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prototype.js
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90 lines (78 loc) · 2.38 KB
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// Object oriented design is commonly used in video games. For this part of the assignment
// you will be implementing several classes with their correct inheritance heirarchy.
class GameObject {
constructor(options) {
this.createdAt = options.createdAt;
this.dimensions = options.dimensions;
}
destroy() {
const t = this;
return 'Game object was removed from the game.';
}
}
class NPC extends GameObject {
constructor(options) {
super(options);
this.hp = options.hp;
this.name = options.name;
}
takeDamage() {
return `${this.name} took damage.`;
}
}
class Humanoid extends NPC {
constructor(options) {
super(options);
this.faction = options.faction;
this.weapons = options.weapons;
this.language = options.language;
}
greet() {
return `${this.name} offers a greeting in ${this.language}.`;
}
}
// In this file you will be creating three classes:
// GameObject
// createdAt
// dimensions
// destroy() // prototype method -> returns the string 'Game object was removed from the game.'
// NPC
// hp
// name
// takeDamage() // prototype method -> returns the string '<object name> took damage.'
// // should inherit destroy() from GameObject's prototype
// Humanoid
// faction
// weapons
// language
// greet() // prototype method -> returns the string '<object name> offers a greeting in <object language>.'
// // should inherit destroy() from GameObject through NPC
// // should inherit takeDamage() from NPC
// Inheritance chain: Humanoid -> NPC -> GameObject
// Instances of Humanoid should have all of the same properties as NPC and GameObject.
// Instances of NPC should have all of the same properties as GameObject.
// Example:
// const hamsterHuey = new Humanoid({
// createdAt: new Date(),
// dimensions: {
// length: 2,
// width: 1,
// height: 1,
// },
// hp: 5,
// name: 'Hamster Huey',
// faction: 'Gooey Kablooie',
// weapons: [
// 'bubblegum',
// ],
// language: 'Hamsterish',
// });
// hamsterHuey.greet(); // returns 'Hamster Huey offers a greeting in Hamsterish'
// hamsterHuey.takeDamage(); // returns 'Hamster Huey took damage.'
// hamsterHuey.destroy(); // returns 'Game object was removed from the game.'
/* eslint-disable no-undef */
module.exports = {
GameObject,
NPC,
Humanoid,
};