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29 lines (25 loc) · 793 Bytes
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GameMode.cs
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29 lines (25 loc) · 793 Bytes
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namespace EddiDataDefinitions
{
/// <summary>
/// Game mode
/// </summary>
public class GameMode : ResourceBasedLocalizedEDName<GameMode>
{
static GameMode()
{
resourceManager = Properties.GameModes.ResourceManager;
resourceManager.IgnoreCase = false;
Open = new GameMode("Open");
Group = new GameMode("Group");
Solo = new GameMode("Solo");
}
public static readonly GameMode Open;
public static readonly GameMode Group;
public static readonly GameMode Solo;
// dummy used to ensure that the static constructor has run
public GameMode() : this("")
{ }
private GameMode(string edname) : base(edname, edname)
{ }
}
}