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MercenaryRating.cs
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54 lines (48 loc) · 2.09 KB
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using System.Linq;
using Utilities;
namespace EddiDataDefinitions
{
/// <summary>
/// Mercenary ratings
/// </summary>
public class MercenaryRating : ResourceBasedLocalizedEDName<MercenaryRating>
{
static MercenaryRating()
{
resourceManager = Properties.MercenaryRatings.ResourceManager;
resourceManager.IgnoreCase = false;
}
public static readonly MercenaryRating Defenceless = new("Defenceless", 0);
public static readonly MercenaryRating MostlyDefenceless = new("MostlyDefenceless", 1);
public static readonly MercenaryRating Rookie = new("Rookie", 2);
public static readonly MercenaryRating Mercenary = new("Soldier", 3);
public static readonly MercenaryRating Gunslinger = new("Gunslinger", 4);
public static readonly MercenaryRating Warrior = new("Warrior", 5);
public static readonly MercenaryRating Gladiator = new("Gladiator", 6);
public static readonly MercenaryRating Deadeye = new("Deadeye", 7);
public static readonly MercenaryRating Elite = new("Elite", 8);
public static readonly MercenaryRating EliteI = new("EliteI", 9);
public static readonly MercenaryRating EliteII = new("EliteII", 10);
public static readonly MercenaryRating EliteIII = new("EliteIII", 11);
public static readonly MercenaryRating EliteIV = new("EliteIV", 12);
public static readonly MercenaryRating EliteV = new("EliteV", 13);
[PublicAPI]
public int rank { get; private set; }
// dummy used to ensure that the static constructor has run
public MercenaryRating() : this("", 0)
{ }
private MercenaryRating(string edname, int rank) : base(edname, edname)
{
this.rank = rank;
}
public static MercenaryRating FromRank(int from)
{
var result = AllOfThem.FirstOrDefault(v => v.rank == from);
if (result == null)
{
Logging.Info("Unknown Mercenary Rating rank " + from);
}
return result;
}
}
}