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Dead.cs
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40 lines (34 loc) · 1.14 KB
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using OXGaming.TibiaAPI.Constants;
namespace OXGaming.TibiaAPI.Network.ServerPackets
{
public class Dead : ServerPacket
{
public DeathType DeathType { get; set; }
public byte FairFightFactor { get; set; }
public bool IsSubsequentBlessingApplicable { get; set; }
public Dead(Client client)
{
Client = client;
PacketType = ServerPacketType.Dead;
}
public override void ParseFromNetworkMessage(NetworkMessage message)
{
DeathType = (DeathType)message.ReadByte();
if (DeathType == DeathType.Regular)
{
FairFightFactor = message.ReadByte();
}
IsSubsequentBlessingApplicable = message.ReadBool();
}
public override void AppendToNetworkMessage(NetworkMessage message)
{
message.Write((byte)ServerPacketType.Dead);
message.Write((byte)DeathType);
if (DeathType == DeathType.Regular)
{
message.Write(FairFightFactor);
}
message.Write(IsSubsequentBlessingApplicable);
}
}
}