using OXGaming.TibiaAPI.Constants; namespace OXGaming.TibiaAPI.Network.ClientPackets { public class Follow : ClientPacket { public uint CreatureId { get; set; } public uint SecondCreatureId { get; set; } public Follow(Client client) { Client = client; PacketType = ClientPacketType.Follow; } public override void ParseFromNetworkMessage(NetworkMessage message) { CreatureId = message.ReadUInt32(); SecondCreatureId = message.ReadUInt32(); // Should always be the same as CreatureId. } public override void AppendToNetworkMessage(NetworkMessage message) { message.Write((byte)ClientPacketType.Follow); message.Write(CreatureId); message.Write(SecondCreatureId); } } }