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Attack.cs
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29 lines (25 loc) · 858 Bytes
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using OXGaming.TibiaAPI.Constants;
namespace OXGaming.TibiaAPI.Network.ClientPackets
{
public class Attack : ClientPacket
{
public uint CreatureId { get; set; }
public uint SecondCreatureId { get; set; }
public Attack(Client client)
{
Client = client;
PacketType = ClientPacketType.Attack;
}
public override void ParseFromNetworkMessage(NetworkMessage message)
{
CreatureId = message.ReadUInt32();
SecondCreatureId = message.ReadUInt32(); // Should always be the same as CreatureId.
}
public override void AppendToNetworkMessage(NetworkMessage message)
{
message.Write((byte)ClientPacketType.Attack);
message.Write(CreatureId);
message.Write(SecondCreatureId);
}
}
}