Skip to content

Optimize game object transforms hierarchy (WIP) #19

@edwin0cheng

Description

@edwin0cheng

The current game object transforms hierarchy are very not optimized. We should store some kind of SOA in SceneTree and update it serially.

Metadata

Metadata

Assignees

Labels

enhancementNew feature or request

Type

No type

Projects

No projects

Milestone

No milestone

Relationships

None yet

Development

No branches or pull requests

Issue actions