0, 0, 0, 0, 0, 0, 1, 1, 1),
("draw_lorien_arrows", 0, "draw_lorien_arrows", 0, 0, 0, 0, 0, 0, 1, 1, 1),
("draw_spiders", 0, "draw_spiders", 0, 0, 0, 0, 0, 0, 1, 1, 1),
("town_west_emnet" , 0, "town_west_emnet", 0, 0, 0, 0, 0, 0, 1, 1, 1),
("town_dol_guldur" , 0, "town_dol_guldur", 0, 0, 0, 0, 0, 0, 1, 1, 1),
("town_isengard" , 0, "town_isengard", 0, 0, 0, 0, 0, 0, 1, 1, 1),
("town_minas_tirith" , 0, "town_minas_tirith", 0, 0, 0, 0, 0, 0, 1, 1, 1),
("town_morannon" , 0, "town_morannon", 0, 0, 0, 0, 0, 0, 1, 1, 1),
("town_edoras" , 0, "town_edoras", 0, 0, 0, 0, 0, 0, 1, 1, 1),
("town_pelargir" , 0, "town_pelargir", 0, 0, 0, 0, 0, 0, 1, 1, 1),
("town_dol_amroth" , 0, "town_dol_amroth", 0, 0, 0, 0, 0, 0, 1, 1, 1),
("town_minas_morgul" , 0, "town_minas_morgul", 0, 0, 0, 0, 0, 0, 1, 1, 1),
("town_osgilliath" , 0, "town_osgilliath", 0, 0, 0, 0, 0, 0, 1, 1, 1),
("town_thranduils" , 0, "town_thranduils", 0, 0, 0, 0, 0, 0, 1, 1, 1),
("town_rivendell_camp", 0, "town_rivendell_camp", 0, 0, 0, 0, 0, 0, 1, 1, 1),
("town_moria" , 0, "town_moria", 0, 0, 0, 0, 0, 0, 1, 1, 1),
("town_hornburg" , 0, "town_hornburg", 0, 0, 0, 0, 0, 0, 1, 1, 1),
("town_esgaroth" , 0, "town_esgaroth", 0, 0, 0, 0, 0, 0, 1, 1, 1),
("town_caras_galadhon", 0, "town_caras_galadhon", 0, 0, 0, 0, 0, 0, 1, 1, 1),
("town_beorns_house" , 0, "town_beorns_house", 0, 0, 0, 0, 0, 0, 1, 1, 1),
("town_edhellond" , 0, "town_edhellond", 0, 0, 0, 0, 0, 0, 1, 1, 1),
("town_erebor" , 0, "town_erebor", 0, 0, 0, 0, 0, 0, 1, 1, 1),
("town_erech" , 0, "town_erech", 0, 0, 0, 0, 0, 0, 1, 1, 1),
("town_calembel" , 0, "town_ethring", 0, 0, 0, 0, 0, 0, 1, 1, 1),
("town_harad" , 0, "town_harad", 0, 0, 0, 0, 0, 0, 1, 1, 1),
("town_lossarnach" , 0, "town_lossarnach", 0, 0, 0, 0, 0, 0, 1, 1, 1),
("town_rhun_north" , 0, "town_rhun_north", 0, 0, 0, 0, 0, 0, 1, 1, 1),
("town_henneth_annun" , 0, "town_henneth_annun", 0, 0, 0, 0, 0, 0, 1, 1, 1),
("town_khand" , 0, "town_khand", 0, 0, 0, 0, 0, 0, 1, 1, 1),
("town_rhun" , 0, "town_rhun", 0, 0, 0, 0, 0, 0, 1, 1, 1),
("town_goodcamp" , 0, "town_goodcamp", 0, 0, 0, 0, 0, 0, 1, 1, 1),
("town_evilcamp" , 0, "town_evilcamp", 0, 0, 0, 0, 0, 0, 1, 1, 1),
("town_cair_andros" , 0, "town_cair_andros", 0, 0, 0, 0, 0, 0, 1, 1, 1),
("town_gundabad" , 0, "town_gundabad", 0, 0, 0, 0, 0, 0, 1, 1, 1),
#("pic_prisoner_man", 0, "pic_prisoner_man", 0, 0, 0, 0, 0, 0, 1, 1, 1),
#("pic_prisoner_fem", 0, "pic_prisoner_fem", 0, 0, 0, 0, 0, 0, 1, 1, 1),
#("pic_prisoner_wilderness", 0, "pic_prisoner_wilderness", 0, 0, 0, 0, 0, 0, 1, 1, 1),
#("pic_siege_sighted", 0, "pic_siege_sighted", 0, 0, 0, 0, 0, 0, 1, 1, 1),
#("pic_siege_sighted_fem", 0, "pic_siege_sighted_fem", 0, 0, 0, 0, 0, 0, 1, 1, 1),
#("pic_camp", 0, "pic_camp", 0, 0, 0, 0, 0, 0, 1, 1, 1),
#("pic_payment", 0, "pic_payment", 0, 0, 0, 0, 0, 0, 1, 1, 1),
#("pic_escape_1", 0, "pic_escape_1", 0, 0, 0, 0, 0, 0, 1, 1, 1),
#("pic_escape_1_fem", 0, "pic_escape_1_fem", 0, 0, 0, 0, 0, 0, 1, 1, 1),
#("pic_victory", 0, "pic_victory", 0, 0, 0, 0, 0, 0, 1, 1, 1),
#("pic_defeat", 0, "pic_defeat", 0, 0, 0, 0, 0, 0, 1, 1, 1),
#("pic_wounded", 0, "pic_wounded", 0, 0, 0, 0, 0, 0, 1, 1, 1),
#("pic_wounded_fem", 0, "pic_wounded_fem", 0, 0, 0, 0, 0, 0, 1, 1, 1),
#("pic_steppe_bandits", 0, "pic_steppe_bandits", 0, 0, 0, 0, 0, 0, 1, 1, 1),
#("pic_mountain_bandits", 0, "pic_mountain_bandits", 0, 0, 0, 0, 0, 0, 1, 1, 1),
#("pic_sea_raiders", 0, "pic_sea_raiders", 0, 0, 0, 0, 0, 0, 1, 1, 1),
#("pic_deserters", 0, "pic_deserters", 0, 0, 0, 0, 0, 0, 1, 1, 1),
#("pic_forest_bandits", 0, "pic_forest_bandits", 0, 0, 0, 0, 0, 0, 1, 1, 1),
#("pic_cattle", 0, "pic_cattle", 0, 0, 0, 0, 0, 0, 1, 1, 1),
#("pic_looted_village", 0, "pic_looted_village", 0, 0, 0, 0, 0, 0, 1, 1, 1),
#("pic_village_p", 0, "pic_village_p", 0, 0, 0, 0, 0, 0, 1, 1, 1),
#("pic_village_s", 0, "pic_village_s", 0, 0, 0, 0, 0, 0, 1, 1, 1),
#("pic_village_w", 0, "pic_village_w", 0, 0, 0, 0, 0, 0, 1, 1, 1),
#("pic_recruits", 0, "pic_recruits", 0, 0, 0, 0, 0, 0, 1, 1, 1),
#("pic_arms_swadian", 0, "pic_arms_swadian", 0, 0, 0, 0, 0, 0, 1, 1, 1),
#("pic_arms_vaegir", 0, "pic_arms_vaegir", 0, 0, 0, 0, 0, 0, 1, 1, 1),
#("pic_arms_khergit", 0, "pic_arms_khergit", 0, 0, 0, 0, 0, 0, 1, 1, 1),
#("pic_arms_nord", 0, "pic_arms_nord", 0, 0, 0, 0, 0, 0, 1, 1, 1),
#("pic_arms_rhodok", 0, "pic_arms_rhodok", 0, 0, 0, 0, 0, 0, 1, 1, 1),
("portrait_blend_out", 0, "portrait_blend_out", 0, 0, 0, 0, 0, 0, 1, 1, 1),
("load_window", 0, "load_window", 0, 0, 0, 0, 0, 0, 1, 1, 1),
("checkbox_off", render_order_plus_1, "checkbox_off", 0, 0, 0, 0, 0, 0, 1, 1, 1),
("checkbox_on", render_order_plus_1, "checkbox_on", 0, 0, 0, 0, 0, 0, 1, 1, 1),
("white_plane", 0, "white_plane", 0, 0, 0, 0, 0, 0, 1, 1, 1),
("white_dot", 0, "white_dot", 0, 0, 0, 0, 0, 0, 1, 1, 1),
("player_dot", 0, "player_dot", 0, 0, 0, 0, 0, 0, 1, 1, 1),
("flag_infantry", 0, "flag_infantry", 0, 0, 0, 0, 0, 0, 1, 1, 1),
("flag_archers", 0, "flag_archers", 0, 0, 0, 0, 0, 0, 1, 1, 1),
("flag_cavalry", 0, "flag_cavalry", 0, 0, 0, 0, 0, 0, 1, 1, 1),
("color_picker", 0, "color_picker", 0, 0, 0, 0, 0, 0, 1, 1, 1),
("custom_map_banner_01", 0, "custom_map_banner_01", 0, 0, 0, -90, 0, 90, 1, 1, 1),
("custom_map_banner_02", 0, "custom_map_banner_02", 0, 0, 0, -90, 0, 90, 1, 1, 1),
("custom_map_banner_03", 0, "custom_map_banner_03", 0, 0, 0, -90, 0, 90, 1, 1, 1),
("custom_banner_01", 0, "custom_banner_01", 0, 0, 0, -90, 0, 0, 1, 1, 1),
("custom_banner_02", 0, "custom_banner_02", 0, 0, 0, -90, 0, 0, 1, 1, 1),
("custom_banner_bg", 0, "custom_banner_bg", 0, 0, 0, 0, 0, 0, 10, 10, 10),
("custom_banner_fg01", 0, "custom_banner_fg01", 0, 0, 0, 0, 0, 0, 10, 10, 10),
("custom_banner_fg02", 0, "custom_banner_fg02", 0, 0, 0, 0, 0, 0, 10, 10, 10),
("custom_banner_fg03", 0, "custom_banner_fg03", 0, 0, 0, 0, 0, 0, 10, 10, 10),
("custom_banner_fg04", 0, "custom_banner_fg04", 0, 0, 0, 0, 0, 0, 10, 10, 10),
("custom_banner_fg05", 0, "custom_banner_fg05", 0, 0, 0, 0, 0, 0, 10, 10, 10),
("custom_banner_fg06", 0, "custom_banner_fg06", 0, 0, 0, 0, 0, 0, 10, 10, 10),
("custom_banner_fg07", 0, "custom_banner_fg07", 0, 0, 0, 0, 0, 0, 10, 10, 10),
("custom_banner_fg08", 0, "custom_banner_fg08", 0, 0, 0, 0, 0, 0, 10, 10, 10),
("custom_banner_fg09", 0, "custom_banner_fg09", 0, 0, 0, 0, 0, 0, 10, 10, 10),
("custom_banner_fg10", 0, "custom_banner_fg10", 0, 0, 0, 0, 0, 0, 10, 10, 10),
("custom_banner_fg11", 0, "custom_banner_fg11", 0, 0, 0, 0, 0, 0, 10, 10, 10),
("custom_banner_fg12", 0, "custom_banner_fg12", 0, 0, 0, 0, 0, 0, 10, 10, 10),
("custom_banner_fg13", 0, "custom_banner_fg13", 0, 0, 0, 0, 0, 0, 10, 10, 10),
("custom_banner_fg14", 0, "custom_banner_fg14", 0, 0, 0, 0, 0, 0, 10, 10, 10),
("custom_banner_fg15", 0, "custom_banner_fg15", 0, 0, 0, 0, 0, 0, 10, 10, 10),
("custom_banner_fg16", 0, "custom_banner_fg16", 0, 0, 0, 0, 0, 0, 10, 10, 10),
("custom_banner_fg17", 0, "custom_banner_fg17", 0, 0, 0, 0, 0, 0, 10, 10, 10),
("custom_banner_fg18", 0, "custom_banner_fg18", 0, 0, 0, 0, 0, 0, 10, 10, 10),
("custom_banner_fg19", 0, "custom_banner_fg19", 0, 0, 0, 0, 0, 0, 10, 10, 10),
("custom_banner_fg20", 0, "custom_banner_fg20", 0, 0, 0, 0, 0, 0, 10, 10, 10),
("custom_banner_fg21", 0, "custom_banner_fg21", 0, 0, 0, 0, 0, 0, 10, 10, 10),
("custom_banner_fg22", 0, "custom_banner_fg22", 0, 0, 0, 0, 0, 0, 10, 10, 10),
("custom_banner_fg23", 0, "custom_banner_fg23", 0, 0, 0, 0, 0, 0, 10, 10, 10),
("custom_banner_charge_01", 0, "custom_banner_charge_01", 0, 0, 0, 0, 0, 0, 10, 10, 10),
("custom_banner_charge_02", 0, "custom_banner_charge_02", 0, 0, 0, 0, 0, 0, 10, 10, 10),
("custom_banner_charge_03", 0, "custom_banner_charge_03", 0, 0, 0, 0, 0, 0, 10, 10, 10),
("custom_banner_charge_04", 0, "custom_banner_charge_04", 0, 0, 0, 0, 0, 0, 10, 10, 10),
("custom_banner_charge_05", 0, "custom_banner_charge_05", 0, 0, 0, 0, 0, 0, 10, 10, 10),
("custom_banner_charge_06", 0, "custom_banner_charge_06", 0, 0, 0, 0, 0, 0, 10, 10, 10),
("custom_banner_charge_07", 0, "custom_banner_charge_07", 0, 0, 0, 0, 0, 0, 10, 10, 10),
("custom_banner_charge_08", 0, "custom_banner_charge_08", 0, 0, 0, 0, 0, 0, 10, 10, 10),
("custom_banner_charge_09", 0, "custom_banner_charge_09", 0, 0, 0, 0, 0, 0, 10, 10, 10),
("custom_banner_charge_10", 0, "custom_banner_charge_10", 0, 0, 0, 0, 0, 0, 10, 10, 10),
("custom_banner_charge_11", 0, "custom_banner_charge_11", 0, 0, 0, 0, 0, 0, 10, 10, 10),
("custom_banner_charge_12", 0, "custom_banner_charge_12", 0, 0, 0, 0, 0, 0, 10, 10, 10),
("custom_banner_charge_13", 0, "custom_banner_charge_13", 0, 0, 0, 0, 0, 0, 10, 10, 10),
("custom_banner_charge_14", 0, "custom_banner_charge_14", 0, 0, 0, 0, 0, 0, 10, 10, 10),
("custom_banner_charge_15", 0, "custom_banner_charge_15", 0, 0, 0, 0, 0, 0, 10, 10, 10),
("custom_banner_charge_16", 0, "custom_banner_charge_16", 0, 0, 0, 0, 0, 0, 10, 10, 10),
("custom_banner_charge_17", 0, "custom_banner_charge_17", 0, 0, 0, 0, 0, 0, 10, 10, 10),
("custom_banner_charge_18", 0, "custom_banner_charge_18", 0, 0, 0, 0, 0, 0, 10, 10, 10),
("custom_banner_charge_19", 0, "custom_banner_charge_19", 0, 0, 0, 0, 0, 0, 10, 10, 10),
("custom_banner_charge_20", 0, "custom_banner_charge_20", 0, 0, 0, 0, 0, 0, 10, 10, 10),
("custom_banner_charge_21", 0, "custom_banner_charge_21", 0, 0, 0, 0, 0, 0, 10, 10, 10),
("custom_banner_charge_22", 0, "custom_banner_charge_22", 0, 0, 0, 0, 0, 0, 10, 10, 10),
("custom_banner_charge_23", 0, "custom_banner_charge_23", 0, 0, 0, 0, 0, 0, 10, 10, 10),
("custom_banner_charge_24", 0, "custom_banner_charge_24", 0, 0, 0, 0, 0, 0, 10, 10, 10),
("custom_banner_charge_25", 0, "custom_banner_charge_25", 0, 0, 0, 0, 0, 0, 10, 10, 10),
("custom_banner_charge_26", 0, "custom_banner_charge_26", 0, 0, 0, 0, 0, 0, 10, 10, 10),
("custom_banner_charge_27", 0, "custom_banner_charge_27", 0, 0, 0, 0, 0, 0, 10, 10, 10),
("custom_banner_charge_28", 0, "custom_banner_charge_28", 0, 0, 0, 0, 0, 0, 10, 10, 10),
("custom_banner_charge_29", 0, "custom_banner_charge_29", 0, 0, 0, 0, 0, 0, 10, 10, 10),
("custom_banner_charge_30", 0, "custom_banner_charge_30", 0, 0, 0, 0, 0, 0, 10, 10, 10),
("custom_banner_charge_31", 0, "custom_banner_charge_31", 0, 0, 0, 0, 0, 0, 10, 10, 10),
("custom_banner_charge_32", 0, "custom_banner_charge_32", 0, 0, 0, 0, 0, 0, 10, 10, 10),
("custom_banner_charge_33", 0, "custom_banner_charge_33", 0, 0, 0, 0, 0, 0, 10, 10, 10),
("custom_banner_charge_34", 0, "custom_banner_charge_34", 0, 0, 0, 0, 0, 0, 10, 10, 10),
("custom_banner_charge_35", 0, "custom_banner_charge_35", 0, 0, 0, 0, 0, 0, 10, 10, 10),
("custom_banner_charge_36", 0, "custom_banner_charge_36", 0, 0, 0, 0, 0, 0, 10, 10, 10),
("custom_banner_charge_37", 0, "custom_banner_charge_37", 0, 0, 0, 0, 0, 0, 10, 10, 10),
("custom_banner_charge_38", 0, "custom_banner_charge_38", 0, 0, 0, 0, 0, 0, 10, 10, 10),
("custom_banner_charge_39", 0, "custom_banner_charge_39", 0, 0, 0, 0, 0, 0, 10, 10, 10),
("custom_banner_charge_40", 0, "custom_banner_charge_40", 0, 0, 0, 0, 0, 0, 10, 10, 10),
("custom_banner_charge_41", 0, "custom_banner_charge_41", 0, 0, 0, 0, 0, 0, 10, 10, 10),
("custom_banner_charge_42", 0, "custom_banner_charge_42", 0, 0, 0, 0, 0, 0, 10, 10, 10),
("custom_banner_charge_43", 0, "custom_banner_charge_43", 0, 0, 0, 0, 0, 0, 10, 10, 10),
("custom_banner_charge_44", 0, "custom_banner_charge_44", 0, 0, 0, 0, 0, 0, 10, 10, 10),
("custom_banner_charge_45", 0, "custom_banner_charge_45", 0, 0, 0, 0, 0, 0, 10, 10, 10),
("custom_banner_charge_46", 0, "custom_banner_charge_46", 0, 0, 0, 0, 0, 0, 10, 10, 10),
#TLD begin
("tableau_mesh_shield_kite" , 0, "tableau_mesh_shield_kite" , 0, 0, 0, 0, 0, 0, 10, 10, 10),
("tableau_mesh_shield_tower" , 0, "tableau_mesh_shield_tower" , 0, 0, 0, 0, 0, 0, 10, 10, 10),
("tableau_mesh_shield_square", 0, "tableau_mesh_shield_square", 0, 0, 0, 0, 0, 0, 10, 10, 10),
("tableau_mesh_shield_round" , 0, "tableau_mesh_shield_round" , 0, 0, 0, 0, 0, 0, 10, 10, 10),
("tableau_mesh_shield_harad" , 0, "tableau_mesh_shield_harad" , 0, 0, 0, 0, 0, 0, 10, 10, 10),
("tableau_mesh_shield_rohan" , 0, "tableau_mesh_shield_rohan" , 0, 0, 0, 0, 0, 0, 10, 10, 10),
#TLD end
("tableau_mesh_custom_banner", 0, "tableau_mesh_custom_banner", 0, 0, 0, 0, 0, 0, 10, 10, 10),
("tableau_mesh_custom_banner_square", 0, "tableau_mesh_custom_banner_square", 0, 0, 0, 0, 0, 0, 10, 10, 10),
("tableau_mesh_custom_banner_tall", 0, "tableau_mesh_custom_banner_tall", 0, 0, 0, 0, 0, 0, 10, 10, 10),
("tableau_mesh_custom_banner_short", 0, "tableau_mesh_custom_banner_short", 0, 0, 0, 0, 0, 0, 10, 10, 10),
("tableau_mesh_shield_round_1", 0, "tableau_mesh_shield_round_1", 0, 0, 0, 0, 0, 0, 10, 10, 10),
("tableau_mesh_shield_round_2", 0, "tableau_mesh_shield_round_2", 0, 0, 0, 0, 0, 0, 10, 10, 10),
("tableau_mesh_shield_round_3", 0, "tableau_mesh_shield_round_3", 0, 0, 0, 0, 0, 0, 10, 10, 10),
("tableau_mesh_shield_round_4", 0, "tableau_mesh_shield_round_4", 0, 0, 0, 0, 0, 0, 10, 10, 10),
("tableau_mesh_shield_round_5", 0, "tableau_mesh_shield_round_5", 0, 0, 0, 0, 0, 0, 10, 10, 10),
("tableau_mesh_shield_small_round_1", 0, "tableau_mesh_shield_small_round_1", 0, 0, 0, 0, 0, 0, 10, 10, 10),
("tableau_mesh_shield_small_round_2", 0, "tableau_mesh_shield_small_round_2", 0, 0, 0, 0, 0, 0, 10, 10, 10),
("tableau_mesh_shield_small_round_3", 0, "tableau_mesh_shield_small_round_3", 0, 0, 0, 0, 0, 0, 10, 10, 10),
# ("tableau_mesh_shield_kite_1", 0, "tableau_mesh_shield_kite_1", 0, 0, 0, 0, 0, 0, 10, 10, 10),
# ("tableau_mesh_shield_kite_2", 0, "tableau_mesh_shield_kite_2", 0, 0, 0, 0, 0, 0, 10, 10, 10),
# ("tableau_mesh_shield_kite_3", 0, "tableau_mesh_shield_kite_3", 0, 0, 0, 0, 0, 0, 10, 10, 10),
# ("tableau_mesh_shield_kite_4", 0, "tableau_mesh_shield_kite_4", 0, 0, 0, 0, 0, 0, 10, 10, 10),
# ("tableau_mesh_shield_heater_1", 0, "tableau_mesh_shield_heater_1", 0, 0, 0, 0, 0, 0, 10, 10, 10),
# ("tableau_mesh_shield_heater_2", 0, "tableau_mesh_shield_heater_2", 0, 0, 0, 0, 0, 0, 10, 10, 10),
# ("tableau_mesh_shield_pavise_1", 0, "tableau_mesh_shield_pavise_1", 0, 0, 0, 0, 0, 0, 10, 10, 10),
# ("tableau_mesh_shield_pavise_2", 0, "tableau_mesh_shield_pavise_2", 0, 0, 0, 0, 0, 0, 10, 10, 10),
("heraldic_armor_bg", 0, "heraldic_armor_bg", 0, 0, 0, 0, 0, 0, 10, 10, 10),
# ("tableau_mesh_heraldic_armor_a", 0, "tableau_mesh_heraldic_armor_a", 0, 0, 0, 0, 0, 0, 1, 1, 1),
# ("tableau_mesh_heraldic_armor_b", 0, "tableau_mesh_heraldic_armor_b", 0, 0, 0, 0, 0, 0, 1, 1, 1),
# ("tableau_mesh_heraldic_armor_c", 0, "tableau_mesh_heraldic_armor_c", 0, 0, 0, 0, 0, 0, 1, 1, 1),
# ("tableau_mesh_heraldic_armor_d", 0, "tableau_mesh_heraldic_armor_d", 0, 0, 0, 0, 0, 0, 1, 1, 1),
("tableau_mesh_heraldic_rohan_armor", 0, "tableau_mesh_heraldic_rohan_armor", 0, 0, 0, 0, 0, 0, 1, 1, 1),
# ("outer_terrain_plain_1", 0, "ter_border_a", -90, 0, 0, 0, 0, 0, 1, 1, 1),
("banner_gondor" , 0, "b_arms_gondor", 0, 0, 0, -90, 0, 0, 1, 1, 1),
("banner_rohan" , 0, "b_arms_rohan", 0, 0, 0, -90, 0, 0, 1, 1, 1),
("banner_mordor" , 0, "b_mordor", 0, 0, 0, -90, 0, 0, 1, 1, 1),
("banner_harad" , 0, "b_harad", 0, 0, 0, -90, 0, 0, 1, 1, 1),
("banner_khand" , 0, "b_arms_khand", 0, 0, 0, -90, 0, 0, 1, 1, 1),
("banner_rhun" , 0, "b_rhun", 0, 0, 0, -90, 0, 0, 1, 1, 1),
("banner_umbar" , 0, "b_arms_umbar", 0, 0, 0, -90, 0, 0, 1, 1, 1),
("banner_lorien" , 0, "b_arms_lorien", 0, 0, 0, -90, 0, 0, 1, 1, 1),
("banner_imladris", 0, "b_arms_imladris", 0, 0, 0, -90, 0, 0, 1, 1, 1),
("banner_woodelf" , 0, "b_arms_woodelf", 0, 0, 0, -90, 0, 0, 1, 1, 1),
("banner_moria" , 0, "b_moria", 0, 0, 0, -90, 0, 0, 1, 1, 1),
("banner_guldur" , 0, "b_guldur", 0, 0, 0, -90, 0, 0, 1, 1, 1),
("banner_beorn" , 0, "b_beorn", 0, 0, 0, -90, 0, 0, 1, 1, 1),
("banner_gundabad", 0, "b_gundabad", 0, 0, 0, -90, 0, 0, 1, 1, 1),
("banner_dale" , 0, "b_arms_dale", 0, 0, 0, -90, 0, 0, 1, 1, 1),
("banner_erebor" , 0, "b_arms_erebor", 0, 0, 0, -90, 0, 0, 1, 1, 1),
("banner_dunland" , 0, "b_dunland", 0, 0, 0, -90, 0, 0, 1, 1, 1),
("banner_isengard", 0, "b_isengard", 0, 0, 0, -90, 0, 0, 1, 1, 1),
# ("banner_a20", 0, "banner_a20", 0, 0, 0, -90, 0, 0, 1, 1, 1),
# BCD banners are not used
("banner_e01", 0, "banner_e01", 0, 0, 0, -90, 0, 0, 1, 1, 1),
("banner_e02", 0, "banner_e02", 0, 0, 0, -90, 0, 0, 1, 1, 1),
("banner_e03", 0, "banner_e03", 0, 0, 0, -90, 0, 0, 1, 1, 1), #blackroot
("banner_e04", 0, "banner_e04", 0, 0, 0, -90, 0, 0, 1, 1, 1),
("banner_e05", 0, "banner_e05", 0, 0, 0, -90, 0, 0, 1, 1, 1),
("banner_e06", 0, "banner_e06", 0, 0, 0, -90, 0, 0, 1, 1, 1), #pinnath
("banner_e07", 0, "banner_e07", 0, 0, 0, -90, 0, 0, 1, 1, 1),
("banner_e08", 0, "banner_e08", 0, 0, 0, -90, 0, 0, 1, 1, 1),
("banner_e09", 0, "banner_e09", 0, 0, 0, -90, 0, 0, 1, 1, 1),
("banner_e10", 0, "banner_e10", 0, 0, 0, -90, 0, 0, 1, 1, 1), #lamedon
("banner_e11", 0, "banner_e11", 0, 0, 0, -90, 0, 0, 1, 1, 1),
("banner_e12", 0, "banner_e12", 0, 0, 0, -90, 0, 0, 1, 1, 1), #pelargir
("banner_e13", 0, "banner_e13", 0, 0, 0, -90, 0, 0, 1, 1, 1),
("banner_e14", 0, "banner_e14", 0, 0, 0, -90, 0, 0, 1, 1, 1),
("banner_e15", 0, "banner_e15", 0, 0, 0, -90, 0, 0, 1, 1, 1),
("banner_e16", 0, "banner_e16", 0, 0, 0, -90, 0, 0, 1, 1, 1),
("banner_e17", 0, "banner_e17", 0, 0, 0, -90, 0, 0, 1, 1, 1), #amroth
("banner_e18", 0, "banner_e18", 0, 0, 0, -90, 0, 0, 1, 1, 1),
("banner_e19", 0, "banner_e19", 0, 0, 0, -90, 0, 0, 1, 1, 1), #lossarnach
("banner_e20", 0, "banner_e20", 0, 0, 0, -90, 0, 0, 1, 1, 1),
("banner_e21", 0, "banner_e21", 0, 0, 0, -90, 0, 0, 1, 1, 1),
("banner_f01", 0, "banner_f01", 0, 0, 0, -90, 0, 0, 1, 1, 1),
("banner_f02", 0, "banner_f02", 0, 0, 0, -90, 0, 0, 1, 1, 1),
# ("banner_f03", 0, "banner_f03", 0, 0, 0, -90, 0, 0, 1, 1, 1),#bad banner. others are better and enough for Rohan lords
("banner_f04", 0, "banner_f04", 0, 0, 0, -90, 0, 0, 1, 1, 1),
("banner_f05", 0, "banner_f05", 0, 0, 0, -90, 0, 0, 1, 1, 1),
("banner_f06", 0, "banner_f06", 0, 0, 0, -90, 0, 0, 1, 1, 1),
("banner_f07", 0, "banner_f07", 0, 0, 0, -90, 0, 0, 1, 1, 1),
("banner_f08", 0, "banner_f08", 0, 0, 0, -90, 0, 0, 1, 1, 1),
("banner_f09", 0, "banner_f09", 0, 0, 0, -90, 0, 0, 1, 1, 1),
("banner_f10", 0, "banner_f10", 0, 0, 0, -90, 0, 0, 1, 1, 1),
("banner_f11", 0, "banner_f11", 0, 0, 0, -90, 0, 0, 1, 1, 1),
("banner_f12", 0, "banner_f12", 0, 0, 0, -90, 0, 0, 1, 1, 1),
("banner_f13", 0, "banner_f13", 0, 0, 0, -90, 0, 0, 1, 1, 1),
("banner_f14", 0, "banner_f14", 0, 0, 0, -90, 0, 0, 1, 1, 1),
("banner_f15", 0, "banner_f15", 0, 0, 0, -90, 0, 0, 1, 1, 1),
("banner_f16", 0, "banner_f16", 0, 0, 0, -90, 0, 0, 1, 1, 1),
("banner_f17", 0, "banner_f17", 0, 0, 0, -90, 0, 0, 1, 1, 1),
("banner_f18", 0, "banner_f18", 0, 0, 0, -90, 0, 0, 1, 1, 1),
("banner_f19", 0, "banner_f19", 0, 0, 0, -90, 0, 0, 1, 1, 1),
("banner_f21", 0, "b_arms_los", 0, 0, 0, -90, 0, 0, 1, 1, 1), # lossarnach
("banner_f20", 0, "banner_f20", 0, 0, 0, -90, 0, 0, 1, 1, 1),
("arms_a01", 0, "b_arms_gondor", 0, 0, 0, -90, 0, 0, 1, 1, 1),
("arms_a02", 0, "b_arms_rohan", 0, 0, 0, -90, 0, 0, 1, 1, 1),
("arms_a03", 0, "b_mordor", 0, 0, 0, -90, 0, 0, 1, 1, 1),
("arms_a04", 0, "b_harad", 0, 0, 0, -90, 0, 0, 1, 1, 1),
("arms_a05", 0, "b_arms_khand", 0, 0, 0, -90, 0, 0, 1, 1, 1),
("arms_a06", 0, "b_rhun", 0, 0, 0, -90, 0, 0, 1, 1, 1),
("arms_a07", 0, "b_arms_umbar", 0, 0, 0, -90, 0, 0, 1, 1, 1),
("arms_a08", 0, "b_arms_lorien", 0, 0, 0, -90, 0, 0, 1, 1, 1),
("arms_a09", 0, "b_arms_imladris", 0, 0, 0, -90, 0, 0, 1, 1, 1),
("arms_a10", 0, "b_arms_woodelf", 0, 0, 0, -90, 0, 0, 1, 1, 1),
("arms_a11", 0, "b_moria", 0, 0, 0, -90, 0, 0, 1, 1, 1),
("arms_a12", 0, "b_guldur", 0, 0, 0, -90, 0, 0, 1, 1, 1),
("arms_a13", 0, "b_beorn", 0, 0, 0, -90, 0, 0, 1, 1, 1),
("arms_a14", 0, "b_gundabad", 0, 0, 0, -90, 0, 0, 1, 1, 1),
("arms_a15", 0, "b_arms_dale", 0, 0, 0, -90, 0, 0, 1, 1, 1),
("arms_a16", 0, "b_arms_erebor", 0, 0, 0, -90, 0, 0, 1, 1, 1),
("arms_a17", 0, "b_dunland", 0, 0, 0, -90, 0, 0, 1, 1, 1),
("arms_a19", 0, "b_isengard", 0, 0, 0, -90, 0, 0, 1, 1, 1),
# BCD banners are not used
("arms_e01", 0, "banner_e01", 0, 0, 0, -90, 0, 0, 1, 1, 1),
("arms_e02", 0, "banner_e02", 0, 0, 0, -90, 0, 0, 1, 1, 1),
("arms_e03", 0, "banner_e03", 0, 0, 0, -90, 0, 0, 1, 1, 1),
("arms_e04", 0, "banner_e04", 0, 0, 0, -90, 0, 0, 1, 1, 1),
("arms_e05", 0, "banner_e05", 0, 0, 0, -90, 0, 0, 1, 1, 1),
("arms_e06", 0, "banner_e06", 0, 0, 0, -90, 0, 0, 1, 1, 1),
("arms_e07", 0, "banner_e07", 0, 0, 0, -90, 0, 0, 1, 1, 1),
("arms_e08", 0, "banner_e08", 0, 0, 0, -90, 0, 0, 1, 1, 1),
("arms_e09", 0, "banner_e09", 0, 0, 0, -90, 0, 0, 1, 1, 1),
("arms_e10", 0, "banner_e10", 0, 0, 0, -90, 0, 0, 1, 1, 1),
("arms_e11", 0, "banner_e11", 0, 0, 0, -90, 0, 0, 1, 1, 1),
("arms_e12", 0, "banner_e12", 0, 0, 0, -90, 0, 0, 1, 1, 1),
("arms_e13", 0, "banner_e13", 0, 0, 0, -90, 0, 0, 1, 1, 1),
("arms_e14", 0, "banner_e14", 0, 0, 0, -90, 0, 0, 1, 1, 1),
("arms_e15", 0, "banner_e15", 0, 0, 0, -90, 0, 0, 1, 1, 1),
("arms_e16", 0, "banner_e16", 0, 0, 0, -90, 0, 0, 1, 1, 1),
("arms_e17", 0, "banner_e17", 0, 0, 0, -90, 0, 0, 1, 1, 1),
("arms_e18", 0, "banner_e18", 0, 0, 0, -90, 0, 0, 1, 1, 1),
("arms_e19", 0, "banner_e19", 0, 0, 0, -90, 0, 0, 1, 1, 1),
("arms_e20", 0, "banner_e20", 0, 0, 0, -90, 0, 0, 1, 1, 1),
("arms_e21", 0, "banner_e21", 0, 0, 0, -90, 0, 0, 1, 1, 1),
("arms_f01", 0, "banner_f01", 0, 0, 0, -90, 0, 0, 1, 1, 1),
("arms_f02", 0, "banner_f02", 0, 0, 0, -90, 0, 0, 1, 1, 1),
# ("arms_f03", 0, "banner_f03", 0, 0, 0, -90, 0, 0, 1, 1, 1),#bad banner. others are better and enough for Rohan lords
("arms_f04", 0, "banner_f04", 0, 0, 0, -90, 0, 0, 1, 1, 1),
("arms_f05", 0, "banner_f05", 0, 0, 0, -90, 0, 0, 1, 1, 1),
("arms_f06", 0, "banner_f06", 0, 0, 0, -90, 0, 0, 1, 1, 1),
("arms_f07", 0, "banner_f07", 0, 0, 0, -90, 0, 0, 1, 1, 1),
("arms_f08", 0, "banner_f08", 0, 0, 0, -90, 0, 0, 1, 1, 1),
("arms_f09", 0, "banner_f09", 0, 0, 0, -90, 0, 0, 1, 1, 1),
("arms_f10", 0, "banner_f10", 0, 0, 0, -90, 0, 0, 1, 1, 1),
("arms_f11", 0, "banner_f11", 0, 0, 0, -90, 0, 0, 1, 1, 1),
("arms_f12", 0, "banner_f12", 0, 0, 0, -90, 0, 0, 1, 1, 1),
("arms_f13", 0, "banner_f13", 0, 0, 0, -90, 0, 0, 1, 1, 1),
("arms_f14", 0, "banner_f14", 0, 0, 0, -90, 0, 0, 1, 1, 1),
("arms_f15", 0, "banner_f15", 0, 0, 0, -90, 0, 0, 1, 1, 1),
("arms_f16", 0, "banner_f16", 0, 0, 0, -90, 0, 0, 1, 1, 1),
("arms_f17", 0, "banner_f17", 0, 0, 0, -90, 0, 0, 1, 1, 1),
("arms_f18", 0, "banner_f18", 0, 0, 0, -90, 0, 0, 1, 1, 1),
("arms_f19", 0, "banner_f19", 0, 0, 0, -90, 0, 0, 1, 1, 1),
("arms_f21", 0, "b_arms_los", 0, 0, 0, -90, 0, 0, 1, 1, 1), # lossarnach
("arms_f20", 0, "banner_f20", 0, 0, 0, -90, 0, 0, 1, 1, 1),
("banners_default_a", 0, "banners_default_a", 0, 0, 0, -90, 0, 0, 1, 1, 1),
("banners_default_b", 0, "banners_default_b", 0, 0, 0, -90, 0, 0, 1, 1, 1),
("banners_default_c", 0, "banners_default_c", 0, 0, 0, -90, 0, 0, 1, 1, 1),
("banners_default_d", 0, "banners_default_d", 0, 0, 0, -90, 0, 0, 1, 1, 1),
("banners_default_e", 0, "banners_default_e", 0, 0, 0, -90, 0, 0, 1, 1, 1),
#### TLD Rhun circular patterns
("circular_8mosaic1", 0, "circular_8mosaic1", 0, 0, 0, -90, 0, 0, 1, 1, 1),
("circular_8mosaic2", 0, "circular_8mosaic2", 0, 0, 0, -90, 0, 0, 1, 1, 1),
("circular_8mosaic3", 0, "circular_8mosaic3", 0, 0, 0, -90, 0, 0, 1, 1, 1),
("circular_8mosaic4", 0, "circular_8mosaic4", 0, 0, 0, -90, 0, 0, 1, 1, 1),
("circular_8mosaic5", 0, "circular_8mosaic5", 0, 0, 0, -90, 0, 0, 1, 1, 1),
("circular_8mosaic6", 0, "circular_8mosaic6", 0, 0, 0, -90, 0, 0, 1, 1, 1),
("circular_8mosaic7", 0, "circular_8mosaic7", 0, 0, 0, -90, 0, 0, 1, 1, 1),
("circular_8mosaic8", 0, "circular_8mosaic8", 0, 0, 0, -90, 0, 0, 1, 1, 1),
("circular_8mosaic9", 0, "circular_8mosaic9", 0, 0, 0, -90, 0, 0, 1, 1, 1),
("circular_8mosaic10",0, "circular_8mosaic10",0, 0, 0, -90, 0, 0, 1, 1, 1),
#### Far Harad shield paint
("far_harad_shield_paint", 0, "harad_tableau_paint_mesh", 0, 0, 0, 0, 0, 0, 10, 10, 10),
#### Civilian clothes tableau
("tableau_mesh_gondor_tunic_a",0, "tableau_mesh_gondor_tunic_a", 0, 0, 0, 0, 0, 0, 10, 10, 10),
("tableau_mesh_gondor_tunic_b",0, "tableau_mesh_gondor_tunic_b", 0, 0, 0, 0, 0, 0, 10, 10, 10),
("tableau_mesh_rohan_tunic" ,0, "tableau_mesh_rohan_tunic" , 0, 0, 0, 0, 0, 0, 10, 10, 10),
("tableau_mesh_dale_tunic" ,0, "tableau_mesh_dale_tunic" , 0, 0, 0, 0, 0, 0, 10, 10, 10),
("tableau_mesh_woodman_tunic" ,0, "tableau_mesh_woodman_tunic" , 0, 0, 0, 0, 0, 0, 10, 10, 10),
#### TLD rohan shield paintings
("rohan_paint_1",0, "rohan_paint_mesh_a", 0, 0, 0, 0, 0, 0, 10, 10, 10),
("rohan_paint_2",0, "rohan_paint_mesh_b", 0, 0, 0, 0, 0, 0, 10, 10, 10),
("rohan_paint_3",0, "rohan_paint_mesh_f", 0, 0, 0, 0, 0, 0, 10, 10, 10),
("rohan_paint_4",0, "rohan_paint_mesh_g", 0, 0, 0, 0, 0, 0, 10, 10, 10),
("rohan_paint_5",0, "rohan_paint_mesh_c", 0, 0, 0, 0, 0, 0, 10, 10, 10), # here start paitings suitable for bulb-centered shields
("rohan_paint_6",0, "rohan_paint_mesh_d", 0, 0, 0, 0, 0, 0, 10, 10, 10),
("rohan_paint_7",0, "rohan_paint_mesh_e", 0, 0, 0, 0, 0, 0, 10, 10, 10),
### burned map icons
("icon_burn_pattern",0, "tableau_mesh_burn_pattern", 0, 0, 0, 0, 0, 0, 10, 10, 10),
("icon_gondor_town" ,0, "tableau_mesh_gondortown" , 0, 0, 0, 0, 0, 0, 10, 10, 10),
("icon_castle1" ,0, "tableau_mesh_iconcastle1" , 0, 0, 0, 0, 0, 0, 10, 10, 10),
("icon_minastirith" ,0, "tableau_mesh_mt" , 0, 0, 0, 0, 0, 0, 10, 10, 10),
("icon_helmsdeep" ,0, "tableau_mesh_hd" , 0, 0, 0, 0, 0, 0, 10, 10, 10),
("icon_dolamroth" ,0, "tableau_mesh_dolamroth" , 0, 0, 0, 0, 0, 0, 10, 10, 10),
("icon_edoras" ,0, "tableau_mesh_edoras" , 0, 0, 0, 0, 0, 0, 10, 10, 10),
### TLD defiled presentation meshes
("defiled_customize_bg", 0, "defile_ui_background", 0, 0, 0, 0, 0, 0, 1, 1, 1),
("defiled_customize_overlay", 0, "defile_ui_overlay", 0, 0, 0, 0, 0, 0, 1, 1, 1),
### TLD defiled armor backgrounds
("defiled_gondor_bg" ,0, "tableau_mesh_gondor" , 0, 0, 0, 0, 0, 0, 1, 1, 1),
("defiled_rohan_bg" ,0, "tableau_mesh_rohan" , 0, 0, 0, 0, 0, 0, 1, 1, 1),
("defiled_dale_bg" ,0, "tableau_mesh_dale" , 0, 0, 0, 0, 0, 0, 1, 1, 1),
### TLD defiled armor decals
### GONDOR
("defiled_gondor_chest1" ,0, "gondor_chest_tear_aa" , 0, 0, 0, 0, 0, 0, 1, 1, 1),
("defiled_gondor_chest2" ,0, "gondor_chest_tear_ab" , 0, 0, 0, 0, 0, 0, 1, 1, 1),
("defiled_gondor_chest3" ,0, "gondor_chest_tear_ac" , 0, 0, 0, 0, 0, 0, 1, 1, 1),
("defiled_gondor_chest4" ,0, "gondor_chest_sauron_eye_a" , 0, 0, 0, 0, 0, 0, 1, 1, 1),
("defiled_gondor_chest5" ,0, "gondor_chest_saruman_hand_a" , 0, 0, 0, 0, 0, 0, 1, 1, 1),
("defiled_gondor_chest6" ,0, "gondor_chest_saruman_rune" , 0, 0, 0, 0, 0, 0, 1, 1, 1),
("defiled_gondor_thigh1" ,0, "gondor_thigh_tear_aa" , 0, 0, 0, 0, 0, 0, 1, 1, 1),
("defiled_gondor_thigh2" ,0, "gondor_thigh_tear_ab" , 0, 0, 0, 0, 0, 0, 1, 1, 1),
("defiled_gondor_thigh3" ,0, "gondor_thigh_tear_ac" , 0, 0, 0, 0, 0, 0, 1, 1, 1),
### ROHAN
### DALE
]
if wb_compile_switch==1:
meshes+=[
#swy-- for the main menu
("loading_background", 0, "ui_default_menu_window", 0, 0, 0, 0, 0, 0, 1, 1, 1),
("main_menu_background", 0, "meeting_window", 0, 0, 0, 0, 0, 0, 1, 1, 1),
("main_menu_statue", render_order_plus_1, "pic_mercenary", 0, 0, 0, 0, 0, 0, 1, 1, 1),
#swy-- for the escape menu
("pic_mb_warrior_1", render_order_plus_1, "pic_mb_warrior_1", 0, 0, 0, 0, 0, 0, 1, 1, 1),
("pic_mb_warrior_2", render_order_plus_1, "pic_mb_warrior_2", 0, 0, 0, 0, 0, 0, 1, 1, 1),
("pic_mb_warrior_3", render_order_plus_1, "pic_mb_warrior_3", 0, 0, 0, 0, 0, 0, 1, 1, 1),
("pic_mb_warrior_4", render_order_plus_1, "pic_mb_warrior_4", 0, 0, 0, 0, 0, 0, 1, 1, 1),
]
#swy-- these ones were missing and we don't want to break the indexing, do we?
meshes+=[
("draw_lorien_magic", 0, "draw_lorien_magic", 0, 0, 0, 0, 0, 0, 1, 1, 1),
("draw_war_starts", 0, "draw_war_starts", 0, 0, 0, 0, 0, 0, 1, 1, 1),
("draw_bear", 0, "draw_bear", 0, 0, 0, 0, 0, 0, 1, 1, 1),
("draw_wolf", 0, "draw_wolf", 0, 0, 0, 0, 0, 0, 1, 1, 1),
("draw_victory_dunland", 0, "draw_victory_dunland", 0, 0, 0, 0, 0, 0, 1, 1, 1),
("draw_victory_khand", 0, "draw_victory_khand", 0, 0, 0, 0, 0, 0, 1, 1, 1),
("draw_mountain_goblins", 0, "draw_mountain_goblins", 0, 0, 0, 0, 0, 0, 1, 1, 1),
("draw_corsair_renegades", 0, "draw_corsair_renegades", 0, 0, 0, 0, 0, 0, 1, 1, 1),
("draw_dunland_outcasts", 0, "draw_dunland_outcasts", 0, 0, 0, 0, 0, 0, 1, 1, 1),
("draw_entdrink_dwarf", 0, "draw_entdrink_dwarf", 0, 0, 0, 0, 0, 0, 1, 1, 1),
("draw_entdrink_orc", 0, "draw_entdrink_orc", 0, 0, 0, 0, 0, 0, 1, 1, 1),
("draw_victory_harad", 0, "draw_victory_harad", 0, 0, 0, 0, 0, 0, 1, 1, 1),
("draw_victory_rhun", 0, "draw_victory_rhun", 0, 0, 0, 0, 0, 0, 1, 1, 1),
("draw_victory_evilman", 0, "draw_victory_evilman", 0, 0, 0, 0, 0, 0, 1, 1, 1),
("draw_victory_mirkwood", 0, "draw_victory_mirkwood", 0, 0, 0, 0, 0, 0, 1, 1, 1),
("draw_victory_rivendell", 0, "draw_victory_rivendell", 0, 0, 0, 0, 0, 0, 1, 1, 1),
("draw_victory_beornings", 0, "draw_victory_beornings", 0, 0, 0, 0, 0, 0, 1, 1, 1),
("draw_victory_corsairs", 0, "draw_victory_corsairs", 0, 0, 0, 0, 0, 0, 1, 1, 1),
("draw_funeral_pyre", 0, "draw_funeral_pyre", 0, 0, 0, 0, 0, 0, 1, 1, 1),
("draw_mound_desecrated", 0, "draw_mound_desecrated", 0, 0, 0, 0, 0, 0, 1, 1, 1),
("draw_mound_visit", 0, "draw_mound_visit", 0, 0, 0, 0, 0, 0, 1, 1, 1),
("draw_troublesome_goblins", 0, "draw_troublesome_goblins", 0, 0, 0, 0, 0, 0, 1, 1, 1),
# Kham - Troop Presentation dupes
("tp_victory_gondor", 0, "draw_victory_gondor", 0, 0, 0, 0, 0, 0, 3.3, 3.3, 3.3),
("tp_victory_dwarf", 0, "draw_victory_dwarf", 0, 0, 0, 0, 0, 0, 3, 3, 3),
("tp_victory_rohan", 0, "draw_victory_rohan", 0, 0.05, 0, 0, 0, 0, 3.3, 3.3, 3.3),
("tp_victory_evilman", 0, "draw_victory_evilman", 0, 0.2, 0, 0, 0, 0, 2.7, 2.7, 2.7),#Mordor
#("tp_victory_uruk", 0, "draw_victory_uruk", 0, -0.35, 0, 0, 0, 0, 3.6, 3.6, 3.6), #Isengard
("tp_victory_uruk", 0, "draw_lumberjack_orcs", 0, -0.1, 0, 0, 0, 0, 3.3, 3.3, 3.3), #Isengard
("tp_lorien_arrows", 0, "draw_victory_lorien", 0, 0, 0, 0, 0, 0, 3.3, 3.3, 3.3),
("tp_victory_rivendell", 0, "draw_victory_rivendell", 0, 0, 0, 0, 0, 0, 3.5, 3.5, 3.5),#
("tp_victory_mirkwood", 0, "draw_victory_mirkwood", 0, 0, 0, 0, 0, 0, 3.6, 3.6, 3.6),
("tp_war_starts", 0, "draw_victory_dale", 0, 0, 0, 0, 0, 0, 3.3, 3.3, 3.3),
("tp_victory_harad", 0, "draw_victory_harad", 0, 0, 0, 0, 0, 0, 3.3, 3.3, 3.3),
("tp_victory_rhun", 0, "draw_victory_rhun", 0, 0, 0, 0, 0, 0, 3.3, 3.3, 3.3),
("tp_victory_khand", 0, "draw_victory_khand", 0, 0, 0, 0, 0, 0, 3, 3, 3),
("tp_victory_corsairs", 0, "draw_victory_corsairs", 0, 0, 0, 0, 0, 0, 3, 3, 3),
("tp_victory_orc_orc", 0, "draw_victory_orc_orc", 0, 0, 0, 0, 0, 0, 3.3, 3.3, 3.3),
("tp_tribal_orcs", 0, "draw_victory_orc", 0, 0.15, 0, 0, 0, 0, 3, 3, 3),
("tp_orc_raiders", 0, "draw_orc_raiders", 0, -0.2, 0, 0, 0, 0, 3.3, 3.3, 3.3),
("tp_victory_dunland", 0, "draw_victory_dunland", 0, 0.2, 0, 0, 0, 0, 2.7, 2.7, 2.7),#
("tp_victory_beornings", 0, "draw_victory_beornings", 0, 0.15, 0, 0, 0, 0, 3.3, 3.3, 3.3),#
("mp_inventory_choose", 0, "mp_inventory_choose", 0, 0, 0, 0, 0, 0, 1, 1, 1),
("inv_slot", 0, "inv_slot", 0, 0, 0, 0, 0, 0, 1, 1, 1),
# Kham - Troop Presentation dupes end
# Add new meshes here
("draw_lumberjack_orcs", 0, "draw_lumberjack_orcs", 0, 0, 0, 0, 0, 0, 1, 1, 1),
("draw_mound_kneel", 0, "draw_mound_kneel", 0, 0, 0, 0, 0, 0, 1, 1, 1),
("draw_ring_hunters_army", 0, "draw_ring_hunters_army", 0, 0, 0, 0, 0, 0, 1, 1, 1),
("draw_ring_hunters_lair", 0, "draw_ring_hunters_lair", 0, 0, 0, 0, 0, 0, 1, 1, 1),
("draw_victory_dale", 0, "draw_victory_dale", 0, 0, 0, 0, 0, 0, 1, 1, 1),
("draw_victory_lorien", 0, "draw_victory_lorien", 0, 0, 0, 0, 0, 0, 1, 1, 1),
###VC presentations
("pic_troop_trees", 0, "town_goodcamp", 0, 0, 0, 0, 0, 0, 1, 1, 1),
("pic_units_details", 0, "town_goodcamp", 0, 0, 0, 0, 0, 0, 1, 1, 1),
### Custom Armour Meshes
("cb_ui_main", 0, "cb_ui_main", 0, 0, 0, 0, 0, 0, 1, 1, 1),
("mp_score_a", 0, "mp_score_a", 0, 0, 0, 0, 0, 0, 1, 1, 1),
### More Merlkir Drawings
("draw_mound_oath", 0, "draw_mound_oath", 0, 0, 0, 0, 0, 0, 1, 1, 1),
("order_frame", 0, "mp_ui_order_button", 0, 0, 0, 0, 0, 0, 1, 1, 1),
("flag_spears", 0, "flag_infantry", 0, 0, 0, 0, 0, 0, 1, 1, 1),
("flag_skirmishers", 0, "flag_archers", 0, 0, 0, 0, 0, 0, 1, 1, 1),
("flag_horsemen", 0, "flag_cavalry", 0, 0, 0, 0, 0, 0, 1, 1, 1),
("flag_d7", 0, "flag_infantry", 0, 0, 0, 0, 0, 0, 1, 1, 1),
("flag_d8", 0, "flag_archers", 0, 0, 0, 0, 0, 0, 1, 1, 1),
("flag_d9", 0, "flag_cavalry", 0, 0, 0, 0, 0, 0, 1, 1, 1),
#icons
("choose_icon_man", 0, "icon_man", 0, 0, 0, 0, 0, 0, 1, 1, 1),
("choose_icon_good", 0, "icon_good", 0, 0, 0, 0, 0, 0, 1, 1, 1),
("choose_icon_evil", 0, "icon_evil", 0, 0, 0, 0, 0, 0, 1, 1, 1),
("choose_icon_eye", 0, "icon_eye", 0, 0, 0, 0, 0, 0, 1, 1, 1),
("choose_icon_hand", 0, "icon_hand", 0, 0, 0, 0, 0, 0, 1, 1, 1),
("choose_icon_elf", 0, "icon_elf", 0, 0, 0, 0, 0, 0, 1, 1, 1),
("choose_icon_dwarf", 0, "icon_dwarf", 0, 0, 0, 0, 0, 0, 1, 1, 1),
("choose_icon_orc", 0, "icon_orc", 0, 0, 0, 0, 0, 0, 1, 1, 1),
("choose_icon_uruk", 0, "icon_uruk", 0, 0, 0, 0, 0, 0, 1, 1, 1),
("choose_icon_evilman", 0, "icon_evilman", 0, 0, 0, 0, 0, 0, 1, 1, 1),
("draw_funeral_pyre_oath", 0, "draw_funeral_pyre_oath", 0, 0, 0, 0, 0, 0, 1, 1, 1),
("troop_label_banner", 0, "troop_label_banner", 0, 0, 0, 0, 0, 0, 10, 10, 10),
("warrider_logo", 0, "warrider_logo", 0, 0, 0, 0, 0, 0, 2, 2, 2),
]