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EditBuddy.cs
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53 lines (45 loc) · 1.51 KB
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using System;
using System.Collections.Generic;
using OXGaming.TibiaAPI.Constants;
namespace OXGaming.TibiaAPI.Network.ClientPackets
{
public class EditBuddy : ClientPacket
{
public List<byte> Groups { get; } = new List<byte>();
public string Description { get; set; }
public uint Icon { get; set; }
public uint PlayerId { get; set; }
public bool Notify { get; set; }
public EditBuddy(Client client)
{
Client = client;
PacketType = ClientPacketType.EditBuddy;
}
public override void ParseFromNetworkMessage(NetworkMessage message)
{
PlayerId = message.ReadUInt32();
Description = message.ReadString();
Icon = message.ReadUInt32();
Notify = message.ReadBool();
Groups.Capacity = message.ReadByte();
for (var i = 0; i < Groups.Capacity; ++i)
{
Groups.Add(message.ReadByte());
}
}
public override void AppendToNetworkMessage(NetworkMessage message)
{
message.Write((byte)ClientPacketType.EditBuddy);
message.Write(PlayerId);
message.Write(Description);
message.Write(Icon);
message.Write(Notify);
var count = Math.Min(Groups.Count, byte.MaxValue);
message.Write((byte)count);
for (var i = 0; i < count; ++i)
{
message.Write(Groups[i]);
}
}
}
}