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script "revDeployLibraryIOS"
////////////////////////////////////////////////////////////////////////////////
local sDeploySimulators
local sDeploySimulatorToolset
local sDeploySimulatorVersion
local sDeploySimulatorFamily
local sDeploySimulatorIsRunning
-- Used to catch the return from the iphone external callback
local sDeploySimulationStatus
-- List of device SDKs that thje currently selected versions of XCode support.
local sDeviceSDKs
////////////////////////////////////////////////////////////////////////////////
-- SN-2015-03-24: [[ Bug 15037 ]] Add a consistent, strict list of the
-- SDKs and device relying on the engines we provide in the shipped version
function deployUsableIosSdk
return "11.2,12.1,13.2,14.4,14.5"
end deployUsableIosSdk
// SN-2015-05-01: Return the pair iOS SDK / Xcode for the current MacOS version
function deployGetIphoneOSes
// tList will be an array with elements of the form:
// SDK_version,Xcode_version,Simulator_version
local tList, tMacVersion
put deploySanitizeSystemVersion() into tMacVersion
// Xcode 8.2 can be installed from Mac OSX 10.11.0 onwards
if tMacVersion < 101200 then
answer error "To deploy to an iOS device or simulator, you need to upgrade your Mac to at least Mac OSX 10.12.0"
else if tMacVersion < 101206 then
put empty into tList[1]
answer error "To use Xcode 9.2, you need to upgrade your Mac to MacOS Sierra 10.12.6"
else if tMacVersion < 101300 then
put "11.2,9.2,11.2" into tList[1]
else if tMacVersion < 101304 then
put empty into tList[1]
answer error "To use Xcode 10.1, you need to upgrade your Mac to MacOS High Sierra 10.13.4"
else if tMacVersion < 101400 then
put "12.1,10.1,12.1" into tList[1]
else if tMacVersion < 101404 then
put empty into tList[1]
answer error "To use Xcode 11.3, you need to upgrade your Mac to MacOS Mojave 10.14.4"
else if tMacVersion < 101500 then
put "13.2,11.3,13.3" into tList[1]
else if tMacVersion < 101504 then
put empty into tList[1]
answer error "To use Xcode 12.4, you need to upgrade your Mac to MacOS Catalina 10.15.4"
else if tMacVersion < 110000 then
put "14.4,12.4,14.4" into tList[1]
else
// Xcode 12.5 requires a Mac running Mac OS 11.0 or later
put "14.5,12.5,14.5" into tList[1]
end if
return tList
end deployGetIphoneOSes
function deployGetIosMinimumVersions
return "8.0,9.0,10.0,11.0,12.0,13.0,14.0"
end deployGetIosMinimumVersions
////////////////////////////////////////////////////////////////////////////////
-- Called on startup to initialize the deployment platform if possible.
command deployInitialize
if the platform is not "macos" then
exit deployInitialize
end if
deployAutoconfigureSDKs
deployUpdateSDKs
end deployInitialize
-- Invoked to check whether the platform is available for deployment
function deployIsAvailable
local tEnabled
if the platform is not "macos" then
put false into tEnabled
else if sDeploySimulators is not an array then
put false into tEnabled
else
put true into tEnabled
end if
return tEnabled
end deployIsAvailable
-- Invoked to fetch the list of targets for this simulation platform
function deployListTargets
local tTargets, tAvailableSimEngines
-- SN-2015-03-24: [[ Bug 15037 ]] Only list the simulators / devices SDKs
-- for which we provide engines.
put deployUsableIosSdk() into tAvailableSimEngines
repeat for each key tKey in sDeploySimulators
if tKey is among the items of tAvailableSimEngines then
local tSimVersion
put revIDEDeployIOSGetSimulatorVersionFromSDKVersion(tKey) into tSimVersion
put "iPad Simulator" && tSimVersion & return after tTargets
put "iPhone Simulator" && tSimVersion & return after tTargets
end if
end repeat
delete the last char of tTargets
sort tTargets text ascending
return tTargets
end deployListTargets
private function revIDEDeployIOSGetSimulatorVersionFromSDKVersion pSDkVersion
local tTriplet
put deployGetIphoneOSes() into tTriplet
// tTriplet is an array with elements of the form:
// SDK_version,Xcode_version,Simulator_version
repeat for each element tElement in tTriplet
if item 1 of tElement is pSDkVersion then
return item 3 of tElement
end if
end repeat
return pSDkVersion
end revIDEDeployIOSGetSimulatorVersionFromSDKVersion
private function revIDEDeployIOSGetSDKVersionFromSimulatorVersion pSimVersion
local tTriplet
put deployGetIphoneOSes() into tTriplet
// tTriplet is an array with elements of the form:
// SDK_version,Xcode_version,Simulator_version
repeat for each element tElement in tTriplet
if item 3 of tElement is pSimVersion then
return item 1 of tElement
end if
end repeat
return pSimVersion
end revIDEDeployIOSGetSDKVersionFromSimulatorVersion
-- Invoked when the Deploy/Simulate button is clicked on the menubar
command deployDo pTargetStack, pSimulator, pAppBundle
-- The error that occurred (if any)
local tError, tRunningTest
put empty into tError
local tSettings
put revSBGetSettings(pTargetStack, true) into tSettings
put revTestEnvironment() into tRunningTest
-- First attempt to rebuild the current top-stack
local tTempFolder
if tError is empty then
put tempName() into tTempFolder
create folder tTempFolder
if the result is not empty then
put "Unable to create temporary folder" into tError
end if
end if
-- Compute what version and family to use based on the plist
local tVersion, tFamily
if tError is empty then
put word 3 of pSimulator into tVersion
put word 1 of pSimulator into tFamily
-- First make sure the minimum version is adhered to
if tVersion < tSettings["ios,minimum version"] then
put tSettings["ios,minimum version"] into tVersion
if tFamily is not among the lines of deployGetSimulatorFamilies(tVersion) then
put line 1 of deployGetSimulatorFamilies(tVersion) into tFamily
end if
end if
-- If the app is only for iPad, then force to iPad family
if tSettings["ios,device family"] is 2 then
put "iPad" into tFamily
if tFamily is not among the lines of deployGetSimulatorFamilies(tVersion) then
put empty into tVersion
get deployGetSimulatorVersions()
sort it descending
repeat for each line tLine in it
if "iPad" is among the lines of deployGetSimulatorFamilies(tLine) then
put tLine into tVersion
exit repeat
end if
end repeat
if tVersion is empty then
put "App is specified as iPad only, but no iPad simulators are installed." into tError
end if
end if
end if
-- Finally check we have a suitable minimum version
if tVersion < tSettings["ios,minimum version"] then
put "No simulators matching specified family or minimum version are installed." into tError
end if
end if
local tTempAppBundle
if tError is empty then
if pAppBundle is empty then
put tTempFolder & slash & tSettings["name"] & ".app" into tTempAppBundle
try
put revIDEDeployIOSGetSdkVersionFromSimulatorVersion(tVersion) into tVersion
dispatch "revSaveAsMobileStandalone" to stack "revSaveAsIOSStandalone" with \
pTargetStack, tTempAppBundle, "Simulator" && tVersion, tSettings
catch tException
put "Unable to build app for simulation:" && tException into tError
end try
else
put pAppBundle into tTempAppBundle
end if
end if
-- Next phase is to ensure we have the right simulator running
if tError is empty then
revStandaloneProgress "Configuring simulator..."
-- Make sure any currently running app is terminated
if sDeploySimulatorIsRunning then
try
revIPhoneTerminateAppInSimulator
end try
-- Make sure we wait until the app has finished terminating
repeat while revIPhoneAppIsRunning()
wait 100 millisecs with messages
end repeat
put false into sDeploySimulatorIsRunning
end if
-- If we have to change the toolset, make sure we terminate any
-- *other* running simulators first
get sDeploySimulators[tVersion]
if it is not sDeploySimulatorToolset then
revIDEDeployIOSKillOtherSimulators it
try
-- MW-2012-03-01: [[ Bug ]] If the developer root is inside the Xcode bundle then we must
-- set the DYLD_FRAMEWORK_PATH to the app's OtherFrameworks folder.
-- MM-2012-06-20: [[ Bug ]] Support any bundle that contains XCode - not just XCode.app
local tOldFrameworkPath
if it contains "Xcode" and it contains ".app" then
put $DYLD_FRAMEWORK_PATH into tOldFrameworkPath
put it & "/../OtherFrameworks" into $DYLD_FRAMEWORK_PATH
end if
revIPhoneSetToolset it
if it contains "Xcode" and it contains ".app" then
put tOldFrameworkPath into $DYLD_FRAMEWORK_PATH
end if
end try
put it into sDeploySimulatorToolset
end if
-- Next try to switch the sdk
try
local tSimVersion
put revIDEDeployIOSGetSimulatorVersionFromSDKVersion(tVersion) into tSimVersion
revIPhoneSetSimulatorSDK tSimVersion
catch tException
put "Unable to start simulator:" && tException into tError
end try
end if
-- Finally try and launch the app
if tError is empty then
revStandaloneProgress "Launching app..."
put empty into sDeploySimulationStatus
local tListDeviceCommand, tCheckIfSimulatorIsOpenCommand, \
tBootedDevice, tSimShouldOpen, tNeedToBootDevice
// Check if Simulator is already up and running
put "ps aux | grep" && quote & "Simulator.app" & quote into tCheckIfSimulatorIsOpenCommand
get shell(tCheckIfSimulatorIsOpenCommand)
if it contains "Simulator.app/Contents/MacOS/Simulator" then
put false into tSimShouldOpen
else
put true into tSimShouldOpen
end if
// Check if there is a booted device
put "xcrun simctl list devices 2>/dev/null | grep" && quote & "Booted" & quote into tListDeviceCommand
get shell(tListDeviceCommand)
put line 1 of it into tBootedDevice
// If Simulator is open and there is a booted device, we are ready
if not tSimShouldOpen and tBootedDevice is not empty then
put "false" into tNeedToBootDevice
put "started" into sDeploySimulationStatus
else if tBootedDevice is empty then
put "true" into tNeedToBootDevice
// find the first available device to boot
put "xcrun simctl list devices 2>/dev/null | grep" && quote & "iOS" && tSimVersion & quote && "-A1 | tail -n 1" into tListDeviceCommand
get shell(tListDeviceCommand)
if the result is not 0 then
throw "Searching for available devices failed with error:" && it
end if
put it into tBootedDevice
end if
/*
The entries are of the form:
-- iOS 12.1 --
iPhone 6 Plus (5FBD7B17-8596-448F-835F-E414BB3D782F) (Shutdown)
-- iOS 13.3 --
iPhone 6s (8DBBE34E-B77F-4B12-9689-6112E2A6F89E) (Shutdown)
iPhone 8 (185BBCC3-3F48-4A49-8AC5-E5E816F70001) (Shutdown)
iPhone 8 Plus (F5E18B6F-A056-4128-97DD-F41C52B875DD) (Booted)
*/
local tUUID, tFound
// extract the UUID
put matchtext(tBootedDevice, "([0-9A-F]{8}-([0-9A-F]{4}-){3}[0-9A-F]{12})", tUUID) into tFound
if tNeedToBootDevice then
// Boot the device
local tBootDeviceCommand
put "xcrun simctl boot" && tUUID into tBootDeviceCommand
get shell(tBootDeviceCommand)
if the result is not 0 then
throw "Booting available device failed with error:" && it
end if
end if
if tSimShouldOpen then
local tSimulatorAppPath, tCommand
put line 1 of the cMobileSupport["ios.sdks"] of stack "revPreferences" into tSimulatorAppPath
put "/Applications/Simulator.app/" after tSimulatorAppPath
get shell("open" && tSimulatorAppPath && "--args -CurrentDeviceUDID" && tUUID)
if the result is not 0 then
throw "Launching Simulator failed with error:" && it
end if
end if
-- allow some time for the simulator to open
repeat forever
local tBootStatusCommand
put "xcrun simctl bootstatus" && tUUID into tBootStatusCommand
get shell(tBootStatusCommand)
if the result is not 0 then
throw "Checking simulator bootstatus failed with error:" && it
end if
if it contains "Device already booted" then
put "started" into sDeploySimulationStatus
exit repeat
end if
end repeat
// install the app
local tInstallCommand
put "xcrun simctl install booted" && quote & tTempAppBundle & quote into tInstallCommand
get shell(tInstallCommand)
if the result is not 0 then
throw "Installing app failed with error:" && it
end if
// launch the app
local tLaunchCommand, tAppID
put tSettings["ios,bundle id"] into tAppID
if tAppID is empty then
put "com.yourcompany.yourapp" into tAppID
end if
put "xcrun simctl launch booted" && tAppID into tLaunchCommand
get shell(tLaunchCommand)
if the result is not 0 then
throw "Launching app failed with error:" && it
end if
// Bring Simulator app to the front
get "tell application" && quote & "Simulator" & quote & "to activate"
do it as "applescript"
local tRunawayTimer
put the millisecs + 10000 into tRunawayTimer
repeat forever
-- First see if the simulator has launched
if sDeploySimulationStatus is not empty then
exit repeat
end if
-- Now see if the runaway timer has elapsed
-- If running in the test system do not show warning dialog
if not tRunningTest then
if the millisecs > tRunawayTimer then
answer "The simulator seems to be taking a long time to launch the application. Do you wish to continue trying?" with "Yes" and "No"
if it is "No" then
revIPhoneTerminateAppInSimulator
-- Make sure we get any callback from the simulator
wait 10 millisecs with messages
put false into sDeploySimulatorIsRunning
exit repeat
end if
put the millisecs + 10000 into tRunawayTimer
end if
end if
-- Otherwise wait with messages for a while
wait for 50 millisecs with messages
end repeat
if sDeploySimulationStatus is "started" then
put true into sDeploySimulatorIsRunning
-- Make sure we bring the simulator to front
--do "tell application" && quote & "iPhone SImulator" & quote & return & \
--"activate" & return & \
--"end tell" as "applescript"
else if sDeploySimulationStatus begins with "error:" then
put "Unable to start simulation:" && word 2 to -1 of sDeploySimulationStatus into tError
end if
end if
if "revStandaloneProgress" is among the lines of the openStacks then
close stack "revStandaloneProgress"
end if
if tTempFolder is not empty and \
there is a folder tTempFolder then
get shell("rm -r" && quote & tTempFolder & quote)
end if
return tError
end deployDo
command deployBuild pTargetStack, pOutputFolder
end deployBuild
////////////////////////////////////////////////////////////////////////////////
-- Two iOS simulator versions can't be running at once as they interfere
-- with each other in various unpleasant ways. This handler kills all the
-- simulator versions apart from the one specified in 'pKeep'.
private command revIDEDeployIOSKillOtherSimulators pKeep
get shell("ps ax")
put "/Platforms/iPhoneSimulator.platform" after pKeep
repeat for each line tProcess in it
if tProcess contains "/MacOS/iPhone Simulator" then
if not ((word 5 of tProcess) begins with (pKeep & slash)) then
get shell("kill " && word 1 of tProcess)
end if
end if
end repeat
end revIDEDeployIOSKillOtherSimulators
-- MM-2012-09-18: Update the internal list of simulators and SDKs.
-- Replaced deployUpdateSimulators, since we now maintain more than a single device SDK.
--
command deployUpdateSDKs
if the platform is not "macos" then
put empty into sDeploySimulators
end if
local tOldFolder
put the folder into tOldFolder
-- This will be an array of simulator versions mapping to their SDK
local tSimulators
put empty into tSimulators
local tDeviceSDKs
put empty into tDeviceSDKs
-- Compute the SDKs to check
local tSDKs
put the cMobileSupport["ios.sdks"] of stack "revPreferences" into tSDKs
-- Now loop through the SDKs building the list of available sims
repeat for each line tSDK in tSDKs
set the folder to tSDK & "/Platforms/iPhoneSimulator.platform/Developer/SDKs"
if the result is empty then
-- SN-2015-03-24: [[ Bug 15037 ]] Only the provided sim engines are available
local tAvailableSimulators
put deployUsableIosSdk() into tAvailableSimulators
repeat for each line tSim in (the folders & return & the files)
get char 16 to -5 of tSim
if it is not among the items of tAvailableSimulators then
next repeat
end if
put tSDK into tSimulators[it]
end repeat
end if
set the folder to tSDK & "/Platforms/iPhoneOS.platform/Developer/SDKs"
if the result is empty then
-- SN-2015-03-24: [[ Bug 15037 ]] Only the provided device engines are available
local tAvailableDevices
put deployUsableIosSdk() into tAvailableDevices
repeat for each line tDevSDK in (the folders & return & the files)
get char 9 to -5 of tDevSDK
if it is not among the items of tAvailableDevices then
next repeat
end if
if tDeviceSDKs[it] is not empty then
next repeat
end if
put tSDK into tDeviceSDKs[it]
end repeat
end if
end repeat
put tSimulators into sDeploySimulators
put tDeviceSDKs into sDeviceSDKS
set the folder to tOldFolder
revIDEDeployTargetsChanged
end deployUpdateSDKs
function deployGetInvalidityMessage pIosXcodePairs
local tIosToInstall, tIosList
// SN-2015-05-01: [[ Refactor iOS SDK version ]] We might have several iOS / Xcode
// pairs to list (as for now, 2 for Yosemite)
repeat for each element tIosXcodePair in pIosXcodePairs
if tIosToInstall is not empty then put " or " before tIosToInstall
if tIosList is not empty then put LF before tIosList
put item 1 of tIosXcodePair before tIosToInstall
put " - iOS" && item 1 of tIosXcodePair && "comes with Xcode" && item 2 of tIosXcodePair before tIosList
end repeat
return "In order to perfom device builds, you must have the iOS SDK" && tIosToInstall && "configured." & LF & tIosList
end deployGetInvalidityMessage
-- SN-2015-03-12: [[ Bug 14866 ]] Move the command updateSDKs from
-- card "Mobile" of stack "revpreferencesgui" here, to make any update
-- after a new Xcode release more convenient
-- MM-2013-10-08: We now only build for Arm v7, reducing the SDKs users now require.
function deployCheckLatestSDKIsInstalled @rTooltip, @rAvailableSDKs
local tSDKStatus, tValid, tIosXcodePairs
put empty into tSDKStatus
put false into tValid
put deployGetIphoneOSes() into tIosXcodePairs
get deployGetSDKVersions()
// We loop on all the possible iOS usable for this MacOS version
local tIostoInstall, tXcodeToInstall
repeat for each element tIosXcodePair in tIosXcodePairs
if item 1 of tIosXcodePair is in it then
put true into tValid
exit repeat
end if
end repeat
if not tValid then
put deployGetInvalidityMessage(tIosXcodePairs) into tSDKStatus
end if
if it is empty then
get "(none)"
else
replace return with comma & space in it
end if
put it into rAvailableSDKs
return tValid
end deployCheckLatestSDKIsInstalled
-- Invoked to get the list of simulators available
function deployGetSimulatorVersions
get the keys of sDeploySimulators
sort it ascending
return it
end deployGetSimulatorVersions
-- MM-2012-09-13: Invoked to get the list of SDKs available
function deployGetSDKVersions
get the keys of sDeviceSDKs
sort it ascending
return it
end deployGetSDKVersions
-- Invoked to get the list of devices valid for the given simulator
function deployGetSimulatorFamilies pSimulator
if pSimulator >= "4.2" then
return "iPhone" & return & "iPad"
end if
return "iPhone"
end deployGetSimulatorFamilies
-- MW-2012-03-21: Returns the version of SDK to use for device builds.
-- MM-2012-09-13: We now no longer have a single device SDK. Return the appropriate
-- SDK from the array for the given device version.
--
function deployGetDeviceSDK pVersion
return sDeviceSDKs[pVersion]
end deployGetDeviceSDK
-- Invoked on startup to 'auto-configure' the SDK roots, if they have not been explicitly
-- set. For now we just check to see if '/Developer' is either an old or new sdk.
-- We could use:
-- system_profiler SPApplicationsDataType | grep "Applications/Xcode.app"
-- However this can take a long time to complete so can't just 'be done' on startup.
--
-- MM-2012-08-18: Updated to support the new list style SDKs.
--
command deployAutoconfigureSDKs
local tCurrent3_2, tCurrent4, tCurrent5, tCurrentList
put the cMobileSupport["ios.sdk-3_2"] of stack "revPreferences" into tCurrent3_2
put the cMobileSupport["ios.sdk-4"] of stack "revPreferences" into tCurrent4
put the cMobileSupport["ios.sdk-5"] of stack "revPreferences" into tCurrent5
put the cMobileSupport["ios.sdks"] of stack "revPreferences" into tCurrentList
set the wholeMatches to true
get tCurrentList
repeat for each line tSDK in it
if not deployIsValidSDK(tSDK) then
delete line lineoffset(tSDK, tCurrentList) of tCurrentList
end if
end repeat
if tCurrentList is empty then
if deployIsValidSDK(tCurrent5) then
put tCurrent5 after tCurrentList
end if
if deployIsValidSDK(tCurrent4) and tCurrent4 is not among the lines of tCurrentList then
if tCurrentList is not empty then
put return after tCurrentList
end if
put tCurrent4 after tCurrentList
end if
if deployIsValidSDK(tCurrent3_2) and tCurrent3_2 is not among the lines of tCurrentList then
if tCurrentList is not empty then
put return after tCurrentList
end if
put tCurrent3_2 after tCurrentList
end if
end if
if tCurrentList is empty then
get "/Applications/Xcode.app/Contents/Developer"
if deployIsValidSDK(it) then
put it after tCurrentList
end if
get "/Developer"
if deployIsValidSDK(it) and it is not among the lines of tCurrentList then
if tCurrentList is not empty then
put return after tCurrentList
end if
put it after tCurrentList
end if
end if
set the cMobileSupport["ios.sdks"] of stack "revPreferences" to tCurrentList
end deployAutoconfigureSDKs
////////////////////////////////////////////////////////////////////////////////
-- Invoked to check the given path is a valid 'new' (>= 3.2) SDK
-- MM-2012-09-18: Updated to support the new SDK list style preference.
-- We now allow XCode versions that have sim support greater tha 4.3.
--
function deployIsValidSDK pSDK
if pSDK is empty then
return false
end if
local tOldFolder, tSDKVersion, tValidSDK, tSDKList
put the defaultfolder into tOldFolder
set the defaultfolder to pSDK & slash & "Platforms/iPhoneSimulator.platform/Developer/SDKs"
put the files & LF & the folders into tSDKList
put false into tValidSDK
// SN-2015-03-24: [[ Bug 15037 ]] We accept any SDK having a simulator for
// which we provide an engine.
repeat for each line tSDK in tSDKList
if matchtext(tSDK, "iPhoneSimulator([0-9]+\.[0-9]+).sdk", tSDKVersion) and \
tSDKVersion is among the items of deployUsableIosSdk() then
put true into tValidSDK
exit repeat
end if
end repeat
// SN-2015-05-21: [[ Bug 15401 ]] We should restore the default path to its initial value
set the defaultFolder to tOldFolder
-- Otherwise it must be invalid
return tValidSDK
end deployIsValidSDK
////////////////////////////////////////////////////////////////////////////////
function deploySanitizeSystemVersion
set the itemDel to "."
get the systemVersion
// TODO: Remove this workaround once bug 22887 is fixed
if it is "10.16.0" then
get shell("sw_vers -productVersion")
if char -1 of it is CR then
delete char -1 of it
end if
end if
if the length of item 2 of it is 0 then
put 00 before item 2 of it
else if the length of item 2 of it is 1 then
put 0 before item 2 of it
end if
if the length of item 3 of it is 0 then
put 00 before item 3 of it
else if the length of item 3 of it is 1 then
put 0 before item 3 of it
end if
replace "." with empty in it
return it
end deploySanitizeSystemVersion
////////////////////////////////////////////////////////////////////////////////