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EditText.cs
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30 lines (25 loc) · 783 Bytes
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using OXGaming.TibiaAPI.Constants;
namespace OXGaming.TibiaAPI.Network.ClientPackets
{
public class EditText : ClientPacket
{
public string Text { get; set; }
public uint WindowId { get; set; }
public EditText(Client client)
{
Client = client;
PacketType = ClientPacketType.EditText;
}
public override void ParseFromNetworkMessage(NetworkMessage message)
{
WindowId = message.ReadUInt32();
Text = message.ReadString();
}
public override void AppendToNetworkMessage(NetworkMessage message)
{
message.Write((byte)ClientPacketType.EditText);
message.Write(WindowId);
message.Write(Text);
}
}
}