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ChannelEvent.cs
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34 lines (28 loc) · 949 Bytes
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using OXGaming.TibiaAPI.Constants;
namespace OXGaming.TibiaAPI.Network.ServerPackets
{
public class ChannelEvent : ServerPacket
{
public string PlayerName { get; set; }
public ushort ChannelId { get; set; }
public byte EventType { get; set; }
public ChannelEvent(Client client)
{
Client = client;
PacketType = ServerPacketType.ChannelEvent;
}
public override void ParseFromNetworkMessage(NetworkMessage message)
{
ChannelId = message.ReadUInt16();
PlayerName = message.ReadString();
EventType = message.ReadByte();
}
public override void AppendToNetworkMessage(NetworkMessage message)
{
message.Write((byte)ServerPacketType.ChannelEvent);
message.Write(ChannelId);
message.Write(PlayerName);
message.Write(EventType);
}
}
}