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HandWeaponType.cs
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27 lines (24 loc) · 1.05 KB
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namespace EddiDataDefinitions
{
public class HandWeaponType : ResourceBasedLocalizedEDName<HandWeaponType>
{
static HandWeaponType ()
{
resourceManager = Properties.HandWeaponType.ResourceManager;
resourceManager.IgnoreCase = false;
missingEDNameHandler = (edname) => new HandWeaponType( edname );
}
public static readonly HandWeaponType AssaultRifle = new( "AssaultRifle");
public static readonly HandWeaponType Pistol = new( "Pistol");
public static readonly HandWeaponType RocketLauncher = new( "RocketLauncher");
public static readonly HandWeaponType Shotgun = new( "Shotgun");
public static readonly HandWeaponType SniperRifle = new( "SniperRifle");
public static readonly HandWeaponType SubMachineGun = new( "SubMachineGun");
// dummy used to ensure that the static constructor has run
public HandWeaponType () : this("")
{ }
private HandWeaponType ( string edname ) : base( edname, edname )
{ }
}
}