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deletePlayer.lcdoc
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49 lines (33 loc) · 1.24 KB
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Name: deletePlayer
Type: message
Syntax: deletePlayer
Summary:
Sent to a <player> just before it is removed from the <stack>.
Associations: player
Introduced: 1.0
OS: mac, windows, linux, ios, android
Platforms: desktop, server, mobile
Example:
on deletePlayer -- delete the corresponding movie file
delete file (the filename of the target)
pass deletePlayer
end deletePlayer
Description:
Handle the <deletePlayer> message if you want to perform cleanup before
a <player> is removed from the <stack>.
The actual deletion is not triggered by the <deletePlayer> <message>, so
<trap|trapping> the <message> and not allowing it to <pass> does not
prevent the <player> from being removed.
However, the undo <command> will restore a <player> after it is deleted
by the user. For example, the following <handler>, placed in a <card> or
stack <script>, effectively prevents a <player> from being deleted by
the user:
on deletePlayer
beep
send "undo" to this card in 5 milliseconds
end deletePlayer
References: delete (command), pass (control structure),
handler (glossary), player (glossary), message (glossary),
command (glossary), trap (glossary), card (keyword), player (keyword),
stack (object), script (property)
Tags: objects