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Highscores.cs
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35 lines (29 loc) · 953 Bytes
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using OXGaming.TibiaAPI.Constants;
namespace OXGaming.TibiaAPI.Network.ClientPackets
{
public class Highscores : ClientPacket
{
public string GameWorld { get; set; }
public uint VocationId { get; set; }
public byte CategoryId { get; set; }
public Highscores(Client client)
{
Client = client;
PacketType = ClientPacketType.Highscores;
}
public override void ParseFromNetworkMessage(NetworkMessage message)
{
// TODO
message.ReadByte(); // 00
CategoryId = message.ReadByte();
VocationId = message.ReadUInt32();
GameWorld = message.ReadString();
message.ReadBytes(3); // 01 00 14
}
public override void AppendToNetworkMessage(NetworkMessage message)
{
// TODO
// message.Write((byte)ClientPacketType.Highscores);
}
}
}