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InspectionState.cs
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30 lines (25 loc) · 852 Bytes
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using OXGaming.TibiaAPI.Constants;
namespace OXGaming.TibiaAPI.Network.ServerPackets
{
public class InspectionState : ServerPacket
{
public uint PlayerId { get; set; }
public byte InspectionStateType { get; set; }
public InspectionState(Client client)
{
Client = client;
PacketType = ServerPacketType.InspectionState;
}
public override void ParseFromNetworkMessage(NetworkMessage message)
{
PlayerId = message.ReadUInt32();
InspectionStateType = message.ReadByte();
}
public override void AppendToNetworkMessage(NetworkMessage message)
{
message.Write((byte)ServerPacketType.InspectionState);
message.Write(PlayerId);
message.Write(InspectionStateType);
}
}
}