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deleteGraphic.lcdoc
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49 lines (33 loc) · 1.26 KB
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Name: deleteGraphic
Type: message
Syntax: deleteGraphic
Summary:
Sent to a <graphic> just before it is removed from the <stack>.
Associations: graphic
Introduced: 1.0
OS: mac, windows, linux, ios, android
Platforms: desktop, server, mobile
Example:
on deleteGraphic -- announce deletion to user
answer "You just removed" && the name of the target
pass deleteGraphic
end deleteGraphic
Description:
Handle the <deleteGraphic> <message> if you want to perform cleanup
before a <graphic> is removed from the <stack>.
The actual deletion is not triggered by the <deleteGraphic> <message>,
so <trap|trapping> the <message> and not allowing it to <pass> does not
prevent the <graphic> from being removed.
However, the undo <command> will restore a <graphic> after it is deleted
by the user. For example, the following <handler>, placed in a <card> or
stack <script>, effectively prevents a <graphic> from being deleted by
the user:
on deleteGraphic
beep
send "undo" to this card in 5 milliseconds
end deleteGraphic
References: delete (command), pass (control structure),
handler (glossary), trap (glossary), message (glossary),
command (glossary), graphic (glossary), card (keyword), graphic (keyword),
stack (object), script (property)
Tags: objects