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MonsterCyclopedia.cs
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119 lines (102 loc) · 4.39 KB
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using System;
using System.Collections.Generic;
using OXGaming.TibiaAPI.Constants;
namespace OXGaming.TibiaAPI.Network.ServerPackets
{
public class MonsterCyclopedia : ServerPacket
{
public byte UnknownByte1 { get; set; }
public List<(byte Id, string Name, string Description, byte Type, ushort CharmPoints, bool IsPurchased, bool IsAssigned, ushort RaceId, uint RemovalCost)> Charms { get; } =
new List<(byte Id, string Name, string Description, byte Type, ushort CharmPoints, bool IsPurchased, bool IsAssigned, ushort RaceId, uint RemovalCost)>();
public List<ushort> CharmAssignableRaceIds { get; } = new List<ushort>();
public List<(string Name, ushort Total, ushort Known)> RaceCollections { get; } =
new List<(string Name, ushort Total, ushort Known)>();
public uint CharmPoints { get; set; }
public byte UnassignedCharms { get; set; }
public MonsterCyclopedia(Client client)
{
Client = client;
PacketType = ServerPacketType.MonsterCyclopedia;
}
public override void ParseFromNetworkMessage(NetworkMessage message)
{
RaceCollections.Capacity = message.ReadUInt16();
for (var i = 0; i < RaceCollections.Capacity; ++i)
{
var name = message.ReadString();
var total = message.ReadUInt16();
var known = message.ReadUInt16();
RaceCollections.Add((name, total, known));
}
// TODO
UnknownByte1 = message.ReadByte(); // Always 216?
CharmPoints = message.ReadUInt32();
Charms.Capacity = message.ReadByte();
for (var i = 0; i < Charms.Capacity; ++i)
{
var id = message.ReadByte();
var name = message.ReadString();
var description = message.ReadString();
var type = message.ReadByte();
var charmPoints = message.ReadUInt16();
var isPurchased = message.ReadBool();
var isAssigned = message.ReadBool();
var raceId = ushort.MinValue;
var removalCost = uint.MinValue;
if (isAssigned)
{
raceId = message.ReadUInt16();
removalCost = message.ReadUInt32();
}
Charms.Add((id, name, description, type, charmPoints, isPurchased, isAssigned, raceId, removalCost));
}
UnassignedCharms = message.ReadByte();
CharmAssignableRaceIds.Capacity = message.ReadUInt16();
for (var i = 0; i < CharmAssignableRaceIds.Capacity; ++i)
{
CharmAssignableRaceIds.Add(message.ReadUInt16());
}
}
public override void AppendToNetworkMessage(NetworkMessage message)
{
// TODO
message.Write((byte)ServerPacketType.MonsterCyclopedia);
var count = Math.Min(RaceCollections.Count, ushort.MaxValue);
message.Write((ushort)count);
for (var i = 0; i < count; ++i)
{
var (Name, Total, Known) = RaceCollections[i];
message.Write(Name);
message.Write(Total);
message.Write(Known);
}
message.Write(UnknownByte1);
message.Write(CharmPoints);
count = Math.Min(Charms.Count, byte.MaxValue);
message.Write((byte)count);
for (var i = 0; i < count; ++i)
{
var charm = Charms[i];
message.Write(charm.Id);
message.Write(charm.Name);
message.Write(charm.Description);
message.Write(charm.Type);
message.Write(charm.CharmPoints);
message.Write(charm.IsPurchased);
message.Write(charm.IsAssigned);
if (charm.IsAssigned)
{
message.Write(charm.RaceId);
message.Write(charm.RemovalCost);
}
}
message.Write(UnassignedCharms);
count = Math.Min(CharmAssignableRaceIds.Count, ushort.MaxValue);
message.Write((ushort)count);
for (var i = 0; i < count; ++i)
{
message.Write(CharmAssignableRaceIds[i]);
}
}
}
}