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AutomapFlag.cs
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35 lines (29 loc) · 987 Bytes
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using OXGaming.TibiaAPI.Constants;
using OXGaming.TibiaAPI.Utilities;
namespace OXGaming.TibiaAPI.Network.ServerPackets
{
public class AutomapFlag : ServerPacket
{
public Position Position { get; set; }
public string Description { get; set; }
public byte IconId { get; set; }
public AutomapFlag(Client client)
{
Client = client;
PacketType = ServerPacketType.CyclopediaMapData;
}
public override void ParseFromNetworkMessage(NetworkMessage message)
{
Position = message.ReadPosition();
IconId = message.ReadByte();
Description = message.ReadString();
}
public override void AppendToNetworkMessage(NetworkMessage message)
{
message.Write((byte)ServerPacketType.CyclopediaMapData);
message.Write(Position);
message.Write(IconId);
message.Write(Description);
}
}
}