Skip to content

Commit feb3997

Browse files
committed
Fixed namespaces.
1 parent cb791d4 commit feb3997

34 files changed

Lines changed: 58 additions & 57 deletions

Assets/Plugins/UnityTutorialSystem/Scripts/Aggregators/EventMessageAggregator.cs

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -1,10 +1,10 @@
11
using System.Collections.Generic;
22
using NaughtyAttributes;
3-
using TutorialSystem.Events;
43
using UnityEngine;
54
using UnityEngine.Events;
5+
using UnityTutorialSystem.Events;
66

7-
namespace TutorialSystem.Aggregators
7+
namespace UnityTutorialSystem.Aggregators
88
{
99
public class MatchProgressEvent : UnityEvent<EventMessageAggregator, BasicEventStreamMessage>
1010
{

Assets/Plugins/UnityTutorialSystem/Scripts/Aggregators/EventMessageCounter.cs

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -1,9 +1,9 @@
11
using System;
22
using System.Collections.Generic;
3-
using TutorialSystem.Events;
43
using UnityEngine;
4+
using UnityTutorialSystem.Events;
55

6-
namespace TutorialSystem.Aggregators
6+
namespace UnityTutorialSystem.Aggregators
77
{
88
/// <summary>
99
/// A simple example of an aggregator function. This behaviour listens for

Assets/Plugins/UnityTutorialSystem/Scripts/Aggregators/EventSequenceAggregator.cs

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -1,11 +1,11 @@
11
using System;
22
using System.Collections.Generic;
33
using NaughtyAttributes;
4-
using TutorialSystem.Events;
54
using UnityEngine;
65
using UnityEngine.Events;
6+
using UnityTutorialSystem.Events;
77

8-
namespace TutorialSystem.Aggregators
8+
namespace UnityTutorialSystem.Aggregators
99
{
1010
/// <summary>
1111
/// A event sequence matcher. The matcher checks incoming events against a

Assets/Plugins/UnityTutorialSystem/Scripts/Aggregators/EventSetAggregator.cs

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -1,10 +1,10 @@
11
using System;
22
using System.Collections.Generic;
3-
using TutorialSystem.Events;
43
using UnityEngine;
54
using UnityEngine.Events;
5+
using UnityTutorialSystem.Events;
66

7-
namespace TutorialSystem.Aggregators
7+
namespace UnityTutorialSystem.Aggregators
88
{
99
/// <summary>
1010
/// A aggregator that waits for all events to occur. The events can

Assets/Plugins/UnityTutorialSystem/Scripts/Aggregators/IEventMessageAggregator.cs

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -1,9 +1,9 @@
11
using System;
22
using System.Collections.Generic;
3-
using TutorialSystem.Events;
43
using UnityEngine.Events;
4+
using UnityTutorialSystem.Events;
55

6-
namespace TutorialSystem.Aggregators
6+
namespace UnityTutorialSystem.Aggregators
77
{
88
public enum EventMessageMatcherState
99
{

Assets/Plugins/UnityTutorialSystem/Scripts/Aggregators/OneOfEventSetAggregator.cs

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -1,8 +1,8 @@
11
using System;
22
using System.Collections.Generic;
3-
using TutorialSystem.Events;
3+
using UnityTutorialSystem.Events;
44

5-
namespace TutorialSystem.Aggregators
5+
namespace UnityTutorialSystem.Aggregators
66
{
77
/// <summary>
88
/// A reactor component that waits for any of the given messages and fires a

Assets/Plugins/UnityTutorialSystem/Scripts/Events/BasicEventStream.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -5,7 +5,7 @@
55
using UnityEngine;
66
using UnityEngine.Events;
77

8-
namespace TutorialSystem.Events
8+
namespace UnityTutorialSystem.Events
99
{
1010
/// <summary>
1111
/// A event stream receives and aggregates preconfigured messages.

Assets/Plugins/UnityTutorialSystem/Scripts/Events/BasicEventStreamEditorSupport.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -6,7 +6,7 @@
66

77
#endif
88

9-
namespace TutorialSystem.Events
9+
namespace UnityTutorialSystem.Events
1010
{
1111
public static class BasicEventStreamEditorSupport
1212
{

Assets/Plugins/UnityTutorialSystem/Scripts/Events/BasicEventStreamMessage.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1,7 +1,7 @@
11
using NaughtyAttributes;
22
using UnityEngine;
33

4-
namespace TutorialSystem.Events
4+
namespace UnityTutorialSystem.Events
55
{
66
public class BasicEventStreamMessage : ScriptableObject
77
{

Assets/Plugins/UnityTutorialSystem/Scripts/Events/EventMessageAggregatorStatePublisher.cs

Lines changed: 2 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -1,10 +1,9 @@
11
using System.Collections.Generic;
2-
using TutorialSystem.Aggregators;
3-
using TutorialSystem.Events;
42
using UnityEngine;
53
using UnityEngine.Events;
4+
using UnityTutorialSystem.Aggregators;
65

7-
namespace TutorialSystem.Helpers
6+
namespace UnityTutorialSystem.Events
87
{
98
public class EventMessageAggregatorStatePublisher : StreamEventSource
109
{

0 commit comments

Comments
 (0)