-
Notifications
You must be signed in to change notification settings - Fork 91
Expand file tree
/
Copy pathEngineerSpecialty.cs
More file actions
49 lines (46 loc) · 3.01 KB
/
EngineerSpecialty.cs
File metadata and controls
49 lines (46 loc) · 3.01 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
namespace EddiDataDefinitions
{
public class EngineerSpecialty : ResourceBasedLocalizedEDName<EngineerSpecialty>
{
static EngineerSpecialty()
{
resourceManager = Properties.EngineerSpecialty.ResourceManager;
resourceManager.IgnoreCase = false;
}
public static readonly EngineerSpecialty AFMUs = new("AFMUs");
public static readonly EngineerSpecialty Armour = new("Armour");
public static readonly EngineerSpecialty Cannons = new("Cannons");
public static readonly EngineerSpecialty ChaffAndHeatSinkLaunchers = new("ChaffAndHeatSinkLaunchers");
public static readonly EngineerSpecialty ECMs = new("ECMs");
public static readonly EngineerSpecialty FragCannons = new("FragCannons");
public static readonly EngineerSpecialty FrameShiftDrives = new("FrameShiftDrives");
public static readonly EngineerSpecialty FrameShiftDriveInterdictors = new("FrameShiftDriveInterdictors");
public static readonly EngineerSpecialty FuelScoops = new("FuelScoops");
public static readonly EngineerSpecialty HullReinforcement = new("HullReinforcements");
public static readonly EngineerSpecialty Lasers = new("Lasers");
public static readonly EngineerSpecialty LifeSupportSystems = new("LifeSupportSystems");
public static readonly EngineerSpecialty LimpetControllers = new("LimpetControllers");
public static readonly EngineerSpecialty Mines = new("Mines");
public static readonly EngineerSpecialty Missiles = new("Missiles");
public static readonly EngineerSpecialty MultiCannons = new("MultiCannons");
public static readonly EngineerSpecialty PlasmaAccelerators = new("PlasmaAccelerators");
public static readonly EngineerSpecialty PointDefence = new("PointDefence");
public static readonly EngineerSpecialty PowerDistributors = new("PowerDistributors");
public static readonly EngineerSpecialty PowerPlants = new("PowerPlants");
public static readonly EngineerSpecialty RailGuns = new("RailGuns");
public static readonly EngineerSpecialty Refineries = new("Refineries");
public static readonly EngineerSpecialty Scanners = new("Scanners");
public static readonly EngineerSpecialty Sensors = new("Sensors");
public static readonly EngineerSpecialty ShieldBoosters = new("ShieldBoosters");
public static readonly EngineerSpecialty ShieldCellBanks = new("ShieldCellBanks");
public static readonly EngineerSpecialty ShieldGenerators = new("ShieldGenerators");
public static readonly EngineerSpecialty SurfaceScanners = new("SurfaceScanners");
public static readonly EngineerSpecialty Thrusters = new("Thrusters");
public static readonly EngineerSpecialty Torpedos = new("Torpedos");
// dummy used to ensure that the static constructor has run
public EngineerSpecialty() : this("")
{ }
private EngineerSpecialty(string edname) : base(edname, edname)
{ }
}
}