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edit.lcdoc
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34 lines (20 loc) · 1.18 KB
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Name: edit
Type: command
Syntax: edit [the] script of <object> [at line,column]
Summary: Opens the <script> of an <object> in the <development environment>.
Introduced: 1.0
OS: mac,windows,linux
Platforms: desktop,server,web
Example:
edit the script of this card
Example:
edit the script of button 1
Example:
edit the script of player "Show Me"
Parameters:
object: Any object reference. Usint the optional at syntax will pass the subsequent items to the editScript handler as a second parameter. By convention the first two parameters should be a line number and a column character offset from the start of the line.
Description:
Use the <edit> <command> in the <development environment> to open the LiveCode <script editor> with the <script> of the specified <object>.
The <edit> <command> is equivalent to selecting the object and choosing Object menu then Object Script.
>*Important:* . If the script editor is not open, the <edit> command opens a window that shows the script.
References: userLevel (property), editScripts (property), script (property), editScript (message), licensed (function), object (object), development environment (glossary), command (glossary), script editor (glossary)