-
Notifications
You must be signed in to change notification settings - Fork 33
Expand file tree
/
Copy pathquick_strings.txt
More file actions
1843 lines (1843 loc) · 158 KB
/
quick_strings.txt
File metadata and controls
1843 lines (1843 loc) · 158 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1842
qstr_Gate_is_breached! Gate_is_breached!
qstr_Gate_opens..._You_ha Gate_opens..._You_have_reached_the_most_sacred_place_in_Middle_Earth!
qstr_Secret_place_discove Secret_place_discovered!
qstr_{***}_debug:_scale_up_ {***}_debug:_scale_up_down_to_increase/decrease_fog_distance,_default_is_1000m.
qstr_{***}_debug:_scale_pro {***}_debug:_scale_prop_to_disable_this_message
qstr_{***}_debug:_retreat_g {***}_debug:_retreat_gates_open_at_mission_start_and_close_when_the_assigned_rally_point_in_var_id_2_is_lost._Place_closed._var_id_1_checks_AI_limiters.
qstr_{***}_debug:_sound_emi {***}_debug:_sound_emitter:_var1_x_10_+_var2_is_sound_no;_first_two_digits_after_comma_in_scale_x_is_range_in_metres
qstr_{***}_debug:_ambient_s {***}_debug:_ambient_sound_emitter:_stops_all_looping_sounds,_sets_a_new_ambient_sound_while_in_range
qstr_{***}_sound_emitter:_v {***}_sound_emitter:_var1_x_10_+_var2_is_sound_no;_scale_x_is_chance_per_3_seconds
qstr_{***}_suggestions:_247 {***}_suggestions:_247_=_moria_ambiance;_207_=_horror_scream_man;_13_=_sword_clash_1
qstr_{***}_scale_prop_to_di {***}_scale_prop_to_disable_this_message
qstr_{***}_debug:_closest_n {***}_debug:_closest_nearby_scene_item_is_given_as_reward;_set_var1_as_item_modifier
qstr_Next_Page Next_Page
qstr_Action Action
qstr_Mount Mount
qstr_Attack_Type Attack_Type
qstr_Hold_This_Position Hold_This_Position
qstr_Follow_Me Follow_Me
qstr_Charge Charge
qstr_Advance Advance
qstr_Fall_Back Fall_Back
qstr_Stand_Closer Stand_Closer
qstr_Spread_Out Spread_Out
qstr_Stand_Ground Stand_Ground
qstr_Dismount Dismount
qstr_Use_Any_Weapon Use_Any_Weapon
qstr_Use_Blunt_Weapons Use_Blunt_Weapons
qstr_Hold_Your_Fire Hold_Your_Fire
qstr_Fire_At_Will Fire_At_Will
qstr_Us Us
qstr_Allies Allies
qstr_Enemies Enemies
qstr_Ready Ready
qstr_Wounded Wounded
qstr_Dead Dead
qstr_Routed Routed
qstr_Number_of_men_knocke Number_of_men_knocked_down:_{reg1}
qstr_Number_of_men_left:_ Number_of_men_left:_{reg1}
qstr_Opponents_Beaten:_{r Opponents_Beaten:_{reg1}
qstr_Opponents_Remaining: Opponents_Remaining:_{reg1}
qstr_Gauntlet_wave:_1 Gauntlet_wave:_1
qstr_Gauntlet_wave:_{reg1 Gauntlet_wave:_{reg1}
qstr_Remain_in_retirement Remain_in_retirement.
qstr_Go_back_to_the_adven Go_back_to_the_adventuring.
qstr_{***}______ {***}______
qstr_A_peaceful_village_n A_peaceful_village_not_far_from_Westfold...
qstr_The_War_is_upon_Roha The_War_is_upon_Rohan!
qstr_Minas_Tirith___The_W Minas_Tirith_-_The_White_City
qstr_The_White_Tree_stand The_White_Tree_stands_dead_since_the_line_of_the_Kings_had_failed
qstr_And_the_Shadow_grows And_the_Shadow_grows_ever_stronger_in_the_East
qstr_Minas_Morgul___City_ Minas_Morgul_-_City_of_the_Nazgul
qstr_Sauron_s_armies_marc Sauron's_armies_march_into_War!
qstr_Adventurers_at_audie Adventurers_at_audience_with_Steward_Denethor...
qstr___What_business_do_y _'What_business_do_you_have_here,_supplicants?'
qstr___Your_Stewardship_w _'Your_Stewardship,_we_have_come_from_distant_lands_to..._jump!'
qstr___Enough_of_this_mad _'Enough_of_this_madness!_Guards!!'
qstr___I_ve_had_enough_of _'I've_had_enough_of_these_pranks..._The_next_bunch_would_have_to_kneel!'
qstr_Chest Chest
qstr_Cape Cape
qstr_Arms Arms
qstr_Thighs Thighs
qstr_Legs Legs
qstr_Rotate Rotate
qstr_{***}Rotation={reg0} {***}Rotation={reg0}
qstr_{***}{s30} {***}{s30}
qstr_{***}{s1} {***}{s1}
qstr_Close Close
qstr_Faction_Side:^^Campa Faction_Side:^^Campaign_Difficulty*:^^Home_Theater:^^Marshall:^^Enemies:^^
qstr_Campaign_Difficulty_ Campaign_Difficulty_is_based_on_starting_faction_strength,_theater_enemies,^_and_faction_troop_tree_&_troop_equipment.
qstr_{***}{s2} {***}{s2}
qstr_Rallies: Rallies:
qstr_View_Keybinds__Press View_Keybinds_(Press_Insert)
qstr_{***}{reg75} {***}{reg75}
qstr_What_do_you_fight_fo What_do_you_fight_for?
qstr_Go_Back... Go_Back...
qstr_Learn_about_the_diff Learn_about_the_different_factions_of_Middle-Earth
qstr_The_DAWN_of_a_New_Er The_DAWN_of_a_New_Era
qstr_The_TWILIGHT_of_Man The_TWILIGHT_of_Man
qstr_Select_your_Race? Select_your_Race?
qstr_Man Man
qstr_Elf Elf
qstr_Dwarf Dwarf
qstr_Whom_Do_You_Serve? Whom_Do_You_Serve?
qstr_The_Age_of_Men_has_f The_Age_of_Men_has_finally_passed._Now_the_Two_Towers_gather_their_remaining_hosts_and_allies_to_decide_who_will_be_the_sole_ruler_of_Middle_Earth!_Whom_will_you_serve?
qstr_SAURON_of_Mordor_The SAURON_of_Mordor,_The_Lord_of_the_Rings
qstr_SARUMAN_of_Isengard_ SARUMAN_of_Isengard,_The_White_Hand
qstr_an_ORC^_serving_the_ an_ORC,^_serving_the_Lidless_Eye
qstr_an_URUK^_the_new_bre an_URUK,^_the_new_breed_of_Orcs
qstr_a_MAN^_subjugated_by a_MAN,^_subjugated_by_Sauron
qstr_an_ORC^_serving_the_W an_ORC,^_serving_the_White_Hand
qstr_one_of_the_URUK_HAI^ one_of_the_URUK-HAI,^_bred_in_Isengard
qstr_a_MAN_of_Dunland^_th a_MAN_of_Dunland,^_the_Western_Plains
qstr_Thank_you_for_playin Thank_you_for_playing
qstr_You_gained_{reg0}_Re You_gained_{reg0}_Resource_Points_of_{s0}.
qstr_You_lost_{reg0}_Reso You_lost_{reg0}_Resource_Points_of_{s0}.
qstr_{s24}: {s24}:
qstr_Great_Hope_of_{s5} Great_Hope_of_{s5}
qstr_Hope_of_{s5} Hope_of_{s5}
qstr_Indispensable_Ally_o Indispensable_Ally_of_{s5}
qstr_Faithful_Ally_of_{s5 Faithful_Ally_of_{s5}
qstr_Trusted_Friend_of_{s Trusted_Friend_of_{s5}
qstr_Close_Friend_of_{s5} Close_Friend_of_{s5}
qstr_Friend_of_{s5} Friend_of_{s5}
qstr_Familiar_to_{s5} Familiar_to_{s5}
qstr_Known_to_{s5} Known_to_{s5}
qstr_Stranger_to_{s5} Stranger_to_{s5}
qstr_Great_Enforcer_of_{s Great_Enforcer_of_{s5}
qstr_Enforcer_of_{s5} Enforcer_of_{s5}
qstr_Important_Ally_of_{s Important_Ally_of_{s5}
qstr_Ally_of_{s5} Ally_of_{s5}
qstr_Accomplice_of_{s5} Accomplice_of_{s5}
qstr_Useful_Tool_of_{s5} Useful_Tool_of_{s5}
qstr_Servant_of_{s5} Servant_of_{s5}
qstr_Unknown_to_{s5} Unknown_to_{s5}
qstr_You_have_been_{reg1? You_have_been_{reg1?promoted:demoted}_to_{s24}_({reg0})!
qstr_You_{reg1?earned:los You_{reg1?earned:lost}_{reg11}_rank_points_{reg12?and_{reg12}_influence_:}with_your_home_faction_{s11}.
qstr_You_{reg1?earned:lost You_{reg1?earned:lost}_{reg11}_rank_points_{reg12?and_{reg12}_influence_:}with_{s11}.
qstr_You_spent_{reg10}_of You_spent_{reg10}_of_your_influence_with_{s1},_with_{reg11}_remaining.
qstr_Troop_upkeep: Troop_upkeep:
qstr_{s11}_and_{s10} {s11}_and_{s10}
qstr_their their
qstr_{***}{s11} {***}{s11}
qstr_its its
qstr_[no_upkeep_costs] [no_upkeep_costs]
qstr_Short_of_Resource_Po Short_of_Resource_Points!!
qstr_{s10}_will_soon_reas {s10}_will_soon_reassign_some_of_{s12}_troops_away_from_your_party!
qstr_{s10}_has_reassigned {s10}_has_reassigned_troops_from_your_reserves.
qstr_Superior_orders_from Superior_orders_from_{s11}_to_reassign_troops:
qstr_{reg12}_{s10}_left_t {reg12}_{s10}_left_the_party!
qstr_Fangorn_claimed_{reg Fangorn_claimed_{reg0}_killed_and_{reg1}_wounded_among_your_troops!
qstr_You_were_wounded_in_ You_were_wounded_in_Fangorn!
qstr_{s1}_of_{s3}_was_def {s1}_of_{s3}_was_defeated_in_battle.
qstr_{s2}_have_razed_{s1} {s2}_have_razed_{s1}!
qstr_{***}DEBUG:_{s1}_no_lo {***}DEBUG:_{s1}_no_longer_leads_a_party.
qstr_{***}DEBUG:_{s1}_is_no {***}DEBUG:_{s1}_is_no_longer_a_prisoner.
qstr_{***}DEBUG:_{s1}_is_now {***}DEBUG:_{s1}_is_now_a_prisoner_of_player.
qstr_{***}DEBUG:_{s1}_is_now_ {***}DEBUG:_{s1}_is_now_a_prisoner_of_{s2}.
qstr_{s1}_Scouts {s1}_Scouts
qstr_Left_for_dead_but_mi Left_for_dead_but_miraculously_survived:_{reg1?{reg1}_time{reg2?s:}:NEVER}
qstr_1_Res.Pt__{s2}_ 1_Res.Pt_({s2})
qstr_{reg1}_Res.Pts__{s2} {reg1}_Res.Pts_({s2})
qstr_+30_to_Party_Morale +30_to_Party_Morale
qstr_+20_to_Party_Morale +20_to_Party_Morale
qstr_+1_to_Riding_Skill +1_to_Riding_Skill
qstr_during_battles during_battles
qstr_+1_to_Pathfinding +1_to_Pathfinding
qstr_+2_to_Wound_Treatmen +2_to_Wound_Treatment_(Party)
qstr_+2_to_Surgery__Party +2_to_Surgery_(Party)
qstr_+2_to_Pathfinding__P +2_to_Pathfinding_(Party)
qstr_Use_from_Camp_Menu Use_from_Camp_Menu
qstr_Use_from Use_from
qstr_Action_Menu Action_Menu
qstr_Bonus_to_Wound_Treat Bonus_to_Wound_Treatment_(Party)
qstr_Bonus_to_Surgery__Pa Bonus_to_Surgery_(Party)
qstr_Bonus_to_First_Aid__ Bonus_to_First_Aid_(Party)
qstr_+1_to_Weapon_Mastery +1_to_Weapon_Mastery
qstr_+1_to_Wound_Treatmen +1_to_Wound_Treatment
qstr_+1_to_Tactics +1_to_Tactics
qstr_+1_to_Power_Strike +1_to_Power_Strike
qstr_+1_to_Strength +1_to_Strength
qstr_+1_to_Agility +1_to_Agility
qstr_+1_to_Leadership +1_to_Leadership
qstr_+1_to_Wildcraft +1_to_Wildcraft
qstr_+1_to_Tracking +1_to_Tracking
qstr_+1_to_Athletics +1_to_Athletics
qstr_when_equipped when_equipped
qstr_+1_to_Power_Draw +1_to_Power_Draw
qstr_The_record_of_Balin_ The_record_of_Balin's_lost_expedition.
qstr_Who_might_be_interes Who_might_be_interested_in_this?
qstr_Bonus_to_Shield_Skil Bonus_to_Shield_Skill
qstr_Turns_nature_to_your Turns_nature_to_your_side
qstr_when_equipped.__Effe when_equipped._(Effects_scale_with_Wildcraft)
qstr_Bonus_to_Power_Strik Bonus_to_Power_Strike
qstr_+1_to_Trainer +1_to_Trainer
qstr_Recruits_Tribal_Orcs Recruits_Tribal_Orcs
qstr_rally rally
qstr_rallies rallies
qstr_+{reg1}_{s3}_in_batt +{reg1}_{s3}_in_battle
qstr_+1_to_Charisma +1_to_Charisma
qstr_Call_Reinforcements Call_Reinforcements
qstr__Effect_scales_with_ (Effect_scales_with_Strength_and_Charisma)
qstr_+1_to_First_Aid +1_to_First_Aid
qstr_+1_to_Surgery +1_to_Surgery
qstr_+1_to_Intelligence +1_to_Intelligence
qstr_+2_to_Surgery +2_to_Surgery
qstr_+1_to_Riding +1_to_Riding
qstr_+1_to_Mounted_Archer +1_to_Mounted_Archery
qstr_Bonus_to_Riding Bonus_to_Riding
qstr_when_equipped.__Effec when_equipped._(Effect_scales_with_Strength)
qstr_Orcs:_+1_Riding_Requ Orcs:_+1_Riding_Requirement
qstr_+1_to_Prisoner_Mgmt +1_to_Prisoner_Mgmt
qstr_+2_to_Tactics +2_to_Tactics
qstr_+1_Intelligence +1_Intelligence
qstr_+{reg1}_to_Spotting +{reg1}_to_Spotting
qstr__Scales_with_Wildcra (Scales_with_Wildcraft)
qstr_Strengthens_all_Hero Strengthens_all_Heroes
qstr_+4_to_First_Aid__Par +4_to_First_Aid_(Party)
qstr_lead_more_Uruks lead_more_Uruks
qstr_+1_to_Power_Throw +1_to_Power_Throw
qstr_Recruit_Black_Numeno Recruit_Black_Numenoreans_from_various_places
qstr__Scales_with_Charism (Scales_with_Charisma._Human_leaders_only.)
qstr_+1_to_Spotting +1_to_Spotting
qstr_+2_to_Spotting +2_to_Spotting
qstr__at_night_ (at_night)
qstr_+2_to_Weapon_Master +2_to_Weapon_Master
qstr_+2_to_First_Aid +2_to_First_Aid
qstr_Less_Dunnish_upkeep Less_Dunnish_upkeep
qstr_Less_Wargs_upkeep Less_Wargs_upkeep
qstr_Light_Armor Light_Armor
qstr_Bonus_to_Strength__P Bonus_to_Strength_(Player_only)
qstr_Lead_more_Orcs Lead_more_Orcs
qstr_Can_scare_horses Can_scare_horses
qstr_+{reg1}_to_Party_Mor +{reg1}_to_Party_Morale
qstr_Dwarves Dwarves
qstr_Humans_and_Elves Humans_and_Elves
qstr_Orcs Orcs
qstr_Uruks_and_Uruk_Hai Uruks_and_Uruk-Hai
qstr_Humans_Uruks_and_Uru Humans,_Uruks,_and_Uruk-Hai
qstr_Humans Humans
qstr_This_item_can_be_use This_item_can_be_used_by_{s2}
qstr_Do_you_want_to_disem Do_you_want_to_disembark?
qstr_Move_here Move_here
qstr_View_notes View_notes
qstr_{***}Debug_str:_{reg0} {***}Debug_str:_{reg0}
qstr_{***}Distance_to_party {***}Distance_to_party:_{reg44}
qstr_{***}DEBUG:_Trolls_for {***}DEBUG:_Trolls_for_Troll_quest_are_sped_down.
qstr_{***}_{s61} {***}_{s61}
qstr_{***}ERROR:_More_than_ {***}ERROR:_More_than_15_trade_routes_are_given_for_{s1}.
qstr_Looted_your_items Looted_your_items
qstr_nothing nothing
qstr_Good Good
qstr_Med Med
qstr_Bad Bad
qstr_You_gained_{reg84}_e You_gained_{reg84}_experience_from_your_intelligence.
qstr_You_gained_{reg84}_w You_gained_{reg84}_weapon_points_from_your_agility.
qstr_{reg4}_killed_{reg5} {reg4}_killed,_{reg5}_wounded,_{reg6}_routed
qstr_{reg4}_killed_{reg5}_ {reg4}_killed,_{reg5}_wounded
qstr_{reg4}_killed_{reg5}_r {reg4}_killed,_{reg5}_routed
qstr_{reg4}_wounded_{reg5 {reg4}_wounded,_{reg5}_routed
qstr_killed killed
qstr_routed routed
qstr_wounded wounded
qstr_{***}{reg3?{reg3}:}_{s {***}{reg3?{reg3}:}_{s1}_({s2})
qstr_{***}{s0}_{reg3?{reg3} {***}{s0},_{reg3?{reg3}:}_{s1}_({s2})
qstr_{***}{s0}^{reg3?{reg3} {***}{s0}^{reg3?{reg3}:}_{s1}_({s2})
qstr_{s0}^TOTAL:_{reg3}__ {s0}^TOTAL:_{reg3}_({s2})
qstr_None None
qstr_^None ^None
qstr_near_the_Great_East_ near_the_Great_East_Road,_the_abandoned_old_road
qstr_near_what_is_left_of near_what_is_left_of_the_Old_Forest_Road,_the_ancient_dwarven_path_that_used_to_cross_the_thick_forest
qstr_near_the_old_cross_r near_the_old_cross-roads,_where_the_Ithilien_road_meets_the_road_to_Osgiliath
qstr_close_to_the_Hand_sh close_to_the_Hand-shaped_sign_of_Saruman,_pointing_toward_the_tower_of_Orthanc
qstr_in_sight_of_the_maje in_sight_of_the_majestic_City_Walls_of_Minas_Tirith,_the_White_City
qstr_in_sight_of_Edoras_t in_sight_of_Edoras,_the_capital_of_Rohan
qstr_in_sight_of_the_Horn in_sight_of_the_Hornburg,_the_great_fortress_of_Rohan
qstr_in_sight_of_Dol_Amro in_sight_of_Dol_Amroth,_the_seat_of_the_Princes_of_Belfalas
qstr_in_sight_of_the_Mora in_sight_of_the_Morannon,_the_Black_Gate_of_Mordor
qstr_in_sight_of_Dol_Guld in_sight_of_Dol_Guldur,_Sauron's_northern_fortress
qstr_on_the_green_pasture on_the_green_pastures_and_many-flowered_meadows_surrounding_Beorn's_House
qstr_on_the_shores_of_Lak on_the_shores_of_Lake_Mirrormere,_near_the_East_Gate_of_Moria
qstr_on_the_shores_of_the on_the_shores_of_the_Long_Lake,_in_sight_of_Esgaroth,_the_Laketown
qstr_near_the_coast_of_Go near_the_coast_of_Gondor._You_can_hear_the_distant_sound_of_the_waves_and_the_cries_of_the_seagulls.
qstr_in_the_outskirts_of_ in_the_outskirts_of_Osgiliath,_the_former_capital_of_Gondor
qstr_in_sight_of_the_entr in_sight_of_the_entrance_to_Erebor,_the_dwarven_fortress
qstr_in_sight_of_the_dark in_sight_of_the_dark_Tower_of_Orthanc
qstr_near_the_Old_Ford_wh near_the_Old_Ford,_where_the_Old_Forest_Road_crosses_the_River_Anduin
qstr_near_a_big_ford_cros near_a_big_ford_crossing_the_River_{s15}
qstr_near_a_small_ford_cr near_a_small_ford_crossing_the_River_{s15}
qstr_Battle_Advantage_=_{ Battle_Advantage_=_{reg0}.
qstr_{s9}_wants_you_to_re {s9}_wants_you_to_resume_following_his_army_until_further_notice.
qstr__Being_Raided_ (Being_Raided)
qstr__Looted_ (Looted)
qstr__Under_Siege_ (Under_Siege)
qstr_{s3}_is_no_longer_un {s3}_is_no_longer_under_siege.
qstr_Enemies_spotted_near Enemies_spotted_near_{s1}.
qstr_Your_relation_with_{ Your_relation_with_{s1}_has_improved.
qstr_Your_relation_with_{s Your_relation_with_{s1}_has_deteriorated.
qstr_{s1}_gained_faction_ {s1}_gained_faction_strength!
qstr_{s1}_lost_faction_st {s1}_lost_faction_strength!
qstr_{s2}_{reg3?was:is_cu {s2}_{reg3?was:is_currently}_at_{s3}.
qstr_{s2}_{reg3?was:is}_t {s2}_{reg3?was:is}_travelling_to_{s3}_and_{reg4?she:he}_{reg3?was:should_be}_close_to_{s4}{reg3?:_at_the_moment}.
qstr_{s2}_{reg3?was:is}_i {s2}_{reg3?was:is}_in_wilderness_and_{reg4?she:he}_{reg3?was:should_be}_close_to_{s3}{reg3?:_at_the_moment}.
qstr_{s2}_{reg3?was:is}_b {s2}_{reg3?was:is}_being_held_captive_at_{s3}.
qstr_{s2}_{reg3?was:has_b {s2}_{reg3?was:has_been}_taken_captive_by_{reg4?her:his}_enemies.
qstr_{reg3?{s2}_s_locatio {reg3?{s2}'s_location_was_unknown:I_don't_know_where_{s2}_is}.
qstr_{s6}_has_joined_your {s6}_has_joined_your_party
qstr_{***}DEBUG:_Template_t {***}DEBUG:_Template_troop:_{s3}
qstr_elven elven
qstr_dwarven dwarven
qstr_orc orc
qstr_uruk uruk
qstr_uruk_hai uruk-hai
qstr_trollish trollish
qstr_man man
qstr_riding riding
qstr_marching marching
qstr_charging charging
qstr_We_know_this_is_your We_know_this_is_your_land,_{playername}.^Trust_us,_we're_here_to_fight_our_common_Enemy.
qstr_I_trust_you._{s20}_a I_trust_you._{s20}_and_{s21}_should_be_friends_and_trust_each_other.
qstr_There_is_wisdom_in_y There_is_wisdom_in_your_words,_{playername}.
qstr_Why_should_I?_Better Why_should_I?_Better_leave_the_land_of_{s20}.
qstr_We_will_go_in_peace_ We_will_go_in_peace,_as_soon_as_we_have_completed_our_mission,_of_which,_I'm_afraid,_we_cannot_tell_you.
qstr_Is_this_your_land_{p Is_this_your_land,_{playername}?_This_place_stinks.^But_stay_calm,_we_are_in_{s20}_only_to_follow_orders_by_our_common_Master.
qstr_Yes_go_on_do_whateve Yes,_go_on,_do_whatever_{s22}_says.
qstr_Of_course. Of_course.
qstr_I_don_t_like_this._W I_don't_like_this._What_brings_your_lot_here,_all_the_way_from_{s21}?
qstr_Do_you_fear_us_{play Do_you_fear_us,_{playername}_from_{s20}?_Mmm,_what_are_you_hiding_from_{s22}?^^Leave_us_alone,_and_noone_gets_hurt.
qstr_It_s_a_servant_of_{s It's_a_servant_of_{s22}._Fear_{s23},_{playername}!
qstr_Our_allies_are_you?_ Our_allies,_are_you?_I_guess_you_can_pass._
qstr_And_we_shall_not_kil And_we_shall_not_kill_you,_for_now.
qstr_This_land_belongs_to This_land_belongs_to_{s20}..._{s23}_has_no_business_here.
qstr_We_will_stay_as_long We_will_stay_as_long_as__our_master_commands!_Thank_your_fate_that_we_didn't_come_for_you.
qstr_You_wear_the_colors_ You_wear_the_colors_of_{s20}._What_is_your_business_in_{s21}?^Speak_quickly!
qstr_We_are_pursuing_our_ We_are_pursuing_our_enemies,_who_are_also_your_enemies!
qstr_Maybe._Or_maybe_you_ Maybe._Or_maybe_you_are_spies.^Go_back_where_you_belong,_soldier_of_{s20}.
qstr_We_are_friends_of_{s We_are_friends_of_{s21}.
qstr_Time_will_tell_if_yo Time_will_tell_if_you_speak_the_truth._It_is_difficult_to_tell_friend_from_foe_these_days.
qstr_What_are_you_doing_h What_are_you_doing_here_in_{s21},_{s20}_scum?_This_is_our_place,_not_yours!
qstr_You_dare_question_di You_dare_question_direct_orders_from_{s23}?
qstr_Guess_not._But_I_sti Guess_not._But_I_still_don't_like_having_you_around.^I'll_be_watching_you,_{playername}_of_{s20}.
qstr_None_of_your_busines None_of_your_business,_pig!
qstr_*growls*^You_should_ *growls*^You_should_be_glad_you_fight_for_our_Master,_otherwise_you_would_not_get_away_with_this_trespassing.
qstr_What_are_you_doing_s What_are_you_doing_so_far_from_home,_slave_of_{s22}?_Around_here,_{s23}_is_the_Master!
qstr_Quiet!_I_didn_t_came Quiet!_I_didn't_came_for_you._This_time.
qstr_And_I_ve_orders_to_l And_I've_orders_to_let_you_pass._This_time.
qstr_None_of_your_business None_of_your_business.
qstr_You_slaves_of_{s22}_ You_slaves_of_{s22}_are_weak!_You_are_fortunate_that_we_consider_you_to_be_allies...
qstr_Look_whom_we_meet_so Look_whom_we_meet_so_far_from_home:_soldiers_of_{s20}!_Is_this_good_news_or_bad?
qstr_{s20}_and_{s21}_figh {s20}_and_{s21}_fight_for_a_common_cause._We_should_cooperate_in_hostile_lands.
qstr_In_these_dark_times_ In_these_dark_times,_it_is_everybody_for_themselves,_{playername}.^But_I_wish_you_a_safe_journey_home.
qstr_Neither_good_nor_bad Neither_good,_nor_bad.__Our_business_is_our_own.
qstr_Everybody_on_his_way Everybody_on_his_way,_then.
qstr_What_are_you_trying_ What_are_you_trying_to_do,_{s20}_scum?_Steal_our_spoils?
qstr_Ha!_Soon_there_will_ Ha!_Soon_there_will_be_spoils_for_everybody.
qstr_Yes._Unless_you_get_ Yes._Unless_you_get_killed_first.
qstr_You_don_t_get_any_sp You_don't_get_any_spoils_if_YOU_get_killed,_scum_of_{s21}.
qstr_Is_that_a_threat?_Be Is_that_a_threat?_Be_thankful_that_we_have_enemies_around_to_slaughter_before_it_is_your_turn.
qstr_{***}{s15}_ {***}{s15}_
qstr_The_enemy_is_upon_us The_enemy_is_upon_us!_^
qstr_They_are_upon_us!_^ They_are_upon_us!_^
qstr_{playername}_and_{hi {playername}_and_{his/her}_rabble_from_{s18}_is_upon_us!_^
qstr_ORCS!_ORCS! ORCS!_ORCS!
qstr_ORCS!_ORCS!_Fight_fo ORCS!_ORCS!_Fight_for_your_life!
qstr_Elven_ghosts! Elven_ghosts!
qstr_Here_they_come!_Hold Here_they_come!_Hold_ranks!
qstr_We_are_under_attack! We_are_under_attack!
qstr_Horse_people!_The_ho Horse_people!_The_horse_people_are_upon_us!
qstr_Men_from_the_White_C Men_from_the_White_City?_Let_them_come,_to_their_death!
qstr_Death_to_men! Death_to_men!
qstr_Kill_the_maggots! Kill_the_maggots!
qstr_Death_to_traitors_of Death_to_traitors_of_the_Eye!
qstr_Death_to_traitors_of_ Death_to_traitors_of_the_White_Hand!
qstr_{s14}Kill_them_all!_ {s14}Kill_them_all!_Take_no_prisoners!
qstr_Tonight_we_feast_on_ Tonight_we_feast_on_{s15}_flesh!
qstr_Gharr!_Kill!_Kill!_K Gharr!_Kill!_Kill!_Kill!
qstr_Slaughter_these_half Slaughter_these_half_men!
qstr_Fear_no_elven_ghosts Fear_no_elven_ghosts!
qstr_{s14}Double_rations_ {s14}Double_rations_to_the_one_bringing_me_the_most_heads!
qstr_{s14}Double_rations_t {s14}Double_rations_to_the_one_bringing_me_the_most_{s15}_heads!
qstr_{s14}Kill_these_hors {s14}Kill_these_horse_thieves!
qstr_Kill_them_all!_Take_ Kill_them_all!_Take_back_what_is_ours!
qstr_Tonight_there_will_b Tonight_there_will_be_one_less_enemy_of_{s16}!
qstr_Baruk_Khazd!_Khazd_a Baruk_Khazâd!_Khazâd_ai-mênu!
qstr_{s14}Riders_of_Rohan {s14}Riders_of_Rohan!_Remember_what_you_fight_for!
qstr_{s14}More_{s19}heads {s14}More_{s19}heads_to_decorate_the_gates_of_Morannon!
qstr_The_Wise_Master_shal The_Wise_Master_shall_be_pleased_when_I_show_him_the_body_of_{playername}!
qstr_{s14}Now_we_will_put {s14}Now_we_will_put_an_end_to_the_suffering_of_these_foul_things.
qstr_{s14}Today_we_shall_ {s14}Today_we_shall_battle_the_enemies_of_Imladris_and_all_that_is_fair.
qstr_All_who_enter_Mirkwo All_who_enter_Mirkwood_with_malice_shall_never_leave!
qstr_Men_of_{s16}_the_ene Men_of_{s16},_the_enemy_is_here!_Fight_for_your_land!
qstr_Men_of_{s16}_charge! Men_of_{s16},_charge!_Fight_for_your_land!
qstr_{s14}Grind_their_bod {s14}Grind_their_bodies_into_the_sand!
qstr_{s14}Dwarves_or_men_ {s14}Dwarves_or_men,_they_are_no_match_for_our_fierceness!
qstr_{s14}Elves_or_men_th {s14}Elves_or_men,_they_are_no_match_for_our_fierceness!
qstr_{s14}Flesh_to_shatte {s14}Flesh_to_shatter,_throats_to_cut,_blood_to_spill!
qstr_Put_on_the_masks_of_ Put_on_the_masks_of_warriors,_men!_Today_the_doom_falls_upon_our_enemies_from_{s18}!
qstr_They_seek_the_tempes They_seek_the_tempest,_and_they_shall_have_it!_Men,_prepare_to_fight!
qstr_Draw_your_weapons_me Draw_your_weapons,_men,_for_tempest_is_unleashed_upon_our_enemies!
qstr_Orcs_of_{s16}_get_re Orcs_of_{s16},_get_ready!_Here_are_a_few_throats_for_you_to_cut!
qstr_These_friend_of_elve These_friend_of_elves_will_fall_under_our_blades!
qstr_These_Elves_will_fal These_Elves_will_fall_under_our_blades!
qstr_Raahh!_Draw_your_wea Raahh!_Draw_your_weapons,_scum_of_{s16}!_Tonight_we_feast_on_{s15}_entrails!
qstr_Rha!_{s14}More_{s15} Rha!_{s14}More_{s15}_bodies_to_disfigure_with_our_twisted_weapons!
qstr_Slaughter_these_puny Slaughter_these_puny_thieves_of_{s18}_now!_Then_we_burn_their_homes_and_cut_down_their_families.
qstr_Death_to_the_trespas Death_to_the_trespassers_of_the_lands_of_{s16}!
qstr_CHARGE!_Let_s_clear_ CHARGE!_Let's_clear_the_{s18}_{s19}scum_from_{s17}!
qstr_{s14}Now_that_{s19}s {s14}Now_that_{s19}scum_will_taste_the_fury_of_the_bear_people!
qstr_Attack! Attack!
qstr_{***}TLD_ERROR!_could_ {***}TLD_ERROR!_could_not_spawn_the_party_on_the_same_side_of_the_white_mountains
qstr_{***}Cheat:_Impose_a_b {***}Cheat:_Impose_a_battlefield
qstr_{***}debug:_using_scen {***}debug:_using_scene_ID_N._{reg10}
qstr_You_are_attacked_by_ You_are_attacked_by_a_group_of_bandits!
qstr_Holding Holding
qstr_Following Following
qstr_Charging Charging
qstr_Advancing Advancing
qstr_Falling_Back Falling_Back
qstr_Standing_Closer Standing_Closer
qstr_Spreading_Out Spreading_Out
qstr_Standing Standing
qstr_N/A N/A
qstr_Free Free
qstr_Any_Weapon Any_Weapon
qstr_Blunt_Weapons Blunt_Weapons
qstr_Infantry__{reg1}_ Infantry_({reg1})
qstr_Archers__{reg2}_ Archers_({reg2})
qstr_Cavalry__{reg3}_ Cavalry_({reg3})
qstr_{***}{reg4} {***}{reg4}
qstr_{***}{reg5} {***}{reg5}
qstr_{***}{reg6} {***}{reg6}
qstr_{***}{reg7} {***}{reg7}
qstr_{***}{reg8} {***}{reg8}
qstr_{***}{reg9} {***}{reg9}
qstr_{***}{reg10} {***}{reg10}
qstr_{***}{reg11} {***}{reg11}
qstr_{***}{reg12} {***}{reg12}
qstr_Given_by:_{s62} Given_by:_{s62}
qstr_Given_on:_{s60} Given_on:_{s60}
qstr_You_have_{reg0}_days You_have_{reg0}_days_to_finish_this_quest.
qstr_This_quest_has_been_ This_quest_has_been_concluded._Talk_to_{s59}_to_finish_it.
qstr_This_quest_has_been_s This_quest_has_been_successfully_completed._Talk_to_{s59}_to_claim_your_reward.
qstr_This_quest_has_faile This_quest_has_failed._Talk_to_{s59}_to_explain_the_situation.
qstr_At_the_time_quest_wa At_the_time_quest_was_given:^{s1}
qstr_{s7}_and_{s8} {s7}_and_{s8}
qstr_{s7}_{s8} {s7},_{s8}
qstr_noone noone
qstr_{s9}_and_{s10} {s9}_and_{s10}
qstr_{s9}_{s10} {s9},_{s10}
qstr_no_one no_one
qstr_{s11}_and_{s12} {s11}_and_{s12}
qstr_{s11}_{s12} {s11},_{s12}
qstr_{s5}_is_ruled_by_{s6 {s5}_is_ruled_by_{s6}.^It_controls_{s8}.^Its_commanders_are_{s10}.^{s5}_is_at_war_with_{s12}.
qstr_{s5}_s_strength_is_c {s5}'s_strength_is_considered_{s23}_({reg10}).
qstr_You_are_{s24}__{reg1 You_are_{s24}_({reg14})._({reg12}_influence,_{reg13}_res._points.)
qstr_{s5}_has_been_defeat {s5}_has_been_defeated!
qstr_{s5}_has_a_strength_ {s5}_has_a_strength_of_{reg1}_men_in_total.
qstr_no_holdings no_holdings
qstr_{s57}_and_{s58} {s57}_and_{s58}
qstr_{s57}_{s58} {s57},_{s58}
qstr_{reg3?She:He} {reg3?She:He}
qstr_{***}^{s59} {***}^{s59}
qstr_{reg6?:{reg4?{s54}_i {reg6?:{reg4?{s54}_is_the_ruler_of_{s56}.^:{s54}_serves_{s55}_of_{s56}.^}}{reg9?{reg3?She:He}_is_the_{reg3?lady:lord}_of_{s58}.:}{s59}{reg10?^{reg3?She:He}_died_on_the_battlefield!:}
qstr_The_last_time_you_sa The_last_time_you_saw_{reg1?her:him},_{s1}
qstr_The_last_time_you_he The_last_time_you_heard_about_{reg1?her:him},_{s1}
qstr_The_{s50} The_{s50}
qstr_{***}{s50} {***}{s50}
qstr_{s50}_belongs_to_{s1 {s50}_belongs_to_{s1}_of_{s2}.^
qstr_{***}{s2} {***}{s2}
qstr_Current_garrison_con Current_garrison_consists_of_{reg5}_men.^Has_food_stock_for_{reg6}_days.
qstr_Very_Poor Very_Poor
qstr_Poor Poor
qstr_Average Average
qstr_Rich Rich
qstr_Very_Rich Very_Rich
qstr_Strength Strength
qstr_Agility Agility
qstr_Intelligence Intelligence
qstr_Charisma Charisma
qstr_You_ve_gained_{s6}_f You've_gained_{s6}_from_gaining_{s7}
qstr_You_ve_lost_{s6}_fro You've_lost_{s6}_from_losing_{s7}
qstr_{s50}_Caves {s50}_Caves
qstr_{s50}_Mines {s50}_Mines
qstr_{s50}_Woods {s50}_Woods
qstr_{***}ERROR:_Companion_ {***}ERROR:_Companion_strings_actual/needed:_{reg1}/{reg2}
qstr_{***}ERROR:_Companion_s {***}ERROR:_Companion_strings_actual/needed:_{reg11}/{reg22}
qstr_{s4}_looks_upset. {s4}_looks_upset.
qstr_your_party your_party
qstr_{reg0?One_of_your_pr {reg0?One_of_your_prisoners,_:}{s1}_of_{s3}_has_escaped_from_captivity!
qstr_You_brought_{reg3}_h You_brought_{reg3}_heads_of_cattle_to_{s1}.
qstr_Log_entry_{reg3}:_ty Log_entry_{reg3}:_type_{reg4}
qstr_Center:_{s4} Center:_{s4}
qstr_Troop:_{s4} Troop:_{s4}
qstr_Lord:_{s4} Lord:_{s4}
qstr_Ally_party_is_presen Ally_party_is_present
qstr_{s4}_is_present_at_e {s4}_is_present_at_event
qstr_Event_#{reg5}_type_{ Event_#{reg5},_type_{reg6},_time_{reg8}:_player's_kingdom_relation_to_troop_object_=_{reg7}
qstr_Event_#{reg5}_type_{r Event_#{reg5},_type_{reg6},_time_{reg8}:_player's_kingdom_relation_to_center_object_faction_=_{reg7}
qstr_Event_#{reg5}_type_{re Event_#{reg5},_type_{reg6},_time_{reg8}:_player's_kingdom_relation_to_faction_object_=_{reg7}
qstr_Event_#{reg5}_type_{reg Event_#{reg5},_type_{reg6},_time_{reg8}._No_relevant_kingdom_relation
qstr_Event_#{reg5}_type_{reg6 Event_#{reg5},_type_{reg6},_time_{reg8}._Player_unaffiliated
qstr_Elapsed_hours:_{reg7 Elapsed_hours:_{reg7}
qstr_Reputation_type:_{s1 Reputation_type:_{s15}
qstr_Entries_up_to_#{reg5 Entries_up_to_#{reg5}_skipped
qstr_A_new_location_is_no A_new_location_is_now_available_on_the_map!
qstr_New_trait_gained:_{s New_trait_gained:_{s5}.
qstr_Gained_permanent_+1_ Gained_permanent_+1_to_Strength.
qstr_Gained_permanent_+1_t Gained_permanent_+1_to_Agility.
qstr_Gained_permanent_+1_to Gained_permanent_+1_to_Charisma.
qstr_Gained_permanent_+20 Gained_permanent_+20_to_weapon_proficiencies.
qstr_Gained_permanent_+2_ Gained_permanent_+2_to_Strength.
qstr_Gained_permanent_+2_t Gained_permanent_+2_to_Charisma.
qstr_Lost_permanent__1_to Lost_permanent_-1_to_Charisma.
qstr_Gained_permanent_+1_to_ Gained_permanent_+1_to_Ironflesh.
qstr_Gained_permanent_+5_ Gained_permanent_+5_to_Strength.
qstr_Lost_permanent__2_to Lost_permanent_-2_to_Charisma.
qstr_Gained_permanent_+2_to Gained_permanent_+2_to_Ironflesh.
qstr_Gained_permanent_+10 Gained_permanent_+10_to_weapon_proficiencies.
qstr_Gained_permanent_+1_to_T Gained_permanent_+1_to_Tactics.
qstr_You_have You_have
qstr_{s1}_has {s1}_has
qstr_{s11}_suffered_a_ser {s11}_suffered_a_serious_wound.
qstr_The_leg_has_been_bad The_leg_has_been_badly_maimed_in_battle.
qstr___2_athletics__1_rid (-2_athletics,_-1_riding,_-2_agility,_-15_melee_skill)
qstr_The_arm_has_been_bad The_arm_has_been_badly_maimed_in_battle.
qstr___20_weapon_skill__2 (-20_weapon_skill,_-2_strength,_-1_power_attacks)
qstr_The_head_has_suffere The_head_has_suffered_a_heavy_blow.
qstr___1_intelligence_ski (-1_intelligence_skills,_-15_missile_skill)
qstr_The_chest_has_suffer The_chest_has_suffered_some_cracked_ribs.
qstr___20_weapon_skill_ (-20_weapon_skill)
qstr_{s1}_has_been_killed {s1}_has_been_killed.
qstr_You_were_killed. You_were_killed.
qstr_{s1}_recovered_from_ {s1}_recovered_from_a_serious_wound.
qstr_The_leg_wound_has_he The_leg_wound_has_healed.
qstr__+2_athletics_+1_rid (+2_athletics,_+1_riding,_+2_agility,_+15_melee_skill)
qstr_The_arm_wound_has_he The_arm_wound_has_healed.
qstr__+20_weapon_skill_+2 (+20_weapon_skill,_+2_strength,_+1_power_attacks)
qstr_The_head_wound_has_h The_head_wound_has_healed.
qstr__+1_intelligence_ski (+1_intelligence_skills,_+15_missile_skill)
qstr_The_cracked_ribs_hav The_cracked_ribs_have_healed.
qstr__+20_weapon_skill_ (+20_weapon_skill)
qstr_{s1}_has_had_his_hea {s1}_has_had_his_health_boosted
qstr_News_has_arrived_tha News_has_arrived_that_{s1}_of_{s2}_was_killed_in_battle_by_the_forces_of_{s28}!
qstr_{s1}_s_Burial_Mound {s1}'s_Burial_Mound
qstr_{s1}_s_Funeral_Pyre {s1}'s_Funeral_Pyre
qstr_{s1}_is_logged_as_de {s1}_is_logged_as_dead
qstr_You_have_been_discov You_have_been_discovered_before_scaling_the_wall.
qstr_The_enemy_is_coming_ The_enemy_is_coming_in_force,_you_must_flee!
qstr_Scout_this_area_alon Scout_this_area_alone_and_meet_your_men_beyond!
qstr_Be_stealthy_but_elim Be_stealthy_but_eliminate_any_threats_quickly!
qstr_You_are_spotted_by_a You_are_spotted_by_a_patrol!
qstr_Eliminate_them_befor Eliminate_them_before_the_alarm_spreads!
qstr_You_have_reached_the You_have_reached_the_dungeons!
qstr_Eliminate_the_guards Eliminate_the_guards_and_free_your_men!
qstr_{s1}_has_been_captur {s1}_has_been_captured_by_the_enemy.
qstr_Gondor_takes_a_capti Gondor_takes_a_captive
qstr_Rohan_takes_a_captiv Rohan_takes_a_captive
qstr_Mordor_takes_a_capti Mordor_takes_a_captive
qstr_Isengard_takes_a_cap Isengard_takes_a_captive
qstr_You_were_grievously_ You_were_grievously_wounded_and_your_body_piled_with_the_dead._Picking_your_moment_you_managed_to_escape_over_the_wall_but_the_enemy_may_have_seen_your_movements._Best_to_be_quickly_away.
qstr_You_were_grievously_w You_were_grievously_wounded_in_battle._Your_men_managed_to_drag_you_away_but_took_horrific_casualties_in_the_effort.
qstr_You_were_grievously_wo You_were_grievously_wounded_in_battle._Your_men_managed_to_drag_you_away_but_took_horrific_casualties_in_the_effort._Unfortunately,_some_of_your_companions_have_been_captured_and_dragged_to_{s2}.
qstr_You_were_grievously_wou You_were_grievously_wounded_in_battle._Your_men_managed_to_drag_you_away_from_the_fighting,_but_unfortunately_the_sorcerer_has_managed_to_escape.
qstr_You_were_grievously_woun You_were_grievously_wounded_and_your_body_piled_with_the_dead._Picking_the_right_moment_you_managed_to_escape,_but_unfortunately_the_sorcerer_has_managed_to_escape.
qstr_Some_of_your_compani Some_of_your_companions_are_suffering_from_old_wounds.
qstr_Item_you_just_equipp Item_you_just_equipped_does_not_fit_characters_of_this_race_and_will_be_removed_into_player_inventory_shortly^^Make_sure_your_equipment_has_space_for_the_item,_or_it_will_be_lost
qstr_Inappropriate_equipm Inappropriate_equipment
qstr_The_mount_you_just_e The_mount_you_just_equipped_does_not_fit_characters_of_this_race._Be_warned_that_there_will_be_problems_with_the_animal_behaviour_on_the_battlefield,_if_you_leave_it_as_this
qstr_Inappropriate_mount Inappropriate_mount
qstr_{s24}:_Some_of_your_ {s24}:_Some_of_your_wounds_healed!
qstr_{s24}:_Your_infantry {s24}:_Your_infantry_feels_better!
qstr_{s24}:_Your_archers_ {s24}:_Your_archers_feel_better!
qstr_{s24}:_Your_cavalry_ {s24}:_Your_cavalry_feels_better!
qstr_Ah_what_a_coincidenc Ah,_what_a_coincidence,_running_into_you,_{playername}!_You_might_not_know_me,_but_are_not_unknown_to_me._I_am_on_my_way_to_{s4},_but_I_have_just_come_from_{s3}_and_your_name_has_come_up._{s3}_is_counting_on_you_in_these_perilous_times_and_if_you_had_thought_to_pursue_some_distracting_course_of_action,_you_might_wish_to_reconsider_it_and_focus_on_aiding_{s2}_to_your_utmost_capabilities.
qstr_Who_are_you? Who_are_you?
qstr_A_friend_of_{s3}_and A_friend_of_{s3}_and_the_people_of_{s2}._Now_hurry!_Mordor_draws_all_wicked_things,_and_the_Dark_Power_is_bending_all_its_will_to_gather_them_there._Time_is_running_out_for_all_that_is_good_in_this_world,_unless_we_make_count_our_every_action_to_oppose_it!
qstr_What_should_I_do? What_should_I_do?
qstr_Find_{s3}_s_whereabo Find_{s3}'s_whereabouts_immediately_and_speak_with_{reg3?her:him}._Good_luck!
qstr_Good_to_see_the_Shad Good_to_see_the_Shadow_has_not_yet_managed_to_defeat_you,_{playername}.
qstr_You_are_the_one_they You_are_the_one_they_call_Gandalf_or_Mithrandir.
qstr_You_are_the_one_they_ You_are_the_one_they_call_Radagast.
qstr_That_is_what_some_ca That_is_what_some_call_me._In_my_times_I_have_also_been_called_other_things,_but_unless_the_Darkness_is_stopped,_soon_there_may_not_be_anyone_left_to_call_me_anything_at_all.
qstr_What_do_you_mean? What_do_you_mean?
qstr_In_spite_of_their_va In_spite_of_their_valiant_resistance,_{s3}_has_been_overwhelmed_by_the_forces_of_evil._{s3}'s_people_are_scattered_and_the_good_{s4}_is_no_more.
qstr_You_bring_dismal_new You_bring_dismal_news,_wizard.
qstr_But_I_also_bring_a_m But_I_also_bring_a_message_of_hope._The_people_of_{s5}_are_still_holding_firm._Their_warriors_are_fearless_and_their_leaders_resolute.
qstr_Help_them_fight_the_ Help_them_fight_the_enemy_as_best_as_you_can._Never_relent!_But_be_on_your_guard!_There_are_older_and_fouler_things_than_Orcs_in_the_world.
qstr_Beware_{playername}_ Beware,_{playername},_the_might_of_Darkness_crumbles._{s3}_has_fallen,_as_has_its_leader_{s4}.
qstr_What_do_you_want_of_ What_do_you_want_of_me,_old_man?
qstr_Just_know_that_a_Daw Just_know_that_a_Dawn_is_coming._It_is_inevitable._And_should_you_still_be_alive_to_see_it,_consider_what_you_shall_have_to_say_for_yourself_then.
qstr_Well_met_{playername Well_met,_{playername},_{s24}._My_trust_in_you_has_not_been_misplaced._The_might_of_the_forces_of_the_Shadow_has_been_broken_and_your_efforts_played_no_small_part_in_it!
qstr_Thank_you_Mithrandir Thank_you,_Mithrandir!
qstr_Thank_you_Radagast! Thank_you,_Radagast!
qstr_The_wizard_Saruman_i The_wizard_Saruman_is_gone_and_Barad_Dur_has_been_shattered_to_dust_along_with_its_Dark_Lord!_All_the_peoples_of_Middle_Earth_are_relieved_of_the_threat_that_nearly_consumed_all_that_was_good_and_pure_in_this_world._The_Enemy_is_vanquished_and_The_King_has_returned!
qstr_It_was_a_long_and_bl It_was_a_long_and_bloody_war_and_many_of_our_close_friends_are_also_no_longer_with_us.
qstr_There_is_much_to_reg There_is_much_to_regret_and_mourn,_and_even_more_to_rebuild_and_mend_in_the_coming_days._But_for_now,_let_us_be_jubilant_with_those_of_our_friends_that_are_with_us_still_and_celebrate_all_we_have_achieved_in_The_Last_Days_Of_The_Third_Age.
qstr_Orcs_are_marching_ag Orcs_are_marching_against_Helm's_Deep.
qstr_Orcs_are_marching_aga Orcs_are_marching_against_Edoras.
qstr_Ah_{playername}_happ Ah,_{playername},_happy_chance_that_we_come_on_each_other_in_this_fashion!_Grim_tidings_I_bring_from_Western_Rohan,_and_haste_is_sore_needed.
qstr_What_tidings_do_you_ What_tidings_do_you_bring,_Mithrandir?_What_can_I_do?
qstr_Saruman_has_loosed_I Saruman_has_loosed_Isengard_upon_Rohan._{s1}_For_the_success_of_my_designs,_the_valiant_Rohirrim_must_not_fall,_{playername}!_The_danger_to_them_is_very_great,_yet_also_the_emptying_of_Isengard_has_left_it_vulnerable,_for_Saruman_has_despatched_his_full_strength_against_Theoden_King._This_may_be_the_time_to_move_into_Nan_Curunir._A_choice_is_now_laid_before_you,_Commander,_a_choice_you_must_make,_for_neither_you_nor_I_may_be_everywhere_at_once!
qstr_Do_you_want_me_to_he Do_you_want_me_to_help_King_Theoden_defend_{s3},_or_hasten_to_Isengard_and_see_what_I_can_do?
qstr_Either_would_be_a_gr Either_would_be_a_great_boon_to_me._You_must_decide_your_course_on_your_own,_{playername},_as_shall_I._Shadowfax_shall_bear_me_now_on_a_swift_errand._You_must_act_quickly_as_well!_Hasten_now!
qstr_Gandalf_asked_you_to Gandalf_asked_you_to_either_help_Theoden_defend_{s3}_or_find_out_what_is_happening_in_Isengard.
qstr_Ents Ents
qstr_Hail_{playername}!_I Hail,_{playername}!_I_hope_you_are_unhurt?_At_any_rate,_I_am_pleased_you_aided_my_friend_Fangorn,_or_you_may_know_him_as_Treebeard._The_tree_shepherds_are_very_mighty,_but_it_was_likely_that_they_marched_to_their_doom._You_have_perhaps_saved_them_from_a_great_peril,_Commander,_and_for_that_I_am_glad._I_would_not_like_to_see_the_oldest_of_all_living_things_pass_from_the_world,_no,_not_just_yet…_no,_not_before_they_see_the_Entwives_again,_I_should_hope.
qstr_I_did_what_I_could. I_did_what_I_could.
qstr_Well_thank_you_{play Well,_thank_you,_{playername},_and_farewell._We_may_meet_again,_ere_the_waning_of_the_moon!
qstr_Hail_{playername}!_I_ Hail,_{playername}!_I_hope_you_are_unhurt?_At_any_rate,_you_seem_to_have_lain_your_blade_to_the_right_foe._No_enemy_has_yet_taken_the_Hornburg,_and_likely_none_ever_shall_–_not_while_the_likes_of_you_defend_Helm’s_Gate,_I’ll_warrant!
qstr_Your_deed_has_greatl Your_deed_has_greatly_helped_my_design,_better_even_than_I_could_have_hoped_or_planned._Farewell,_{playername},_and_thank_you._We_may_meet_again,_ere_the_waning_of_the_moon!
qstr_{playername}_I_will_ {playername},_I_will_ask_you_a_thing_now._You_are_accounted_an_able_captain,_and_a_dutiful_one;_were_you_overmastered_by_great_foes?_Did_you_tarry_overlong,_for_caution_or_even_fear?_Behold,_we_are_now_come_into_a_greater_peril_than_I_could_have_foreseen._The_strength_of_Rohan_is_broken,_her_people_scattered_and_shieldless:_Helm’s_Deep_has_fallen._The_trees_are_withered_untimely,_and_night_lies_over_the_forge-fires_of_Isengard:_the_Ents_of_Fangorn_Forest_are_dead_or_driven_back.
qstr_I... I...
qstr_You_have_failed_me_{ You_have_failed_me,_{playername}_–_or_perhaps_it_is_I_who_have_failed_you._Perhaps_there_was_some_flaw_in_my_design,_some_grave_blunder_I_did_not_recognise…_The_terror_of_Mordor_comes._Leave_me_now,_{playername}._We_may_meet_again…_or_perhaps_not.
qstr_Bagginsssss..._Ssssh Bagginsssss..._Sssshhhire...
qstr_I..._don_t_know! I..._don't_know!
qstr_It..._beckonsssssss. It..._beckonsssssss...
qstr_Treachery..._Unforgi Treachery..._Unforgiven...
qstr_But_I... But_I...
qstr_Noone..._oppossssses Noone..._oppossssses..._Barad_Dur..._and_livessss!
qstr_All..._must..._submi All..._must..._submit..._and..._serve...
qstr_I_serve_the_Eye! I_serve_the_Eye!
qstr_Your_time_is_over_wr Your_time_is_over,_wraith,_begone!_Now_begins_the_Age_of_the_White_Hand!
qstr_Go_to_{s1}_and_speak Go_to_{s1}_and_speak_with_{s9}.
qstr_The_Remnant_Forces_o The_Remnant_Forces_of_{s22}_have_gathered_to_reinforce_the_{s15}_theater!
qstr_The_strength_of_the_ The_strength_of_the_remaining_allied_factions_of_the_{s15}_theater_has_increased
qstr_{s30}_reinforced_by_ {s30}_reinforced_by_{reg65}_fac_str
qstr_{s1}_has_been_besieg {s1}_has_been_besieged_by_{s2}_of_{s3}.
qstr_{s5}_s_patrol {s5}'s_patrol
qstr_The_forces_of_{s2}_m The_forces_of_{s2}_march_to_{s15}!
qstr_{***}ERROR {***}ERROR
qstr_Rohan_capital_moved_ Rohan_capital_moved_from_Edoras_to_Hornburg!
qstr_Dale_capital_moved_f Dale_capital_moved_from_Dale_to_Esgaroth!
qstr_Gundabad_capital_mov Gundabad_capital_moved_from_Gundabad_to_Goblin_Town!
qstr_You_have_breached_th You_have_breached_the_Ring_of_Isengard_with_the_help_of_the_Tree_Men._During_the_battle,_Isengard_was_flooded,_but_Orthanc_still_stands_unscathed_in_midst_of_the_havoc._You_should_investigate_the_aftermath.
qstr_The_hosts_of_{s2}_re The_hosts_of_{s2}_retreat_back_to_their_homes!
qstr____Ruins_of_{s1}___ ___Ruins_of_{s1}___
qstr_{***}{s1}_siege_attack {***}{s1}_siege_attack!
qstr_{s1}_has_joined_the_ {s1}_has_joined_the_Hand
qstr_{s1}_has_joined_the_E {s1}_has_joined_the_Eye
qstr_ranks ranks
qstr_shield_wall shield_wall
qstr_wedge wedge
qstr_square square
qstr_up up
qstr___Infantry_forming_{ __Infantry_forming_{s1}.
qstr___Not_enough_infantr __Not_enough_infantry_to_form_{s1},_holding_instead.
qstr___Cavalry_forming_{s __Cavalry_forming_{s1}.
qstr___Not_enough_cavalry __Not_enough_cavalry_to_form_{s1},_holding_instead.
qstr___Archers_forming_{s __Archers_forming_{s1}.
qstr___Not_enough_archers __Not_enough_archers_to_form_{s1},_holding_instead.
qstr___Infantry_formation __Infantry_formation_disassembled.
qstr___Cavalry_formation_ __Cavalry_formation_disassembled.
qstr___Archer_formation_d __Archer_formation_disassembled.
qstr_{s1}_has_fled_the_ba {s1}_has_fled_the_battle!
qstr_Your_side_is_at_{reg Your_side_is_at_{reg1}%_cohesion_({reg3}%_recent_events),_the_enemy_at_{reg2}%!
qstr_Morale_of_your_troop Morale_of_your_troops_wavers!
qstr_Morale_of_your_enemi Morale_of_your_enemies_wavers!
qstr_Your_enemies_flee_in Your_enemies_flee_in_terror!
qstr_Many_of_your_enemies Many_of_your_enemies_are_fleeing_from_battle.
qstr_Some_of_your_enemies Some_of_your_enemies_are_fleeing_from_battle.
qstr_A_few_of_your_enemie A_few_of_your_enemies_are_fleeing_from_battle.
qstr_Your_troops_flee_in_ Your_troops_flee_in_terror!
qstr_Many_of_your_troops_ Many_of_your_troops_are_fleeing_from_battle.
qstr_Some_of_your_troops_ Some_of_your_troops_are_fleeing_from_battle.
qstr_A_few_of_your_troops A_few_of_your_troops_are_fleeing_from_battle.
qstr_Your_side_has_{reg5} Your_side_has_{reg5}_captains_and_{reg6}_banner_carriers.
qstr_{***}lord_{reg1}:_{s1} {***}lord_{reg1}:_{s1}_is_defending_{s2}
qstr_{***}lord_{reg1}:_{s1}_ {***}lord_{reg1}:_{s1}_NOT_defending_{s2}
qstr_{***}lord_{reg1}:_{s1}_i {***}lord_{reg1}:_{s1}_is_patrolling_around_{s2}
qstr_{***}lord_{reg1}:_{s1}_N {***}lord_{reg1}:_{s1}_NOT_patrolling_around_{s2}
qstr_{***}lord_{reg1}:_{s1}_is {***}lord_{reg1}:_{s1}_is_accompanying_{s2}
qstr_{***}lord_{reg1}:_{s1}_NO {***}lord_{reg1}:_{s1}_NOT_accompanying_{s2}
qstr_Gained_permanent_+1_to_P Gained_permanent_+1_to_Pathfinding.
qstr_Gained_permanent_+1_to_S Gained_permanent_+1_to_Spotting.
qstr_{***}INVALID_PARTY_BEI {***}INVALID_PARTY_BEING_REMOVED_({s1})!_DISABLED_INSTEAD._PLEASE_LET_THE_DEVS_KNOW._THIS_IS_A_TEST_AGAINST_SAVE_GAME_CORRUPTION.
qstr_{s11}_recovered_from {s11}_recovered_from_a_serious_wound.
qstr_Volunteers Volunteers
qstr_Reserves Reserves
qstr_{***}{s4} {***}{s4}
qstr_have_taken_measure_o have_taken_measure_of_your_faction's_current_strength_and_has_grown_bolder.
qstr_loses_Faction_Streng loses_Faction_Strength_as_supply_lines_were_disrupted.
qstr_loses_Faction_Strengt loses_Faction_Strength_due_to_the_destruction_of_their_camp.
qstr_gains_Faction_Streng gains_Faction_Strength_as_news_of_your_victory_spreads.
qstr_{***}{s11}_{s10} {***}{s11}_{s10}
qstr_{***}{s13}_{s14} {***}{s13}_{s14}
qstr_{***}Something_wrong_n {***}Something_wrong,_not_enough_troops_to_remove
qstr_{***}Troop:_{s6}___Lev {***}Troop:_{s6}_-_Level:_{reg1}
qstr_{***}{reg6}_Centers_Le {***}{reg6}_Centers_Left_for_{s2}
qstr_{***}DEBUG:_{reg0}_tro {***}DEBUG:_{reg0}_troop_stacks_of_{s1}_found
qstr_{***}DEBUG:_8_Hours_to {***}DEBUG:_8_Hours_to_hide
qstr_{***}DEBUG:_7_Hours_to {***}DEBUG:_7_Hours_to_hide
qstr_{***}DEBUG:_6_Hours_to {***}DEBUG:_6_Hours_to_hide
qstr_{***}DEBUG:_5_Hours_to {***}DEBUG:_5_Hours_to_hide
qstr_Raiders Raiders
qstr_have_won_the_sea_bat have_won_the_sea_battle,_demoralizing_your_troops._The_enemy_may_take_advantage_of_this_defeat_and_attack_more_frequently.
qstr_loses_Faction_Strength loses_Faction_Strength_due_to_the_destructive_raid.
qstr_loses_Faction_Strength_ loses_Faction_Strength_due_to_the_your_success_at_the_sea.
qstr_You_spent_{reg67}_of You_spent_{reg67}_of_your_influence_with_{s1},_with_{reg66}_remaining.
qstr_{***}{s15}_VS_{s16} {***}{s15}_VS_{s16}
qstr_{***}Pre_div:_{reg71}_ {***}Pre-div:_{reg71}_-_A:_{reg67}
qstr_{***}Pre_Division:_A:{ {***}Pre-Division:_A:{reg71}_--_B:{reg68}_--_C:{reg70}_--__D:{reg61}_--_E:{reg63}
qstr_{***}Formula:_[_A:{reg {***}Formula:_[(A:{reg67}_+_B:{reg69}_-_C:{reg64})
qstr_{***}Formula:_[_A:{reg6 {***}Formula:_[(A:{reg67}_+_B:{reg69}_-_C:{reg64})_*_D:_{reg61}]/20000
qstr_{***}Formula:_[_A:{reg67 {***}Formula:_[(A:{reg67}_+_B:{reg69}_-_C:{reg64})_*_D:_{reg61}]/100_+_E:_{reg63}
qstr_{***}Total:_{reg62} {***}Total:_{reg62}
qstr_{***}lord_{reg1}:_{s1}_is_ {***}lord_{reg1}:_{s1}_is_attacking_{s2}
qstr_{***}lord_{reg1}:_{s1}_NOT {***}lord_{reg1}:_{s1}_NOT_attacking_{s2}
qstr_{s2}_{reg3?was:is_ar {s2}_{reg3?was:is_around_{s5}.
qstr_Army_of_{s6} Army_of_{s6}
qstr_Host_of_{s6} Host_of_{s6}
qstr_The_host_of_Isengard The_host_of_Isengard_has_razed_{s2}!
qstr_The_battlefield_is_a The_battlefield_is_a_dark_forest.
qstr_The_battlefield_is_f The_battlefield_is_forested.
qstr_The_battlefield_is_a_ The_battlefield_is_a_treacherous_marshland.
qstr_A_golden_mist_from_L A_golden_mist_from_Lórien_covers_the_battlefield.
qstr_Dark_clouds_from_Mor Dark_clouds_from_Mordor_cover_the_battlefield.
qstr_A_thunderstorm_from_ A_thunderstorm_from_the_Misty_Mountains_rages_over_the_battlefield.
qstr_A_poisonous_fog_from A_poisonous_fog_from_Dol_Guldur_lingers_on_the_battlefield.
qstr_The_defenses_consist The_defenses_consist_of_dark_tunnels_and_underground_halls.
qstr_The_defenses_lie_in_ The_defenses_lie_in_the_shadow_of_tall_trees,_blocking_out_the_sunlight.
qstr_The_defenses_lie_in_t The_defenses_lie_in_the_shadow_of_steep_cliffs,_blocking_out_the_sunlight.
qstr_The_fortress_is_shro The_fortress_is_shrouded_in_darkness.
qstr_{***}{s17}_^{s18} {***}{s17}_^{s18}
qstr_{***}warp_array_create {***}warp_array_created_at_{reg1}
qstr_{***}warp_temp_array_c {***}warp_temp_array_created_at_{reg1}
qstr_{***}{s0} {***}{s0}
qstr_{***}{s3}{s1}{s0} {***}{s3}{s1}{s0}
qstr_{***}{s3}{s2}{s0} {***}{s3}{s2}{s0}
qstr_{s1}_{s0} {s1},_{s0}
qstr_{s1}_and_{s0} {s1}_and_{s0}
qstr_{***}{reg0} {***}{reg0}
qstr_Your_mount_stumbles! Your_mount_stumbles!_It_seems_to_be_lame.
qstr_Bitten_by_your_own_w Bitten_by_your_own_warg_mount!
qstr_You_weigh_too_much_f You_weigh_too_much_for_a_pony!
qstr_Your_mount_rears_ref Your_mount_rears,_refusing_to_obey_your_commands!
qstr_While_visiting_towns While_visiting_towns,_settlements_and_camps,_you_can_talk_to_people_walking_around._This_will_help_you_gain_their_trust_and_offer_valuable_information_about_the_local_culture._If_you_ask,_they_will_also_show_you_the_way_to_the_most_important_people_around.
qstr_Cannot_leave_now. Cannot_leave_now.
qstr_The_traitor_should_b The_traitor_should_be_around_somewhere._You_should_look_around_important_places._If_you_have_a_good_relation_to_them,_you_may_also_ask_the_local_populace_for_suspicious_strangers.
qstr_You_have_found_the_l You_have_found_the_local_smithy.
qstr_You_have_found_the_lo You_have_found_the_local_authority.
qstr_You_have_found_the_loc You_have_found_the_local_warehouse.
qstr_You_have_found_the_c You_have_found_the_captain_of_the_garrison.
qstr__cancelled_the_{reg1 (cancelled_the_{reg10}_exp_pts_earned_from_killing_prisoners)
qstr_Forming_ranks. Forming_ranks.
qstr_Some_of_your_human_t Some_of_your_human_troops_are_not_daunted_by_the_darkness.(Night_Troops_are_not_affected_by_night_time_penalties)
qstr_You_are_filled_with_ You_are_filled_with_just_rage_as_you_set_your_eyes_upon_the_enemy_(Berserk_active).
qstr_Your_mount_is_scared Your_mount_is_scared_by_the_{reg73?ent:troll}!
qstr_Your_mount_is_scared_ Your_mount_is_scared_by_the_{reg73?ent:troll},_but_you_can_master_it!
qstr_You_yell_for_your_ho You_yell_for_your_horse.
qstr_You_do_not_need_to_r You_do_not_need_to_rally_your_troops_yet.
qstr_You_rally_{reg10}_tr You_rally_{reg10}_troops!
qstr_{reg5}_captains_and_ {reg5}_captains_and_{reg6}_banner_carriers_support_your_rally.
qstr_{s5}_rallies_{reg65? {s5}_rallies_{reg65?her:his}_troops!
qstr_You_have_killed_{reg You_have_killed_{reg1}_enemies_in_this_battle!
qstr_Your_bravery_inspire Your_bravery_inspires_your_troops!
qstr_You_fall_off_of_your You_fall_off_of_your_mount!
qstr_Received_{reg0}_dama Received_{reg0}_damage.
qstr_{s1}_fell_unconsciou {s1}_fell_unconscious.
qstr_Everyone Everyone
qstr_Infantry Infantry
qstr_Archers Archers
qstr_Cavalry Cavalry
qstr_{***}{s1} {***}{s1}
qstr_{s1}_and_{s2} {s1}_and_{s2}
qstr_{s1}_{s2}_and_{s3} {s1},_{s2}_and_{s3}
qstr_{s10}_Move_over_ther {s10},_Move_over_there!
qstr_In_The_Last_Days_of_ In_The_Last_Days_of_the_Third_Age,_your_troops_will_position_themselves_and_hold_at_the_beginning_of_each_battle,_instead_of_blindly_charging.^^To_order_your_troops_into_formation,_press_'J'_for_Ranks,_'K'_for_Shield-Wall,_'L'_for_Wedge,_';'_for_Square._To_undo_the_formation,_press_'U'._^If_your_troops_are_fleeing,_you_can_press_'V'_to_rally_them._You_get_only_a_limited_amount_of_rallies_per_battle,_and_the_amount_depends_on_your_leadership_and_charisma.
qstr_You_can_also_order_y You_can_also_order_your_troops_to_cycle_through_the_type_of_weapon_you_want_them_to_use.^^_Press_O_to_cycle_between_Weapon_Order_types._Press_P_to_cycle_between_Shield_Order_types.
qstr_The_Last_Days_of_the The_Last_Days_of_the_Third_Age_has_implemented_a_Custom_Camera_in_order_to_bypass_the_current_camera_limitation_with_regards_to_shorter_races_(e.g_Orcs_and_Dwarves).^^See_Info_Pages_for_how_to_control_the_different_camera_modes.
qstr_Battlefield_is_too_s Battlefield_is_too_small_for_complex_AI_formations.
qstr_You_have_a_clear_per You_have_a_clear_perception_of_great_imminent_danger,_from_all_around_you!
qstr_New_ent_reached_batt New_ent_reached_battle_scene...
qstr_{***}battle_won_trigge {***}battle_won_triggered_-_Good
qstr_{***}battle_won_trigger {***}battle_won_triggered_-_Evil
qstr_You_receive_word_tha You_receive_word_that_Beorning_villages_were_attacked._Beornings_lose_faction_strength.
qstr_You_receive_word_that You_receive_word_that_the_Ring_Hunter_Leaders_were_seen_travelling_towards_Mordor,_a_chest_in_tow._Mordor_gains_faction_strength.
qstr_Enemy_reinforcements Enemy_reinforcements_have_arrived
qstr_Yarrrr!! Yarrrr!!
qstr_Get_all_of_them! Get_all_of_them!
qstr_Kill_them_all! Kill_them_all!
qstr_Toss_them_overboard! Toss_them_overboard!
qstr_It_is_a_good_day_to_ It_is_a_good_day_to_die!
qstr_All_hands_on_deck!_T All_hands_on_deck!_Throw_them_back!
qstr_Ally_reinforcements_ Ally_reinforcements_have_arrived
qstr_Forward_men! Forward,_men!
qstr_Leave_none_of_these_ Leave_none_of_these_filth_standing!
qstr_End_them_all! End_them_all!
qstr_Drive_them_back! Drive_them_back!
qstr_Protect_the_City! Protect_the_City!
qstr_Forward!_Board_them! Forward!_Board_them!
qstr_The_Last_Days_of_the_ The_Last_Days_of_the_Third_Age_has_an_Advanced_Siege_AI,_vastly_different_from_Native._All_attackers_and_defenders_will_be_distributed_to_the_left_and_right_flanks_and_the_center._Players_command_some_of_their_own_troops._Troops_from_your_party_will_also_join_when_they're_near_to_the_player._Use_them_wisely_to_help_out_where_needed_most._//_In_order_to_win_a_siege_attack,_you_must_conquer_all_three_defender_reinforcement_points._You_can_only_take_a_reinforcement_point_if_the_defenders_have_already_rallied_there.
qstr_on_the_left_flank on_the_left_flank
qstr_on_the_right_flank on_the_right_flank
qstr_through_the_center through_the_center
qstr_Attackers_charge_{s2 Attackers_charge_{s2}
qstr_Attackers_charge_{s1 Attackers_charge_{s1}
qstr_Last_attacker_wave._ Last_attacker_wave._Do_you_want_to_retreat?
qstr_Attackers_almost_def Attackers_almost_defeated._Do_you_want_to_retreat?
qstr_The_remaining_attack The_remaining_attackers_disperse!
qstr_The_remaining_defend The_remaining_defenders_escape_from_the_siege!
qstr_Reached_Gauntlet_wav Reached_Gauntlet_wave_{reg1}!
qstr_The_ladders_on_Deepi The_ladders_on_Deeping_Wall!_Watch_out!
qstr_{***}Press_F3_to_start {***}Press_F3_to_start_the_battle.
qstr_THREE.._TWO..._ONE.. THREE.._TWO..._ONE...._FIGHT!
qstr_You_have_found_the_D You_have_found_the_Dwarven_Warehouse_where_the_Legendary_Spears_could_be._Report_what_you_find_to_{s3}
qstr_Leave_the_Warehouse? Leave_the_Warehouse?
qstr_Leave_the_place_in_s Leave_the_place_in_silence?
qstr_Leave_scene? Leave_scene?
qstr_Trace_back_your_step Trace_back_your_steps_and_go_back_in_the_open_now?
qstr_There_is_no_way_out! There_is_no_way_out!_Surrender_to_orcs?
qstr_Stealth_mini_game_tu Stealth_mini-game_tutorial:_There_are_two_alarm_levels._Level_1_is_set_off_by_the_guards_seeing_a_dead_body_or_by_them_spotting_you._Level_2_is_set_off_by_the_guards_spotting_you_when_level_1_is_already_active._Level_two_is_dangerous_because_guards_will_continue_to_arrive._You_can_avoid_being_spotted_by_staying_hidden._To_hid_simply_move_behind_various_bits_of_cover.
qstr_You_are_now_hidden. You_are_now_hidden.
qstr_You_move_out_of_hidi You_move_out_of_hiding.
qstr_The_guards_have_spot The_guards_have_spotted_a_dead_body!
qstr_Alarm_Level_is_now_a Alarm_Level_is_now_at_1!
qstr_You_have_been_too_sl You_have_been_too_slow:_The_alarm_has_spread,_and_the_sorcerer_made_his_escape_before_you_could_get_close.
qstr_Alarm_Level_is_now_at Alarm_Level_is_now_at_0!
qstr_The_guards_have_spott The_guards_have_spotted_you!
qstr_Alarm_Level_is_now_at_ Alarm_Level_is_now_at_2!
qstr_Enemy_reinforcements_ Enemy_reinforcements_arrived.
qstr_Venture_deeper_into_ Venture_deeper_into_the_forest_and_find_a_way_onward.
qstr_You_have_evaded_the_ You_have_evaded_the_patrols_and_crept_close_to_the_ruins._Find_and_kill_the_sorcerer!_Do_not_let_the_guards_stop_you.
qstr_Kill_the_Sorcerer! Kill_the_Sorcerer!
qstr_The_sorcerer_has_fle The_sorcerer_has_fled!
qstr_Report_this_ill_news Report_this_ill_news_to_the_Lady_at_once.
qstr_You_have_been_spotte You_have_been_spotted!_Fight!
qstr_The_ritual_has_begun The_ritual_has_begun!_You_must_hasten_to_disturb_it!
qstr_The_sorcerer_has_joi The_sorcerer_has_joined_the_fight!_Kill_him!
qstr_The_sorcerer_is_flee The_sorcerer_is_fleeing!_Kill_him!
qstr_base_troop:_{reg77}_ base_troop:_{reg77},_upgrade:_{reg78}
qstr_The_sorcerer_is_dead The_sorcerer_is_dead!
qstr_The_battle_is_won! The_battle_is_won!
qstr_A_band_of_tribal_orc A_band_of_tribal_orcs_have_appeared!
qstr_Gaaaar!!_We_wants_th Gaaaar!!_We_wants_those_human_meat!
qstr_{s31}_scouts_have_ap {s31}_scouts_have_appeared!
qstr_Those_are_ours!_We_h Those_are_ours!_We_have_been_tracking_them_since_they_left!_No_one_stands_in_our_way!
qstr_Trolls_appeared! Trolls_appeared!
qstr_Gaaaar!! Gaaaar!!
qstr_{s31}_scouts_have_app {s31}_scouts_have_appeared_to_aid_the_refugees!
qstr_Hurry_men!_Help_the_ Hurry,_men!_Help_the_refugees!_Kill_all_the_scum_and_do_not_let_them_escape!
qstr_Look_at_my_over_the_ Look_at_my_over-the-shoulder_shot,_{playername}!_I'm_so_beautiful_from_a_distance!
qstr_You_wish_old_man_my_ You_wish,_old_man,_my_over-the-shoulder_view_is_much_prettier!
qstr_You_should_really_se You_should_really_see_Steward_Denetor's_Facebook_photos,_he's_amazing!
qstr_Press_Space_to_conti Press_Space_to_continue...
qstr_BY_LEVEL_/_by_day BY_LEVEL_/_by_day
qstr_by_level_/_BY_DAY by_level_/_BY_DAY
qstr_War_start_mode_can_o War_start_mode_can_only_be_set_at_game_start;_see_options_to_adjust_level_or_date.
qstr_ON ON
qstr_OFF OFF
qstr_If_you_are_new_to_TL If_you_are_new_to_TLD,_tutorial_messages_are_recommended
qstr_You_are_in_perfect_h You_are_in_perfect_health.
qstr_You_are_suffering_fr You_are_suffering_from_{s1}.
qstr_You_are_suffering_fro You_are_suffering_from_{s1}_and_{s2}.
qstr_You_are_suffering_from You_are_suffering_from_{s1},_{s2},_and_{s3}.
qstr_You_are_suffering_from_ You_are_suffering_from_{s1},_{s2},_{s3}_and_{s4}.
qstr_{***}{s1}___{s15} {***}{s1}_-_{s15}
qstr_{***}{s1}___{reg1} {***}{s1}_-_{reg1}
qstr_{***}{s4}:_M{reg3}_2M{ {***}{s4}:_M{reg3},_2M{reg4},_PC{reg5},_2PC{reg6},_PM{reg7}
qstr_{***}Dressing_Room {***}Dressing_Room
qstr_{***}Formations_Test {***}Formations_Test
qstr_Four_years_after_bri Four_years_after_bringing_a_group_of_Dwarves_from_Erebor_to_attempt_to_resettle_the_once-Dwarven_city_of_Khazad-dûm,_Balin_was_killed_by_an_Orc_arrow_while_peering_into_Lake_Mirrormere,_and_his_people_became_immediately_engaged_with_many_Orcs_coming_up_the_Silverlode_River._After_a_continuous_retreat_from_the_East-gate_and_First_Hall,_then_the_Bridge_of_Khazad-dûm_and_Second_Hall,_the_remaining_Longbeards_were_forced_all_the_way_back_into_the_Twenty-first_Hall._After_an_unsuccessful_attempt_to_escape_through_the_Doors_of_Durin_that_saw_the_death_of_Óin,_the_Chamber_of_Mazarbul_became_the_last_hold-out_of_the_Colony_after_losing_the_Twenty-first_Hall_just_outside_the_chamber._Barring_the_gates,_Ori_and_the_few_survivors_set_up_a_final_defense.
qstr_You_chase_an_orc_sco You_chase_an_orc_scout_party_into_the_forest...
qstr_{***}TEST:_troll_VS_in {***}TEST:_troll_VS_infantry
qstr_{***}TEST:_troll_VS_We {***}TEST:_troll_VS_Weak_infantry
qstr_{***}TEST:_troll_VS_El {***}TEST:_troll_VS_Elves
qstr_{***}TEST:_troll_VS_ar {***}TEST:_troll_VS_archers
qstr_{***}TEST:_troll_VS_ch {***}TEST:_troll_VS_chavalry
qstr_{***}TEST:_troll_VS_la {***}TEST:_troll_VS_lancers
qstr_{***}TEST:_Troll_vs_Tr {***}TEST:_Troll_vs_Troll
qstr_{***}TEST:_Troll_by_pl {***}TEST:_Troll_by_player
qstr_{***}TROLL_TEST {***}TROLL_TEST
qstr_{***}TEST:_warg_test_1 {***}TEST:_warg_test_1_VS_1
qstr_{***}TEST:_warg_test_2 {***}TEST:_warg_test_2_VS_3
qstr_{***}TEST:_warg_test_m {***}TEST:_warg_test_many_VS_many
qstr_{***}TEST:_play_warg_t {***}TEST:_play_warg,_test_1_VS_1
qstr_{***}TEST:_play_wargs_ {***}TEST:_play_wargs,_test_2_VS_3
qstr_{***}TEST:_play_wargs_m {***}TEST:_play_wargs,_many_VS_many
qstr_{***}TEST_BATTLE:_{reg {***}TEST_BATTLE:_{reg10}_{s10}_vs_{reg11}_{s11}
qstr_{***}TEST_SCENE {***}TEST_SCENE
qstr_{***}FACTION_SHOWOFF {***}FACTION_SHOWOFF
qstr_{***}__ {***}_-
qstr_{***}_ {***}_
qstr_{***}_+ {***}_+
qstr_^No_food:___{reg7} ^No_food:__-{reg7}
qstr_Current_party_morale Current_party_morale_is_{reg5}.^Current_party_morale_modifiers_are:^^Base_morale:__+50^Party_size:_{s2}{reg1}^Leadership:_{s3}{reg2}^Food_variety:_{s4}{reg3}{s5}^Special_items:_{s6}{reg6}^Recent_events:_{s7}{reg4}^TOTAL:__{reg5}
qstr_Defending Defending
qstr_Gathering_army Gathering_army
qstr_Besieging_{s11} Besieging_{s11}
qstr_Raiding_{s11} Raiding_{s11}
qstr_Attacking_enemies_ar Attacking_enemies_around_{s11}
qstr_No_one No_one
qstr_{s9}{s10}^Current_st {s9}{s10}^Current_state:_{s11}^Marshall:_{s12}^Since_the_last_offensive:_{reg1}_hours^Offensive_maximum_followers:_{reg2}^^
qstr_Selected_faction_is: Selected_faction_is:_{s10}^^{s9}
qstr_{s24}__{reg13}____{r {s24}_({reg13})_-_{reg20}_until_next_promotion^
qstr_Influence:^_{reg11}_ Influence:^_{reg11}_(with_{s16})^
qstr_Resource_Points:^_{r Resource_Points:^_{reg12}_(in_{s16})^
qstr_{s11}_{s24}__{reg13} {s11}_{s24}_({reg13})_-_{reg21}_until_next_promotion^
qstr_{s13}_{reg11}__with_ {s13}_{reg11}_(with_{s16})^
qstr_{s15}_{reg12}__in_{s {s15}_{reg12}_(in_{s16})^
qstr_{***}_={s10}=_^{s11}^^ {***}-={s10}=-^{s11}^^^{s13}^^^{s15}.
qstr_Troop_upkeep__paid_e Troop_upkeep_(paid_every_four_days):^
qstr_{s12}^^__{s4}:_{reg8 {s12}^^__{s4}:_{reg8}/{reg5}_Resource_Points_^Party:_{reg4}^Reserves:_{reg7}
qstr_No_upkeep_costs No_upkeep_costs
qstr_Orc_hiring_bonus:_+2 Orc_hiring_bonus:_+2/3_for_each_orc^
qstr_Current_party_size_l Current_party_size_limit_is_{reg7}.^Current_party_size_modifiers_are:^^____Base_size:__+10^____Player_Leadership:_{s2}{reg2}^____Companion_Leadership:_{s3}{reg3}^____Player_Charisma:_{s4}{reg4}^____Companion_Charisma:_{s5}{reg5}^____Faction_Ranks:_{s6}{reg6}^____{s8}TOTAL:__{reg7}
qstr_{s2}^_________{s4}:_ {s2}^_________{s4}:_{reg1}_({s23})
qstr__________Faction_str _________Faction_strengths_report:^{s2}
qstr_{s1}^^Factions_are_n {s1}^^Factions_are_normally_sieged_when_below_{reg1}_strength._(Some_centers_can_always_be_sieged.)
qstr_Savagery Savagery
qstr_{***}{s2}^^{s5}^{s6} {***}{s2}^^{s5}^{s6}
qstr_Traits_gained:^{s2} Traits_gained:^{s2}
qstr_^^You_are_{s17}. ^^You_are_{s17}.
qstr_Assassins_in_the_cam Assassins_in_the_camp,_defend_yourself!
qstr_{***}Cheats_used:_{reg {***}Cheats_used:_{reg78}
qstr_{***}Ally_party_size:_ {***}Ally_party_size:_{reg1}
qstr_{***}Enemy_party_size: {***}Enemy_party_size:_{reg1}
qstr_{***}Spawned_routed_pa {***}Spawned_routed_parties!
qstr_{***}Party_count:_{reg {***}Party_count:_{reg0}
qstr_{***}Party_position__{ {***}Party_position_({reg2},{reg3}).
qstr_{***}XP_added {***}XP_added
qstr_{***}now_wait_for_the_ {***}now_wait_for_the_War...
qstr_{***}Good_factions_def {***}Good_factions_defeated!_Now_wait_for_it...
qstr_{***}{s1}_rank_points_ {***}{s1}_rank_points_increased_to_{reg0},_influence_to_{reg1}!
qstr_{***}Party_size_increa {***}Party_size_increased_from_{reg0}_to_{reg1}!
qstr_{***}All_four_legendar {***}All_four_legendary_places_enabled!
qstr_{***}{s10}_crushed!_Lo {***}{s10}_crushed!_Lords_will_go_to_their_capitals...
qstr_{***}{s10}_defeated!_N {***}{s10}_defeated!_Now_wait_for_it...
qstr_{***}{s7}_faction_stre {***}{s7}_faction_strength:_{reg11}
qstr_{***}{s2}^{s4}:_{reg1} {***}{s2}^{s4}:_{reg1}_({s23})_Diff:_{reg2}
qstr_{***}Faction_strengths {***}Faction_strengths_report:^{s2}
qstr_{***}Defending {***}Defending
qstr_{***}Gathering_army {***}Gathering_army
qstr_{***}Besieging_{s11} {***}Besieging_{s11}
qstr_{***}Attacking_enemies {***}Attacking_enemies_around_{s11}
qstr_{***}Attacking_enemy_p {***}Attacking_enemy_party_{s11}
qstr_{***}Unknown_{reg3}_ {***}Unknown({reg3})
qstr_{***}SE {***}SE
qstr_{***}SW {***}SW
qstr_{***}C {***}C
qstr_{***}N {***}N
qstr_{***}INVALID {***}INVALID
qstr_{***}{s2}^{s4}:_Th:_{s {***}{s2}^{s4}:_Th:_{s9}-{s10}_Str:_{reg1}_Hosts:_{reg2}_{s11}
qstr_{***}Faction_AI_report {***}Faction_AI_report:^{s2}
qstr_{***}Detailed_faction_ {***}Detailed_faction_AI_report_for_{s4}:^Theater:{s9}-{s10}_Str:{reg1}_Hosts:{reg2}_{s11}
qstr_{***}Faction_defeated! {***}Faction_defeated!^{s1}
qstr_{***}{s1}^{s6}_leads_{ {***}{s1}^{s6}_leads_{s7},_
qstr_{***}{s1}_no_host__ {***}{s1}(no_host),_
qstr_{***}{s1}doing_nothing {***}{s1}doing_nothing
qstr_{***}{s1}escorting_{s7 {***}{s1}escorting_{s7}
qstr_{***}{s1}besieging_{s7 {***}{s1}besieging_{s7}
qstr_{***}{s1}defending_{s7 {***}{s1}defending_{s7}
qstr_{***}{s1}patrolling_ar {***}{s1}patrolling_around_{s7}
qstr_{***}{s1}recruiting_in {***}{s1}recruiting_in_{s7}_-_INVALID
qstr_{***}{s1}raiding_aroun {***}{s1}raiding_around_{s7}_-_INVALID
qstr_{***}{s1}engaging_{s7} {***}{s1}engaging_{s7}
qstr_{***}{s1}retreating_to {***}{s1}retreating_to_{s7}
qstr_{***}{s1}unknown_{reg3 {***}{s1}unknown({reg3})
qstr_{***}Faction_defeated!_ {***}Faction_defeated!_Now_wait_for_it...
qstr_{***}Faction_almost_de {***}Faction_almost_defeated!_Wait_for_the_guardians_to_spawn...
qstr_{***}Faction_almost_def {***}Faction_almost_defeated!_The_AI_can_go_for_the_capital_now...
qstr_{***}{s4}_spawn_losses {***}{s4}_spawn_losses_after_{reg1}_days^
qstr_{***}{s1}^Scouts_lost: {***}{s1}^Scouts_lost:_{reg1}_Str_loss:_{reg2}_Active:_{reg3}
qstr_{***}{s1}^Raiders_lost {***}{s1}^Raiders_lost:_{reg1}_Str_loss:_{reg2}_Active:_{reg3}
qstr_{***}{s1}^Patrols_lost {***}{s1}^Patrols_lost:_{reg1}_Str_loss:_{reg2}_Active:_{reg3}
qstr_{***}{s1}^Caravans_los {***}{s1}^Caravans_lost:_{reg1}_Str_loss:_{reg2}_Active:_{reg3}
qstr_{***}{s1}^P._trains_lo {***}{s1}^P._trains_lost-arrived:_{reg1}_Strength_loss:_0{reg2?-{reg2}:}_Active:_{reg3}
qstr_{***}{s1}^^Total_stren {***}{s1}^^Total_strength_gain:_{reg1}
qstr_{***}{s1}^Total_streng {***}{s1}^Total_strength_loss:_{reg2}
qstr_{***}{s1}^_Strength_lo {***}{s1}^(Strength_loss_from_spawns:_{reg3})
qstr_{***}{s1}^Difference:_ {***}{s1}^Difference:_{reg1}
qstr_{***}Daily_strength_in {***}Daily_strength_income_and_garrisons_for_{s4}
qstr_{***}{s1}^{s7}:_{reg1} {***}{s1}^{s7}:_{reg1}__Garrison:_{reg3}/{reg2}{reg4?:_Capturable}
qstr_{***}{s1}^^Total:_{reg {***}{s1}^^Total:_{reg1}
qstr_{***}{s10}_besieged! {***}{s10}_besieged!
qstr_{***}SW_advance_camps_ {***}SW_advance_camps_spawned_around_a_point_northwest_of_East_Emnet!
qstr_{***}SE_advance_camps_ {***}SE_advance_camps_spawned_around_a_point_west_of_West_Osgiliath!
qstr_{***}C_advance_camps_s {***}C_advance_camps_spawned_around_Cerin_Amroth!
qstr_{***}N_advance_camps_s {***}N_advance_camps_spawned_around_Beorn's_House!
qstr_{***}Advance_camps_dis {***}Advance_camps_disabled,_theaters_restored!
qstr_{***}SW_advance_camps_s {***}SW_advance_camps_spawned_around_{reg2},{reg3}!
qstr_{***}SE_advance_camps_s {***}SE_advance_camps_spawned_around_{reg2},{reg3}!
qstr_{***}C_advance_camps_sp {***}C_advance_camps_spawned_around_{reg2},{reg3}!
qstr_{***}N_advance_camps_sp {***}N_advance_camps_spawned_around_{reg2},{reg3}!
qstr_{***}Gandalf_would_lik {***}Gandalf_would_like_to_have_a_little_chat!
qstr_{***}1_troll_added! {***}1_troll_added!
qstr_{***}Orc_Horde_Spawned {***}Orc_Horde_Spawned!
qstr_{***}Vet_Archer_Spawne {***}Vet_Archer_Spawned!
qstr_{***}Killer_WItcher_Sp {***}Killer_WItcher_Spawned,_Badass_King_Theo_added!
qstr_{***}Player_Siege_Enab {***}Player_Siege_Enabled
qstr_{***}You_are_not_in_th {***}You_are_not_in_the_right_region_to_spawn_animal_ambushes._Please_go_to_N_Mirkwood,_S_Mirkwood,_Grey_Mountains,_or_Misty_Mountains
qstr_{***}{reg1} {***}{reg1}
qstr_{***}all_equipped_item {***}all_equipped_items_set_to_{s1}
qstr_{***}cracked {***}cracked
qstr_{***}heavy {***}heavy
qstr_{***}balanced {***}balanced
qstr_{***}reinforced {***}reinforced
qstr_{***}lordly {***}lordly
qstr_{***}{reg0} {***}{reg0}
qstr_OFF__cheat_ OFF_(cheat)
qstr_Basic__better_perfor Basic_(better_performance)
qstr_All_messages All_messages
qstr_Player_damage_only Player_damage_only
qstr_No_Messages No_Messages
qstr_{reg0}__will_most_li {reg0}_(will_most_likely_cause_save_crashes)
qstr_{reg0}__could_possib {reg0}_(could_possibly_cause_save_crashes)
qstr_Normal Normal
qstr_Defender_only Defender_only
qstr_Halved Halved
qstr_Battles_only Battles_only
qstr_You_drank_the_Ent_Wa You_drank_the_Ent_Water...
qstr_You_used_the_Orc_Bre You_used_the_Orc_Brew.
qstr_You_and_your_compani You_and_your_companions_drink_a_sip_of_Miruvor._You_feel_refreshed_and_strengthened.
qstr_You_give_a_few_leave You_give_a_few_leaves_of_Athelas_to_your_healers.
qstr_Not_enough_party_spa Not_enough_party_space.
qstr_elites elites
qstr_regulars regulars
qstr_recruits recruits
qstr_wild wild
qstr_goblins goblins
qstr_lordless lordless