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CreatureSpeed.cs
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33 lines (28 loc) · 942 Bytes
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using OXGaming.TibiaAPI.Constants;
namespace OXGaming.TibiaAPI.Network.ServerPackets
{
public class CreatureSpeed : ServerPacket
{
public uint CreatureId { get; set; }
public ushort BaseSpeed { get; set; }
public ushort Speed { get; set; }
public CreatureSpeed(Client client)
{
Client = client;
PacketType = ServerPacketType.CreatureSpeed;
}
public override void ParseFromNetworkMessage(NetworkMessage message)
{
CreatureId = message.ReadUInt32();
BaseSpeed = message.ReadUInt16();
Speed = message.ReadUInt16();
}
public override void AppendToNetworkMessage(NetworkMessage message)
{
message.Write((byte)ServerPacketType.CreatureSpeed);
message.Write(CreatureId);
message.Write(BaseSpeed);
message.Write(Speed);
}
}
}